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Show new changes starting from 23:48, 22 June 2024
   
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22 June 2024

     14:49  Factions‎‎ 2 changes history +65 [Harakoni‎ (2×)]
     
14:49 (cur | prev) -11 Harakoni talk contribs →‎Horax cult
     
14:35 (cur | prev) +76 Harakoni talk contribs →‎Cult
     08:19  Environment‎‎ 2 changes history +1,890 [Harakoni‎; Arcangelus‎]
 m   
08:19 (cur | prev) +131 Harakoni talk contribs Lets make the warning fancy
     
05:14 (cur | prev) +1,759 Arcangelus talk contribs →‎Daylight math details: Completely redesigned the details section. I left a spreedsheet commented out with a more useful application of the formula, mainly as I would like others to test it first (And to see if there's some way to implement into the wiki)

21 June 2024

     02:14  Artifact diffhist +88 Conesy talk contribs

19 June 2024

     07:39  Knife diffhist -171 Harakoni talk contribs →‎Naked Brutality
     06:52  Quests‎‎ 2 changes history +57 [Harakoni‎ (2×)]
     
06:52 (cur | prev) +18 Harakoni talk contribs →‎Noble Wimp
     
06:51 (cur | prev) +39 Harakoni talk contribs →‎Version history

18 June 2024

     06:19  Chemfuel‎‎ 2 changes history -15 [Harakoni‎ (2×)]
     
06:19 (cur | prev) +13 Harakoni talk contribs Expanding the table for clarity- its small enough to stay open
     
06:17 (cur | prev) -28 Harakoni talk contribs Undo revision 146535 by 2600:8801:29A6:6A00:A585:39D7:8E00:592A (talk) - that list is for things that get refueled with chemfuel, high explosive shells are already Iin the table of things crafted with it Tag: Undo

17 June 2024

     15:50  Factions diffhist +70 Bork talk contribs →‎Improving Relations: Minor clarification that the silver/market value cost of goodwill isn't fixed, precise curve needs to be dug out of the code at a future date and preferrably put into a small chart.
 m   14:04  Events diffhist +175 Arcangelus talk contribs Minor formatting.
     12:07  Sculptures diffhist +279 Harakoni talk contribs
     11:54  Quests diffhist -4 Harakoni talk contribs →‎Anomaly

16 June 2024

     18:31  Traits diffhist +95 Tnt7886 talk contribs Recluses don't care if people who want to join are rejected. I found this when I was playing Rimworld and I noticed everyone had the -3 mood debuff except my colonist with the recluse trait (they didn't have other traits or anything else that would disabl
     06:56  Packaged survival meal diffhist +17 Harakoni talk contribs →‎Money making
     06:14  Small sculpture‎‎ 2 changes history 0 [Harakoni‎; Satchal‎]
     
06:14 (cur | prev) -49 Harakoni talk contribs Undo revision 146441 by Satchal (talk) - Good idea so I've merged it into the template Tag: Undo
 m   
02:38 (cur | prev) +49 Satchal talk contribs →‎Acquisition
     06:14  Large sculpture‎‎ 2 changes history 0 [Harakoni‎; Satchal‎]
     
06:14 (cur | prev) -50 Harakoni talk contribs Undo revision 146442 by Satchal (talk) - Good idea so I've merged it into the template Tag: Undo
 m   
02:39 (cur | prev) +50 Satchal talk contribs →‎Acquisition
     06:14  Grand sculpture‎‎ 2 changes history 0 [Harakoni‎; Satchal‎]
     
06:14 (cur | prev) -51 Harakoni talk contribs Undo revision 146443 by Satchal (talk) - Good idea so I've merged it into the template, making the edit itself redundant Tag: Undo
 m   
02:40 (cur | prev) +51 Satchal talk contribs →‎Acquisition