Difference between revisions of "Human leather"

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((Bot) XML data extraction: All resource values)
 
m ((Bot) XML data extraction: Fixing case-sensitivity issue with armor and insulation values)
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| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
 
| use standard health = true
 
| use standard health = true
| Armor - Blunt factor = 1.5
+
| armor - blunt factor = 1.5
| Armor - Electric factor = 4
+
| armor - electric factor = 4
| Armor - Heat factor = 1.7
+
| armor - heat factor = 1.7
| Armor - Sharp factor = 1.5
+
| armor - sharp factor = 1.5
 
| beauty base = -30
 
| beauty base = -30
| Insulation - Cold factor = 0.95
+
| insulation - cold factor = 0.95
| Insulation - Heat factor = 0.95
+
| insulation - heat factor = 0.95
 
| market value base = 7.5
 
| market value base = 7.5
 
| market value factor = 3
 
| market value factor = 3
 
| max health base = 100
 
| max health base = 100
 
}}
 
}}

Revision as of 21:13, 19 March 2015

Human leather

Humanleather b.png

Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.


Type
TextileLeather
Stack Limit
75

Base Stats

Beauty
−4
Flammability
1
Market Value
4.2
Mass
0.03
Max Hit Points
60

Stat Modifiers

Armor - Blunt
×0.24
Armor - Heat
×1.5
Armor - Sharp
×0.64
Beauty
×1
Flammability
×1
Insulation - Cold
×12
Insulation - Heat
×12
Max Hit Points
×1.3
Work To Make
×1