Difference between revisions of "RimWorld Wiki:To-do"

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*New planet generation parameter: rainfall. You can make worlds where there is overall more or less precipitation.
 
*New planet generation parameter: rainfall. You can make worlds where there is overall more or less precipitation.
 
*<strike>New biome: sea ice.</strike> [[User:Nitrodev|Nitrodev]] ([[User talk:Nitrodev|talk]]) 10:18, 23 December 2016 (UTC)
 
*<strike>New biome: sea ice.</strike> [[User:Nitrodev|Nitrodev]] ([[User talk:Nitrodev|talk]]) 10:18, 23 December 2016 (UTC)
*Factions can now have many bases; non-player factions generate with lots of bases.
+
*<s>Factions can now have many bases; non-player factions generate with lots of bases.</s> [[User:Skywardhigh|Skywardhigh]] ([[User talk:Skywardhigh|talk]]) 15:56, 25 January 2017 (UTC)
 
*Multiple simultaneous maps
 
*Multiple simultaneous maps
 
*There can now be multiple local maps active at once. For example, you can have your colony running as well, as a group of soldiers attacking an enemy base, at the same time.
 
*There can now be multiple local maps active at once. For example, you can have your colony running as well, as a group of soldiers attacking an enemy base, at the same time.
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'''Caravans'''
 
'''Caravans'''
 +
{{Collapse|
 
*<strike>Player can now gather up groups of colonists, prisoners, and animals, and form caravans to travel across the world surface.</strike> [[User:Nitrodev|Nitrodev]] ([[User talk:Nitrodev|talk]]) 20:52, 23 December 2016 (UTC)
 
*<strike>Player can now gather up groups of colonists, prisoners, and animals, and form caravans to travel across the world surface.</strike> [[User:Nitrodev|Nitrodev]] ([[User talk:Nitrodev|talk]]) 20:52, 23 December 2016 (UTC)
 
*<strike>Caravans are formed using a special “create caravan” dialog, which allows you to easily decide what people, animals, and items should be included in the caravan up to its carry weight limit. The colonists do the busywork.</strike> [[User:Nitrodev|Nitrodev]] ([[User talk:Nitrodev|talk]]) 20:52, 23 December 2016 (UTC)
 
*<strike>Caravans are formed using a special “create caravan” dialog, which allows you to easily decide what people, animals, and items should be included in the caravan up to its carry weight limit. The colonists do the busywork.</strike> [[User:Nitrodev|Nitrodev]] ([[User talk:Nitrodev|talk]]) 20:52, 23 December 2016 (UTC)
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*<s>Caravans move at different speeds depending on the biome, the time of year (cold biomes close off with the winter snows), local hilliness, the movement speeds of people in the caravan, and whether there are wounded to carry.</s> DONE. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 06:19, 23 January 2017 (UTC)
 
*<s>Caravans move at different speeds depending on the biome, the time of year (cold biomes close off with the winter snows), local hilliness, the movement speeds of people in the caravan, and whether there are wounded to carry.</s> DONE. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 06:19, 23 January 2017 (UTC)
 
*<s>It is possible to abandon people and items from caravans. Abandoning people will, depending on the context, produce sad thoughts from their friends and relatives, especially if you abandon them in circumstances that seem *impossible to survive.</s> DONE. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 06:19, 23 January 2017 (UTC)
 
*<s>It is possible to abandon people and items from caravans. Abandoning people will, depending on the context, produce sad thoughts from their friends and relatives, especially if you abandon them in circumstances that seem *impossible to survive.</s> DONE. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 06:19, 23 January 2017 (UTC)
 
  
 
<s>'''Travel victory''': New game ending: A friendly person offers a ship, but it is distant, across the world map. If you travel there, you can escape the planet and complete the game. But, traveling there will take a long time and you’ll need to stop at various points to build up supplies or solve problems.</s> DONE. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 06:19, 23 January 2017 (UTC)
 
<s>'''Travel victory''': New game ending: A friendly person offers a ship, but it is distant, across the world map. If you travel there, you can escape the planet and complete the game. But, traveling there will take a long time and you’ll need to stop at various points to build up supplies or solve problems.</s> DONE. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 06:19, 23 January 2017 (UTC)
 +
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'''Transport pods'''
 
'''Transport pods'''

Revision as of 15:56, 25 January 2017

There are many, many things to be done on this wiki to make it better. Mark incomplete pages or pages needing work with Category:Unfinished pages or use Template:UC to make our job a bit easier.

If you want to suggest something that needs to be done, sign your post! - Zesty (talk)

Wiki consistency

Outdated pages and pages under construction

Could admins also please clean up any unnecessary pages in these two categories?

Outdated

Under Construction

List

Needs to be done list: (Feel free to do these if you know how!) (italic = minor, bold = major)

  • Mass: Masses for many of the items are incomplete. See User:Spdskatr for more information. Spdskatr (talk) 22:19, 25 December 2016 (UTC)
  • Quickstart_Guide: Revised plan: guide based on generalized temperate landing with Extreme Cold and Extreme Heat biomes given separate pages. Work in progress. Darkphoenyx27
  • Events page: Needs updating/more descriptions.
  • AI storyteller: Needs updating. I updated all the code specifics for Alpha 13, don't know if anything else needs updating 16 May 2016 Peppsen (talk)
  • Wiki Consistency: Some pages are not consistent with the current wiki's style. Find and update those pages.
  • Alpha 9 Updates: Nearly all Alpha 9 updates have been added but a few still remain.
  • Alpha 10 updates: "Joy System" All of the newly implemented features and tweaks
  • Alpha 11 Updates: "Sappers and Traps" Same as above but for Alpha 11
  • Alpha 12 Updates: "Animal Taming" All changes from blog post are listed below.
  • Mods: Please keep adding mods from the forum to the Alpha 8 mod list
  • Defs: Def elements might be something useful to add in for technical reference/modder wannabes. This stuff is being constantly revised and constructed upon, so it's your choice whether to make it its own page or to integrate it as part of another page (e.g. Colonist). I've only covered a small amount of defs (see Category:Defs for a list), and that was a year ago. Longbyte1 (talk) 05:05, 16 February 2015 (UTC)
  • Main Page: RimWorld Logo needs updating to current. elStrages Appears to be current logo already, the top left logo can't be changed. Fernbhoy (talk)
  • Wiki Icon: The 'O' icon needs updating to the one in the left nav or the one fomr the new logo elStrages
  • Updated Wiki Navigation(Right side complete): I am in the process of adding navigation to the top of each page, It came about from the poor navigation bog at the bottom of the Architect page. elStrages
  • Organs and Implants: Needs a page either in items or in the health tab. Place feedback bellow on ideas DONE, except for some regular body parts, Eye, Arm, Leg. (see Medical Items by Crystalline Cat) ~ Jimyoda (talk) 16:15, 31 March 2015 (UTC)
  • "Drafting": Soldier page needs to be removed and drafting should be expanded. CheesusGamer
    • feedback here
      • Please note that pages for human body parts (i.e. Bionic arm) list a subtype of 'body part'. A page for 'Body part' doesn't currently exist. This term in this context infers human body part. However, a page named as 'Body part' should be written to either include or disambiguate from body parts of all pawns, including animals and mechanoids. And one detail to consider is whether to name the page as 'Body part' or 'Body parts'. One other relevant note, there is a page 'Table of human body parts'. ~ Jimyoda (talk) 16:15, 31 March 2015 (UTC)
  • Need a better way to display data on tables without having to update the tables themselves. What's the best way to pull stats and stuff from pages to a table on another page? Zesty (talk)
    • I started a short how-to on properties and queries on my user page. Does that help? --Khaim (talk) 21:42, 15 September 2016 (UTC)
  • Could uses a page on pawns, if there isn't already one somewhere on the modding pages. Zesty (talk) There is the page Colonist Maoman (talk) 20:53, 29 August 2016 (UTC)
  • Need a page describing cleanness and how it affects health/infections. Freakycrafter
  • Provide the minimal specifications to play the game. (I can't create a new page for this, but you can find the specs at store.steampowered.com/app/294100/. --Shatterhand (talk) 20:42, 21 December 2016 (UTC)
  • Insect infestations There is almost no information on the entire wiki about infestations, insect jelly, insect meat, jelly farming, etc. The only mention is Events#Infestation and what little info is on the individual spider pages, like Megaspider.
  • need to add build roof area to zones/area category

Updates needed for Alpha 16

Same as was done for alpha 15: a list of all changes from alpha 16 that need to be added to their respective pages. Don't forget to <strike>strikethough</strike> any items you complete and sign them with ~~~~. Nitrodev (talk) 14:43, 20 December 2016 (UTC)

New Features

Spherical planet

Caravans


Transport pods

Drugs and health


Miscellaneous Changes


Updates Needed for Alpha 15

Same as was done for alpha 14: a list of all changes from alpha 15 that need to be added to their respective pages. Don't forget to <strike>strikethough</strike> any items you complete and sign them with ~~~~. Maoman (talk) 20:42, 29 August 2016 (UTC)

New Content

Tutorial

  • Added new rich tutorial with step-by-step instructions.
  • Tutorial teaches the basics of setting up a game, building a small self-sustaining colony, and defeating the first raider.
  • Tutorial locks out irrelevant controls and highlights relevant controls.
  • At the end of the tutorial, the player can continue the game with a normal storyteller.

Learning helper

  • Added new learning helper system to replace yellow pop-up messages and yellow learning alerts.
  • Learning helper sits in the top right of the screen. If something happens relating to a concept the player hasn’t learned, that lesson will be activated and shown on the learning helper. It can then be opened and read. Lessons are automatically marked as learned when the player does the necessary interaction, and can be marked as learned manually. Lessons are shown as needed by circumstance, or on a slow timer. The overall idea is that you’ll never be shown a lesson you already know, but always be shown the lessons you need to know now.
  • Learning helper can be expanded and searched for any lesson, so you can look up how to do a specific thing at any time.

Drugs system


Misc Changes


Updates from Previous Alphas

This is the list of changes from the Alpha 9, 10, 11, 12 and 13 blog posts, for purposes of checking off items.

Basics and Concepts

Combat

  • [11a] Pawns check for job override when taking damage. It will no longer be possible to bug out the centipede enemy and kill him at close range while he tries to take a firing position.
  • [11a] Enemies no longer take unpowered player turrets as primary targets.

Thoughts and Mood

  • [12] Dazed broken pawns will now randomly strip off clothes and drop things. DONE. ~ Jimyoda (talk) 19:30, 18 September 2016 (UTC)

Health

  • [10a] Reworked food search so it smoothly integrates information about food distance, taste, and psychological preference to get the most optimal food source.
  • [10a] Visitors will now carry away wounded guests from their faction. DONE. ~ Jimyoda (talk) 00:51, 24 January 2017 (UTC)
  • [12] Added heart attacks. People or animals approaching or past their life expectancy will have a chance of heart attack, which will progress and resolve in a random way. Heart attack is emergency-treatable to improve outcomes.
  • [12] Added way to enable/deny medicine in different qualities to any colonist, prisoner, or tame animal, from the health tab.

Work and Skills

Storyteller changes

  • [11a] Storytellers will never entirely disallow events because of population. Nitrodev (talk) 08:56, 13 September 2016 (UTC)
  • [11a] Randy’s event chances are affected by population (somewhat).
  • [11a] Re-tuned storyteller population intent based on new output tables for smoother population gain with higher maximum and better recovery at small populations
  • [12] Slightly relaxed threat frequency for Cassandra.

Game Objects

Items

  • [12] Recipes can be defined to have different ingredients satisfy their ingredients at different ratios, based on any value calculated from the ingredient def. This lets us make a meal from 2 eggs, but 10 potatoes, because we base recipe value on nutrition, and the nutrition value of an egg is 0.25 while the nutrition of a potato is 0.05.
  • [12] Art for elephant tusk, thrumbo horn. Uploaded thrumbo horn. ~ Jimyoda (talk) 14:15, 28 August 2016 (UTC)
  • [12] New installable implant: Painstopper. Prevents all pain, but reduces consciousness permanently. DONE. ~ Jimyoda (talk) 14:15, 28 August 2016 (UTC)
  • [12] New installable implant: Joywire. Large permanent happiness boost, but reduces consciousness permanently. DONE. ~ Jimyoda (talk) 14:15, 28 August 2016 (UTC)
  • [12] Ancient artifacts with psychic powers can be bought, sold, and found in ancient crypts. Artifacts are one-use. Psychic powers work at any range through obstacles.
  • [12] Artifact: Psychic insanity lance – drives a single target insane DONE. ~ Jimyoda (talk) 14:15, 28 August 2016 (UTC)
  • [12] Artifact: Psychic shock lance – drops a single target asleep DONE. ~ Jimyoda (talk) 14:15, 28 August 2016 (UTC)
  • [12] Artifact: Psychic animal pulser – drives animals berserk map-wide DONE. ~ Jimyoda (talk) 14:15, 28 August 2016 (UTC)
  • [12] Artifact: Psychic soothe pulser – gives a temporary mood boost to everyone on the map DONE. ~ Jimyoda (talk) 14:15, 28 August 2016 (UTC)

Buildings


Apparel

  • [9a] Change: Apparel becomes damaged when owner dies from violence. DONE. ~ Jimyoda (talk) 11:22, 2 September 2016 (UTC)
  • [9a] Change: Apparel actually takes the damage it absorbs as armor. DONE. ~ Jimyoda (talk) 11:22, 2 September 2016 (UTC)

Characters

  • [11a] Guests are smarter and no longer walk out of the colony bleeding.
  • [11a] Added new hairs donated by Shinzy. Cosmetic change - no update needed. ~ Jimyoda (talk) 06:24, 14 January 2017 (UTC)
  • [12] Added trait: Greedy: Unhappy without a very impressive room. Nitrodev (talk) 19:45, 12 September 2016 (UTC)
  • [12] Added trait: Jealous: Unhappy if anyone has a room noticeably better than him. Nitrodev (talk) 19:45, 12 September 2016 (UTC)
  • [12] Added trait: Ascetic: Unhappy unless he has a very crappy room. Nitrodev (talk) 19:45, 12 September 2016 (UTC)

Plants

  • [12] Refactored and slightly rebalanced crop yields so crops want a bit more space.
  • [12] Added hay (animal food only, for getting through winter). Added haygrass (long growing, high yield of hay). DONE. ~ Jimyoda (talk) 06:23, 14 January 2017 (UTC)

Animals


Other