Difference between revisions of "High subcore"

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==History==
 
==History==
*[[Version/1.4.3555|1.4.3555]] - Fixed ripscanner sometimes not killing pawns.
+
*[[Version/1.4.3555|1.4.3555]] - Fix: Ripscanning doesn't kill pawns if colonist instant death in difficulty settings is 0%.
  
 
Nav and categories here.
 
Nav and categories here.

Revision as of 15:10, 4 January 2023

Basic subcore

Basic subcore

A high-tier mechanoid brain, this is a psychodynamic substrate unit which supports a sophisticated subpersona. This particular subcore is of the strongest tier, and can power complex ultra-heavy mechanoids.
The subpersona inside this core approaches a live human in its complexity, though it is of a very different nature. Like any such mind, it has a noticeable psychic presence. This subcore could only have been produced by rich pattern transfer from another sophisticated mind. The only way to do this without huge facilities is to ripscan a living person's brain, killing them in the process.

Base Stats

Type
[[]]
Market Value
1000 Silver
Stack Limit
10
Mass
1 kg
HP
100
Deterioration Rate
2
Flammability
60%

Creation

Crafted At
Subcore ripscanner
Technical
thingCategories
Manufactured
techHediffsTags
SubcoreBasic


A high subcore is a mechanoid component added by the Biotech DLC.

Acquisition

High Subcores are acquired from the subcore ripscanner. The Ripscanner can produce one subcore using 4 components, 50 steel and one sacrificial pawn. The Ripscanner destroys the pawn's brain in the process, killing it and necessitating a new victim for every new subcore.

Usage

High subcores are used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Centipede blaster Centipede blaster Steel 255 + Plasteel 355 + Component 8 + High subcore 1 Mechanoid
    Centipede burner Centipede burner Steel 255 + Plasteel 255 + Component 8 + High subcore 1 Mechanoid
    Centipede gunner Centipede gunner Steel 255 + Plasteel 255 + Component 8 + High subcore 1 Mechanoid
    Centurion Centurion Content added by the Biotech DLC Steel 300 + Plasteel 200 + Advanced component 2 + Powerfocus chip 1 + High subcore 1 Mechanoid
    Diabolus Diabolus Content added by the Biotech DLC Steel 300 + Plasteel 300 + Signal chip 2 + High subcore 1 Mechanoid
    Fabricor Fabricor Content added by the Biotech DLC Steel 100 + High subcore 1 Mechanoid
    Legionary Legionary Content added by the Biotech DLC Plasteel 100 + Component 6 + High subcore 1 Mechanoid
    Paramedic Paramedic Content added by the Biotech DLC Steel 100 + High subcore 1 Mechanoid
    Tesseron Tesseron Content added by the Biotech DLC Plasteel 110 + Component 7 + High subcore 1 Mechanoid
    War queen War queen Content added by the Biotech DLC Steel 600 + Plasteel 300 + Advanced component 3 + Nano structuring chip 1 + High subcore 1 Mechanoid
  • History

    • 1.4.3555 - Fix: Ripscanning doesn't kill pawns if colonist instant death in difficulty settings is 0%.

    Nav and categories here.