Difference between revisions of "Weapons"

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m (Fixed bracket)
(Added melee weapons to a new table (they're so different in stats that I felt they warranted their own table), tidied up some of the page's text and clarified some wording.)
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'''Weapons''' are used by [[colonists]] and [[raiders]] alike to fight each other (and sometimes to put down enraged [[animals]]).
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'''Weapons''' are used by [[colonists]] and [[raiders]] alike to fight each other (and sometimes to put down enraged [[animals]]). Weapons have several characteristics that make them useful in different combat situations. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots.
  
Weapons have several characteristics that make them useful in different combat situations. They do not use any ammunition, but take time to aim and additional cooldown time for subsequent shots.
+
{{v|0.7.583}} Here are the weapons currently in the game:
  
{{v|0.6.532}} Here are the weapons currently in the game:
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*Note: There are 60 [[Tick|ticks]] to a second. Example: 170 ticks is 2.83 seconds
  
Note: There are 60 ticks to a second. Example: 170 ticks is 2.83 seconds
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==Ranged Weapons==
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 +
Range weapons consist mostly of firearms currently, but there are other non-gunpowder ranged weapons like [[Neolithic Weapons|bows and throwing spears]].
  
 
{| {{STDT|sortable c_06 text-center}}
 
{| {{STDT|sortable c_06 text-center}}
! Name !! Warmup<br/>(ticks) !! Cooldown<br/>(ticks) !! Range<br/>(tiles)!! Bullet Speed !! Accuracy<br/>(Touch) !! Accuracy<br/>(Short) !! Accuracy<br/>(Medium) !! Accuracy<br/>(Long) !! Damage !! Burst Count !! Burst Ticks !!  Miss Radius !! Blast Radius !! DPS !! Value {{icon|silver|}}
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! Name !! Warm-Up<br/>([[Tick|ticks]]) !! Cooldown<br/>([[Tick|ticks]]) !! Range<br/>(tiles)!! Bullet Speed !! Accuracy<br/>(Touch) !! Accuracy<br/>(Short) !! Accuracy<br/>(Medium) !! Accuracy<br/>(Long) !! Damage !! Burst Count !! Burst [[Tick|Ticks]]!!  Miss Radius !! Blast Radius !! DPS !! Value {{icon|silver|}}
 
|-
 
|-
 
![[Short Bow]]
 
![[Short Bow]]
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![[Improvised Turret Gun]]
 
![[Improvised Turret Gun]]
 
|108 || | 40 || | 25.9 || | 70 || | 89% || | 64% || | 41% || | 22% || | 7 || | 4 || | 8 || | - || | - || | 9.77 || | -
 
|108 || | 40 || | 25.9 || | 70 || | 89% || | 64% || | 41% || | 22% || | 7 || | 4 || | 8 || | - || | - || | 9.77 || | -
 +
|-
 +
|}
 +
 +
<references/>
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 +
==Melee Weapons==
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 +
These are touch-ranged weapons.
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 +
Note that melee accuracy is determined by a [[Colonist|colonist's]] [[Skills#Melee|melee skill]].
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 +
{| {{STDT|sortable c_06 text-center}}
 +
! Name !! Warm-Up<br/>([[Tick|ticks]]) !! Cooldown<br/>([[Tick|ticks]]) !! Damage !! DPS !! Value {{icon|silver|}}
 +
|-
 +
![[Club]]
 +
|0 || | 130 || | 14 || | 6.46 || | 25
 +
|-
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![[Spear]]
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|0 || | 135 || | 15 || | 6.67 || | 100
 +
|-
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![[Shiv]]
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|0 || | 90 || | 8 || | 5.33 || | 20
 +
|-
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![[Knife]]
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|0 || | 100 || | 9 || | 5.40 || | 35
 +
|-
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![[Short sword]]
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|0 || | 120 || | 14 || | 7.00 || | 100
 +
|-
 
|}
 
|}
  

Revision as of 01:30, 11 October 2014

Weapons are used by colonists and raiders alike to fight each other (and sometimes to put down enraged animals). Weapons have several characteristics that make them useful in different combat situations. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots.

0.7.583 Here are the weapons currently in the game:

  • Note: There are 60 ticks to a second. Example: 170 ticks is 2.83 seconds

Ranged Weapons

Range weapons consist mostly of firearms currently, but there are other non-gunpowder ranged weapons like bows and throwing spears.

Name Warm-Up
(ticks)
Cooldown
(ticks)
Range
(tiles)
Bullet Speed Accuracy
(Touch)
Accuracy
(Short)
Accuracy
(Medium)
Accuracy
(Long)
Damage Burst Count Burst Ticks Miss Radius Blast Radius DPS Value Silver
Short Bow 170 40 31.0 44 89% 64% 41% 22% 10 1 - - - 2.86 60
Great Bow 200 40 34.0 49 93% 77% 59% 42% 15 1 - - - 3.46 180
Pila 260 270 24.0 26 91% 71% 50% 32% 30 1 - - - 3.40 90
Handful of Stones 150 40 15.0 26 89% 64% 41% 22% 6 1 - - - 1.89 1
Pistol 68 40 24.0 55 91% 71% 50% 32% 10 1 - - - 5.56 60
Pump Shotgun 108 40 16.0 55 96% 87% 77% 64% 20 1 - - - 8.11 175
Uzi 108 40 24.0 55 89% 64% 41% 22% 5 4 7 - - 7.10 200
Lee-Enfield 182 40 37.0 70 96% 96% 92% 88% 18 1 - - - 4.86 190
M-16 108 40 32.0 70 96% 87% 77% 64% 7 3 7 - - 7.78 325
M-24 260 135 45.0 100 50% 86% 86% 88% 40 1 - - - 6.08 370
L-15 LMG 108 40 25.9 40 89% 64% 41% 22% 7 5 7 - - 11.93 350
Frag Grenades 108 160 12.0 12 - - - - 40 1 - 1.0 1.9 8.96 200
Molotov Cocktails 108 160 12.9 12 - - - - 10 1 - 2.9 1.1 2.24 100
EMP Grenade 108 160 12.9 12 - - - - 80 1 - 1.0 3.5 8.96 400
Minigun 250 40 32.0 70 79% 42% 18% 6% 8 30 4 2.4 - 35.47 600
T-9 Incendiary Launcher 182 40 24.0 40 79% 42% 18% 6% 4 1 - - - 1.08 370
R4 Charge Rifle 108 40 24.0 70 95% 83% 68% 53% 14 3 12 - - 14.65 500
Charge Lance 120 170 37.0 120 93% 77% 59% 42% 27 1 - - - 5.59 500
Inferno Cannon 100 270 35.0 45 79% 42% 18% 6% 13 1 - 3.5 2.4 2.11 900
Heavy Charge Blaster 200 290 27.0 90 93% 77% 59% 42% 18 24 7 3.0 - 39.82 800
Improvised Turret Gun 108 40 25.9 70 89% 64% 41% 22% 7 4 8 - - 9.77 -


Melee Weapons

These are touch-ranged weapons.

Note that melee accuracy is determined by a colonist's melee skill.

Name Warm-Up
(ticks)
Cooldown
(ticks)
Damage DPS Value Silver
Club 0 130 14 6.46 25
Spear 0 135 15 6.67 100
Shiv 0 90 8 5.33 20
Knife 0 100 9 5.40 35
Short sword 0 120 14 7.00 100