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  • == Clothing vs Armor == ...e two main types of apparel, [[clothing]] and [[armor]]. Both clothing and armor use the same basic mechanics and the distinction is largely arbitrary beyon
    36 KB (5,569 words) - 02:34, 11 June 2024
  • {{#if: {{{armorsharp|}}}|{{#set:Armor - Sharp = {{{armorsharp|}}} }} ;Armor - Sharp
    42 KB (4,163 words) - 00:01, 18 May 2021
  • ...ifficult, but rewarding, to kill. They are extremely durable, with natural armor and a health scale of {{P|Health Scale}}, extremely dangerous with powerful ...and protective. The duster alone is almost as protective as steel [[plate armor]], but can be worn over a [[flak vest]] for incredible protection. Note tha
    14 KB (2,175 words) - 06:24, 27 May 2024
  • ;Stuff Categories {{#if: {{#var:setProperty}} | {{#set:Armor - Sharp = {{{armorsharp|}}} }} }}
    93 KB (9,308 words) - 05:16, 9 June 2024
  • {{#if: {{#var:setProperty}} | {{#set:Armor - Sharp = {{{armorsharp|}}} }} }} ;Armor - Sharp
    84 KB (8,418 words) - 10:51, 16 November 2022
  • ...could have a guy in a green T-shirt. Or a dude in a white T-shirt, with an armor vest and a tan duster. The number of combinations is nearly infinite. Final .../disallow storage of individual kinds of items in a stockpile, or do it by categories. All with a nice collapsible-category interface.
    13 KB (2,099 words) - 15:47, 3 December 2022
  • <!--Apparel and Armor--> ...lunt = blunt armor rating for non-material dependent Apparel and Armor
    41 KB (5,140 words) - 03:21, 8 June 2024
  • ...kill even [[deathless]] pawns, and this attack is unavoidable. It bypasses armor, dodge chance, and has no interaction with [[psychic sensitivity]]. The hyp Categories.
    10 KB (1,735 words) - 16:05, 7 June 2024
  • ! Quality !! Accuracy Modifier !! Base Damage Modifier !! Armor Penetration Modifier '''AP''' (armor piercing) defaults to 0.015 x '''Damage''' if no value is specified
    19 KB (2,824 words) - 13:26, 30 March 2024
  • ...uthor has manually re-created from scratch literally hundreds of pieces of armor and clothing from almost every major mod to make them similarly more reveal ...ries below are purely a reflection of the mod's size and complexity. These categories are not a reflection of usefulness, quality, or gameplay impact.)
    34 KB (4,938 words) - 17:20, 29 July 2021
  • * Added [[recon armor]], a lighter variant of [[marine armor]]. * Added a bunch of new backstories across multiple categories.
    16 KB (2,639 words) - 01:34, 8 May 2023
  • ...remains at 10). -Flak pants occupy middle layer (can’t be worn under power armor). *Reduce centipede health, armor, and melee attack power. Increase scyther armor.
    27 KB (3,995 words) - 04:11, 7 November 2023
  • There are four main categories of weapon this guide will cover: ** Uranium [[warhammer]]s{{RoyaltyIcon}} are better against armor, but 3x as expensive, and slightly weaker overall.
    29 KB (4,587 words) - 19:57, 27 January 2023
  • There are three main categories of weapon this guide will cover: ...nge), taking into account raw damage, accuracy, firerate, burst count, and armor. This is the primary consideration for most weapons, and for melee weapons
    32 KB (5,168 words) - 12:54, 14 May 2024
  • ...-align: left;"| A Rimfire v1.2 (CR) patch for Enhanced 3D Printed Guns and Armor. || {{LudeonThread|10862|E3DPGA}}<br/>Rimfire v1.2 (CR) || || [https://lud ...''all'' weapons in the weapon list to be categorized into more descriptive categories, specifically the ones below (and possibly more, depending on the degree of
    30 KB (3,741 words) - 22:23, 15 February 2023
  • |- id="Plate armor" ! Plate armor
    83 KB (10,195 words) - 01:45, 22 May 2024
  • ...e longsword. The new verb category system places each verb in one of three categories – best, mid, and worst. It then chooses randomly between best (75% of the * Fix: Armor prevents damage from surgery failures.
    16 KB (2,484 words) - 22:35, 5 June 2022
  • [[Shield belt]]s and good armor are usually necessary for your colonists to close the gap between you and t Deploy brawlers equipped with [[shield belt]]s and heavy armor, letting the shields block the blast as well as some fire. There are two va
    100 KB (16,820 words) - 10:47, 19 May 2024
  • ...erworld police forces were often equipped with [[recon armor]]<ref>[[Recon armor]] description</ref> and [[Recon helmet|helmets]].<ref>[[Recon helmet]] desc * '''Other worlds''' - Beyond these categories, there are many exceptional planets in strange states created by their pecu
    108 KB (16,181 words) - 08:09, 9 January 2024
  • * Decide on fomratting. Splitting hediffs into their own categories (budget and list of things) and listing apparel like with weapons, and havi *Add armor or at least DPS reduction
    134 KB (19,563 words) - 15:27, 7 June 2024

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