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Mysterious categories that needs improvement
I think there are several mysterious categories in the Weapons page, for example:
- "Warmup/Cooldown": what unit is this? seconds? milliseconds? other?
- "Handling": pluses and minuses isn't a very exact measurement, I prefer numbers, also is it the same as "Aim time" (recently added)?
- "Burst Speed": is it like bullet speed?, the time between 2 bullets in the burst? (in milliseconds?) or what?
"Purchasable" and "Price" can be combined to 1 topic, to save space, because if you can purchase it, then it have a prise (or maybe have "buy" & "sell" prise).DONE
- "T9 Incendiary Launcher": it have "burst(1)" shouldn't in be "single"? and again what does "burst speed: 182" mean in this case?
posted: Sebbes333 (talk) 15:17, 25 December 2013 (UTC)
edited: Sebbes333 (talk) 16:05, 25 December 2013 (UTC)
Mistake About Ranges
The following sentences in the Ranged Weapons category are incorrect: "These numbers are referring to the percent of the weapon's max range at which the range type begins. So for example, long range is between 50-100% of the weapon's max range." Touch, short, medium, and long ranges are the same for all weapons. A weapon won't fire past its range, but within the range it operates at the accuracies listed. You can confirm this for yourself by seeing what happens when a pawn with a shotgun aims at targets at different distances. When the target is 17 tiles away, the accuracy tooltip says "cannot hit target." But when it's 15 tiles away, the accuracy tooltip will read 87% weapon contribution, which is the shotgun's value for short range. Shotguns basically never fire at more than short range. What's confusing about it is that they have accuracy ratings for ratings they will never fire at.
I propose replacing the whole paragraph with the following: "Accuracy stats listed below are for weapons with 100% hit points and of normal quality. The ranges are measured in tiles and correspond to: Touch = 4 , Short = 15, Medium = 30, Long = 50. Between those ranges, accuracy stats are interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. E.g. a shotgun, with range 16 and acc. stats 96/87/76/64, will never fire at medium (30) or long (50) range. You can think of its acc. stats as 96/87/-/- instead."
|Thread title||Replies||Last modified|
|Extraneous row in melee weapons table||0||00:14, 22 January 2017|
I see Neolithic Weapons is listed in a row on the melee weapons table. I'll try to fix it (it won't be quick or simple), but will explain what's going on here. The page Neolithic Weapons is transcluding the infoboxes of various weapons. Infoboxes set properties on whatever page they're displayed on. The melee weapons table is using a query (where melee cooldown base is greater than zero) to figure out what items/pages to display. That query result includes the Neolithic Weapons page, because it technically has the melee cooldown property (multiple in fact, one for each weapon displayed). The fix is to adjust the query such that it excludes the Neolithic Weapons page. Even that is not straight-forward, but believe I know how to do it. A few other pages run into this issue too. That's why I started moving away from transcluding infoboxes on the Production page.
Followup: I came up with a solution, using properties. I added [[Kind::Weapons| ]] to each melee weapon. Any text after the pipe becomes the link; when there's just a space nothing is displayed (as desired in this case). The query on Concept:Melee_Weapons now has the criteria [[Kind::!List]], which includes any page that has Kind set to anything except List. This effectively excludes the Neolithic Weapons page and the end result is that Neolithic Weapons no longer appears on the list of melee weapons.