Difference between revisions of "Haul things"

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(Corpses must be Allowed first.)
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[[Animal]] [[corpse]]s must be [[Allow]]ed before hauling.
 
[[Animal]] [[corpse]]s must be [[Allow]]ed before hauling.
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[[Colonist]]s must be capable to [[Moving|walk]]. This may happen because of low [[Consciousness]].
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[[Colony]] must have an empty, accessible spot [[configured to store it]].
  
 
Haulers will always haul the closest marked debris to the closest [[Dumping stockpile zone]], no matter the distance.
 
Haulers will always haul the closest marked debris to the closest [[Dumping stockpile zone]], no matter the distance.

Revision as of 07:47, 8 October 2022

Mark debris and other items to be hauled to dumping stockpiles. It is not needed for things like food or corpses, which are always haulable.

This order is carried out by colonists assigned to haul in the work menu.

Animal corpses must be Allowed before hauling.

Colonists must be capable to walk. This may happen because of low Consciousness.

Colony must have an empty, accessible spot configured to store it.

Haulers will always haul the closest marked debris to the closest Dumping stockpile zone, no matter the distance.

Haulers will take the max amount they can carry, and if the target stockpile cell can't hold it all, they will drop the extra nearby.

Pawns with injuries to their arms or spine suffer reduced manipulation and will not be able to carry as much. The amount is listed as the pawn's 'carrying capacity' stat.

In combat, debris can be used as cover, thus aiding colonists in defense.

See also

  • See section Haul on Animals.