Difference between revisions of "Cassandra Classic"

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Cassandra Classic is the default storyteller, whose main characteristic is to throw challenges starting from easy, and progressively increasing to difficult level.
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Cassandra Classic is the default storyteller. Challenges start easy with a single manhunter animal/single raider, and become increasingly more difficult over time and as wealth increases. She gives time in between raids to recover, but can hit very hard, especially on the higher difficulty settings. Players generally find Cassandra more difficult than Randy, because she tends to give less peace in between the increasingly tougher raids.
  
  

Latest revision as of 22:28, 15 August 2019

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Game Creation Scenario system AI Storytellers World Generation Biomes
AI Storytellers Cassandra Classic Phoebe Chillax Randy Random

Cassandra Classic

Cassandra.png

Cassandra creates story events on a steadily-increasing curve of challenge and tension.


Type
AI Storytellers


Cassandra Classic is the default storyteller. Challenges start easy with a single manhunter animal/single raider, and become increasingly more difficult over time and as wealth increases. She gives time in between raids to recover, but can hit very hard, especially on the higher difficulty settings. Players generally find Cassandra more difficult than Randy, because she tends to give less peace in between the increasingly tougher raids.


Code Specifics

desiredPopulationMin = 4
desiredPopulationMax = 13
desiredPopulationCritical = 18
threatCycleLength = 9.2
minDaysBetweenThreatBigs = 1.9
classic_RandomEventMTBDays = 1.00
classic_ThreatBigMTBDays = 3.75
classic_ThreatSmallMTBDays = 1.25