Difference between revisions of "User:Hordes/Weapons Guide"

From RimWorld Wiki
Jump to navigation Jump to search
(i might not actually finish this)
 
Line 4: Line 4:
 
Melee weapons specialize in hand-to-hand combat. Pawns who are adjacent to each other are ''forced'' into melee combat, even if they are wielding a [[shotgun]]. A gun's barrel is quite ineffective compared to a sword.
 
Melee weapons specialize in hand-to-hand combat. Pawns who are adjacent to each other are ''forced'' into melee combat, even if they are wielding a [[shotgun]]. A gun's barrel is quite ineffective compared to a sword.
 
*Combine with a [[shield belt]] to give protection against bullets.
 
*Combine with a [[shield belt]] to give protection against bullets.
 +
 +
===Sharp===
 +
*[[Monosword]]s {{RoyaltyIcon}} are the strongest sharp weapon.
 +
*[[Plasteel]] [[longsword]]s are the best craftable sharp weapon.
 +
 +
Sharp weapons are the bread and butter of melee weapons, dealing stronger all-round damage than the alternatives.
  
 
===Blunt===
 
===Blunt===
 
*[[Zeushammer]]s {{RoyaltyIcon}} are the best blunt weapon.
 
*[[Zeushammer]]s {{RoyaltyIcon}} are the best blunt weapon.
*[[Uranium]] [[mace]]s are the 2nd best, and are craftable. Uranium [[warhammer]]s{{RoyaltyIcon}} are more or less similar, but 3x as expensive.
+
*[[Uranium]] [[mace]]s are the 2nd best, and are craftable. Uranium [[warhammer]]s{{RoyaltyIcon}} are better against armor, but 3x as expensive.
  
Blunt wounds do not bleed, are much less likely to destroy limbs, and blunt weapons are often weaker in {{DPS}} than their sharp counterparts. However, blunt weapons are great for penetrating armor, as most armor protects poorly against it. They also have a small chance to stun for {{ticks|45}} on hit. In addition, no bleeding can help with capturing [[prisoner]]s. Note that enemies have a chance of dying
+
Blunt wounds do not bleed, are much less likely to destroy limbs, and blunt weapons are often weaker in {{DPS}} than their sharp counterparts. However, blunt weapons are great for penetrating armor, as most armor protects poorly against it. They also have a small chance to stun for {{ticks|45}} on hit. In addition, non-bleeding ''can'' help with capturing [[prisoner]]s. Note that enemies have a ''Death on Down'' chance from pain, so this does not guarantee capture. Weaker blunt weapons can help supress [[berserk]]ing pawns.
 
 
==Sharp==
 
*[[Monosword]]s {{RoyaltyIcon}} are the strongest sharp weapon.
 
*[[Plasteel]] [[longsword]]s are the best craftable sharp weapon
 

Revision as of 19:35, 12 December 2022

There are a wide variety of weapons availale in RimWorld. Using them effectively can give you a sizable advantage against raiders.

Melee

Melee weapons specialize in hand-to-hand combat. Pawns who are adjacent to each other are forced into melee combat, even if they are wielding a shotgun. A gun's barrel is quite ineffective compared to a sword.

  • Combine with a shield belt to give protection against bullets.

Sharp

Sharp weapons are the bread and butter of melee weapons, dealing stronger all-round damage than the alternatives.

Blunt

Blunt wounds do not bleed, are much less likely to destroy limbs, and blunt weapons are often weaker in DPS than their sharp counterparts. However, blunt weapons are great for penetrating armor, as most armor protects poorly against it. They also have a small chance to stun for 45 ticks (0.75 secs) on hit. In addition, non-bleeding can help with capturing prisoners. Note that enemies have a Death on Down chance from pain, so this does not guarantee capture. Weaker blunt weapons can help supress berserking pawns.