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  • ...partially control the dryads it produces.<br>Some say Gauranlen trees are the homes of nature spirits that follow humanity across worlds. ...a tree added by the [[Ideology DLC]]. It produces and supports [[dryads]]. The tree reaches its largest size after 10 days since planting, although this i
    12 KB (1,936 words) - 10:49, 19 June 2024
  • | type = Building ...e artificial light in the absence of sunlight, such as an indoor [[growing zone]].
    7 KB (1,123 words) - 21:43, 24 May 2024
  • If you picked a [[Biomes#Sea Ice|Sea Ice]] biome, then none of the below really matters. Build up a tiny indoor area, build turbines, research == Getting off on the right foot ==
    9 KB (1,523 words) - 18:24, 6 September 2023
  • ...rient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut. | type = Building
    12 KB (1,850 words) - 21:33, 24 May 2024
  • ...res and hundreds of fixes and small improvements. A full change list is at the end of this post. If you wish, you can also read my day-to-day work log her ...ading from the link you used before (it is a permanent link and always has the newest version). You should also get an update email from us. Anyone still
    9 KB (1,426 words) - 02:53, 7 November 2023
  • ...of their emotions. It can be an powerful tool to keep morale high, but if the user becomes unhappy, it can lead to collective disaster. ...ychic Harmonizer''' is a special psychic implant that projects the mood of the user to other pawns.
    8 KB (1,312 words) - 10:31, 20 June 2024
  • {{Image wanted|note=Need images for the UI explaination}} ...ated for different types of animals (see below), and colonists assigned to the Animals work will automatically rope wandering tamed farm animals and lead
    8 KB (1,359 words) - 20:30, 21 January 2024
  • | type = Building ...fensive turret with very long range and shot damage, but with a wide blind zone.
    8 KB (1,120 words) - 16:11, 21 November 2023
  • This guide is about surviving natural [[events]] that the game throws at you. To defend your base against offensive threats, see [[De .... This is a more concerning issue for colonies continuing to grow crops in the winter, when temperatures can wipe out entire harvests.
    21 KB (3,632 words) - 11:14, 16 May 2024
  • ...that you'll never be shown a lesson you already know, but always be shown the lessons you need to know now. It can be expanded and searched for any lesso The learning helper can have custom lessons added by mods.
    14 KB (2,314 words) - 14:28, 6 October 2022
  • ...e 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found. * While addicted to the drug.
    9 KB (1,282 words) - 05:21, 31 May 2024
  • ''This page details strategies to defeat the enemy in offensive attacks. For repelling raiders, see [[Defense tactics]]. While offense means attacking the enemies, this doesn't mean you cannot use defensive tactics as well.
    15 KB (2,625 words) - 22:12, 13 January 2023
  • ...have already been updated by wonderful modders during the 1.4 preview over the last few weeks. However, some are not yet updated and won't work on 1.4. ...library, go to properties, open the betas tab, and select the version from the dropdown.
    17 KB (2,692 words) - 02:44, 7 November 2023
  • {{Stub|reason=Add Childcare work in the right place. Where is mech gestation in [[Work#Smith]]'s priority list. }} ...lmost all non-combat related tasks. The Work Menu allows the player to set the types of work you want your colonists to perform, though some colonists can
    17 KB (2,459 words) - 16:00, 15 April 2024
  • Please stick to the spirit of "Quick Start" guidelines. This is not how to min-max a game, how ...prebuilt scenarios to choose from. This guide assumes that you're choosing the classic [[Scenario system#Crashlanded|"Crashlanded"]] scenario; it's a good
    37 KB (6,325 words) - 15:27, 8 February 2024
  • {{for|the skill of the same name|Skills#Plants{{!}}Skills}} ...sly grow in available tiles or can be cultivated by colonists in [[growing zone]]s or [[hydroponics basin]]s. With adequate time and environmental conditio
    27 KB (3,766 words) - 02:51, 13 June 2024
  • ...ownload from the same link you got the game from originally. It always has the latest version. ...imWorld in the Library list -> Properties -> Betas -> Choose alpha17b from the drop-down menu.
    8 KB (1,219 words) - 02:55, 7 November 2023
  • ...ree. This version was previously tested in a beta branch for 2 weeks. Find the full change log [https://docs.google.com/document/u/1/d/e/2PACX-1vRsxUoc5eA ...ons of the game, just by putting the old version's files in one folder and the new version's files in another.
    20 KB (3,121 words) - 04:15, 7 November 2023
  • ...y images and icons. The following menus are found along the bottom edge of the screen. The first eight menus are bound to hotkeys F1 through F8. (See: [[Controls]])
    26 KB (3,992 words) - 01:00, 21 January 2024
  • In the Naked Brutality scenario, you start with absolutely nothing, not even cloth Because of this, it is possibly the hardest scenario of all.
    32 KB (5,488 words) - 18:25, 22 April 2024

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