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20 June 2024
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10:21 | Genes 3 changes history +143 [Harakoni (3×)] | |||
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10:21 (cur | prev) -57 Harakoni talk contribs Finally. Biotech has only been out for two years | ||||
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10:19 (cur | prev) +38 Harakoni talk contribs →Drugs | ||||
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10:11 (cur | prev) +162 Harakoni talk contribs →Drugs |
03:27 | Social diffhist -286 69.6.9.205 talk Removed confusing and too specific example. Removed mention of weapons increasing risks in social fights (weapons are no longer used in social fights). Removed mention of incest (carries a social penalty but not directly relevant to the overall mechanic). |
02:19 | Move Speed diffhist +20 Harakoni talk contribs →Factors |
19 June 2024
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10:12 | Raider 2 changes history +515 [Harakoni; Specko] | |||
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10:12 (cur | prev) +71 Harakoni talk contribs →Breachers | ||||
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07:42 (cur | prev) +444 Specko talk contribs |
18 June 2024
03:10 | Ideoligion diffhist +82 Maple653 talk contribs →Venerated animals: noted that insectoids despite one of them being found in the wild, and that they can be tamed are not selectable as venerated animals |
17 June 2024
16:31 | Ideoligion diffhist +76 Siiftun1857 talk contribs |
15:51 | Ailments diffhist +1,701 DuskTheUmbreon talk contribs →General: Add crumbling mind |
06:58 | Genes diffhist +8 Harakoni talk contribs →Archite |
06:41 | Fibrous mechanites diffhist +21 184.145.129.212 talk →Symptoms |
06:33 | Bionic ear diffhist +123 2600:8801:29A6:6A00:A585:39D7:8E00:592A talk →Analysis: Hearing also affects Trade Price Improvement up to 80% hearing. |
16 June 2024
18:31 | Traits diffhist +95 Tnt7886 talk contribs Recluses don't care if people who want to join are rejected. I found this when I was playing Rimworld and I noticed everyone had the -3 mood debuff except my colonist with the recluse trait (they didn't have other traits or anything else that would disabl |
13:06 | Mood diffhist +11 Harakoni talk contribs →Difficulty |
15 June 2024
14 June 2024
16:34 | Ideoligion diffhist +1,377 Sokyran talk contribs Updated info on Age Reversal: Demanded. Included label/description each mood it provides, included conditions on when they happen, and added notes with exceptions. Dates based on code, tested in-game and double-checked by opening the save file with a text editor. |