Invisibility

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Invisibility

Invisibility

Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time.

Base Stats

Type
Psycast

Ability

Psylink Level
5
Psyfocus Cost
3%
Neural Heat Gain
45
Casting Time
60 ticks (1 sec)
Range
19.9 tiles
Duration
900 ticks (15 secs)
Caster Must Be Capable of Violence
False

Invisibility is a level 5 psycast that renders it target invisible for a short duration.

Acquisition[edit]

There are two ways to acquire Invisibility:

  1. A randomly selected level 5 psycast is granted to the psycaster when they gain psylink level 5. Invisibility is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
  2. Invisibility can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary[edit]

<onlyManualCast>True</onlyManualCast> <canTargetSelf>True</canTargetSelf> <canTargetAnimals>True</canTargetAnimals>

As of the time of writing (add version), despite the description stating that it psychically manipulates the would-be observers around the target, it still works against pawns that are psychically deaf.

Analysis[edit]

  • Invisibility makes enemies unable to target your allies.
    • It is not broken on attacking making it a good choice for close-ranged attackers.
      • Can be used to protect a single melee blocker against medium and large enemies, but won't block small enemies.
    • Self-cast to allow your psycaster to safely get within range.
    • Cast on snipers to aggro sieges or mech clusters.
    • Cast on wielders of doomsday rocket launchers and the like to give them time to fire.

Version history[edit]

  • Royalty DLC Release - Added.
  • 1.1.2571 - Cost increased from 30 to 45, range increased from 10 to 15.