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  • ...ion=1|reason=Size of the explosion, coating, deployment while on fire, NPC/AI use, and generally bring up to the standard of other utility items, }} {{Stub|section=1|reason=AI used needs expansion once Summary is complete}}
    5 KB (680 words) - 13:10, 21 April 2024
  • {{Version Nav}} * Smoothed out and softened how AI Storytellers handle colony population.
    2 KB (338 words) - 02:51, 7 November 2023
  • ...t Harvest Yield]]). Increasing difficulty decreases yield of all plants ([[AI Storytellers#Harvest yield|Harvest yield]]). {{nav|plant|wide}}
    3 KB (402 words) - 22:29, 12 January 2024
  • ...ctivate. As long as the pawn is not downed by [[pain shock]], the forced [[AI Storytellers#Enemy death on downed|death on down]] chance will not apply. [ {{nav|body parts|wide}}
    3 KB (413 words) - 18:45, 7 February 2024
  • ...] skill of {{P|Skill 1 Level}}. The steel cost is increased to 35 if the [[AI Storytellers#Classic mortars|Classic Mortars]] difficulty option is enabled {{Nav|security|wide}}
    3 KB (402 words) - 14:33, 2 May 2024
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    5 KB (708 words) - 17:51, 22 April 2024
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    12 KB (1,623 words) - 03:01, 5 May 2024
  • {{Version Nav}} * Fix: AI trying to use tox gas on immune targets.
    3 KB (451 words) - 05:23, 20 January 2023
  • ...teel||15}} [[steel]] and {{Icon Small|Chemfuel||15}} [[chemfuel]] if the [[AI Storytellers#Classic mortars|Classic Mortars]] difficulty option is enabled {{Nav|security|wide}}
    3 KB (455 words) - 14:33, 2 May 2024
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    6 KB (894 words) - 00:45, 22 March 2024
  • {{Version Nav}} ...ems. Zones don’t cost anything because they’re not physical – they’re just AI directives.
    13 KB (2,099 words) - 15:47, 3 December 2022
  • * '''[[AI Storytellers#Economy|Difficulty]]:''' {{Nav|stats|wide}}
    4 KB (482 words) - 12:33, 12 March 2024
  • {{Version Nav}} ...d blocking, surrounding, or back-line shooters. We had to write a bunch of AI and blocking code to make this function.
    10 KB (1,646 words) - 02:54, 7 November 2023
  • ...erful haulers despite their slow speed, which is made up for with a better AI and no need to eat. While trained animals are "reminded" to haul at random {{nav|animal}}
    4 KB (539 words) - 12:18, 3 January 2023
  • {{Version Nav}} It’s here! This update includes clever new AI strategies including sappers who blast and dig around your defences and rai
    9 KB (1,426 words) - 02:53, 7 November 2023
  • ...] skill of {{P|Skill 1 Level}}. The steel cost is increased to 35 if the [[AI Storytellers#Classic mortars|Classic Mortars]] difficulty option is enabled {{Nav|security|wide}}
    4 KB (539 words) - 14:32, 2 May 2024
  • ...ective for flanking and distracting enemies. However, the turret's limited AI can't be directly controlled, so it can cause friendly fire incidents. The {{nav|utility|wide}}
    4 KB (533 words) - 17:49, 22 May 2024
  • {{Version Nav}} ...world, new world quests, new tools for modders, new combat tools, smarter AI, and rebalancings and adjustments across the whole design.
    12 KB (1,866 words) - 02:55, 7 November 2023
  • ...] skill of {{P|Skill 1 Level}}. The steel cost is increased to 25 if the [[AI Storytellers#Classic mortars|Classic Mortars]] difficulty option is enabled {{Nav|security|wide}}
    4 KB (620 words) - 14:32, 2 May 2024
  • ...] skill of {{P|Skill 1 Level}}. The steel cost is increased to 25 if the [[AI Storytellers#Classic mortars|Classic Mortars]] difficulty option is enabled {{Nav|security|wide}}
    4 KB (605 words) - 14:32, 2 May 2024

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