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A list of all pages that have property "Description" with value "How-20happy-20or-20stressed-20someone-20is.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 125 results starting with #1.

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List of results

  • Slave body strap  + (An uncomfortable arrangement of straps around the torso made for slaves. It reminds the wearer of their slave status and psychologically suppresses them, reducing the chance of a slave rebellion.)
  • Slave collar  + (An uncomfortable collar made for slaves. It reminds the wearer of their slave status and psychologically suppresses them, reducing the chance of a slave rebellion.)
  • Void sculpture  + (An unsettling sculpture made from bioferrite. The psychic properties of bioferrite enhance the quality of any psychic rituals performed nearby.<br/>Up to six void sculptures can connect to a psychic ritual spot.)
  • Clivia  + (An unusual plant with tall, pretty flowers. Some call it the 'bush lily'.)
  • Mental Break Threshold  + (As long as someone's [[Mood]] is below this level, they are in danger of having a [[mental break]].)
  • Berries  + (Assorted berries. Nice to eat, even when raw.)
  • Sandbags  + (Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.)
  • Recruit Prisoner Chance  + (Base chance this person will recruit a prisoner.)
  • Shooting Accuracy  + (Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.)
  • Base Healing Quality  + (Base quality of healing given to patients when acting as a doctor.)
  • Minimum Comfortable Temperature  + (Below this [[temperature]], characters will be unhappy. <span title="10 °C (18 °F)" style="border-bottom:1px dotted">Significantly</span> below this temperature, they will develop [[hypothermia]] and [[frostbite]] and eventually [[Death|die]].)
  • Painblock  + (Block pain pathways in the target's brain for a short time. This can allow a person to move and act even with grievous injuries which would normally incapacitate them.)
  • Granite blocks  + (Blocks of solid granite. Granite is a very hard stone.)
  • Limestone blocks  + (Blocks of solid limestone.)
  • Marble blocks  + (Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.)
  • Sandstone blocks  + (Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily.)
  • Slate blocks  + (Blocks of solid slate. A dull-looking rock that chips easily.)
  • Stone tile  + (Carefully-cut and fit stone tiles for a castle feeling. They are pretty to look at, but they take a long time to lay.)
  • Cassandra Classic  + (Cassandra creates story events on a steadily-increasing curve of challenge and tension.)
  • Melee Dodge Chance  + (Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon.)
  • Melee Hit Chance  + (Chance to hit a target in melee. The target can still dodge even if we would've hit.)
  • Cloth  + (Cloth woven from organic fibers.)
  • Paved tile  + (Concrete tiles. Cheap, but neutral in terms of looks and slow to build.)
  • Campfire  + (Cooks meals and produces heat, and burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.)
  • Melee Damage  + (Damage done per hit in melee combat.)
  • Game-of-Ur board  + (Dating from 2500BC, this exciting yet infuriating board game can be played by one or two people. It trains intellectual skills.)
  • Smooth stone  + (Designate rough stone terrain to be smoothed.)
  • Caravan hitching spot  + (Designates a spot for hitching animals and forming caravans. Colonist will hitch animals here while loading a caravan. You can also use these during encounters away from home to keep animals from wandering.)
  • Meditation spot  + (Designates a spot for meditation. PsycasteDesignates a spot for meditation. Psycasters can meditate here to gain psyfocus. If a focus object like a sculpture is nearby, the psycaster will be able to focus on it to boost their psyfocus gain. However, different people are able to use different focus objects.e are able to use different focus objects.)
  • Party spot  + (Designates a spot for throwing parties.)
  • Animal sleeping spot  + (Designates a spot on the ground where animals should sleep.)
  • Sleeping spot  + (Designates a spot on the ground where people should sleep. Not comfortable.)
  • Baby sleeping spot  + (Designates a spot on the ground where people should leave a baby. Not comfortable.)
  • Double sleeping spot  + (Designates a spot on the ground where two people should sleep together. Not comfortable.)
  • Marriage spot  + (Designates a spot where marriage ceremonies will take place. Spectators can watch from either side.)
  • Rhinoceros  + (Despite being herbivorous, this large mammal is very easy to enrage. Once angered, its massive strength and sharp horn make it a brutal opponent. It has more muscle in one leg than most humans do in their whole body.)
  • Autodoor  + (Divides rooms. Powered operation allows people to move through the door without slowing down.)
  • Door  + (Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of.)
  • Waterskip  + (Douse a target area in water, extinguishing fires. The water is archotechnologically skipped from distant bodies of water or underground aquifers.)
  • Manhunter pulse  + (Drive nearby animals into a manhunting rage using a psychic pulse.)
  • Immature dryad  + (Dryads are small mammalian creatures that have a symbiotic relationship with the Gauranlen tree. This immature dryad can support and protect its tree, but its main purpose is to morph into more specialized and powerful dryad forms.)
  • Dye  + (Dye extracted from a tinctoria plant. It can be transformed into various colors to dye apparel.)
  • Boomrat  + (Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.)
  • EMP grenades  + (Electromagnetic pulse grenades damaging to electronic equipment.)
  • Tribal headdress  + (Elegant traditional garb, often with religious significance. Improves social impact.)
  • Sightstealer  + (Emaciated and misshapen humanoids. Their aEmaciated and misshapen humanoids. Their arms end in sharp, curled claws formed from bioferrite. Sightstealers are fragile, but use psychic influence to render themselves invisible until they get close to their victims. They are known to emit haunting screams as they gather on their terrible hunts.ms as they gather on their terrible hunts.)
  • Boomalope  + (Engineered for chemicals production, the bEngineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. It can be milked to produce chemfuel - very carefully.lked to produce chemfuel - very carefully.)
  • Fine stone tile  + (Exquisite stone tiles, made with no compromises, for expressing economic status. Slow to construct.)
  • Electric smelter  + (Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.)
  • Devilstrand  + (Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.)
  • Lancer  + (Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat.)
  • Scyther  + (Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use their two arm blades to lop off limbs or gut their victims alive.)
  • Cassowary egg (fert.)  + (Fertilized cassowary egg. If all goes well, it should hatch into a baby cassowary. It can be eaten raw, but it's much better cooked.)
  • Chicken egg (fert.)  + (Fertilized chicken egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked.)
  • Cobra egg (fert.)  + (Fertilized cobra egg. If all goes well, it should hatch into a baby cobra. It can be eaten raw, but it's much better cooked.)
  • Duck egg (fert.)  + (Fertilized duck egg. If all goes well, it should hatch into a duckling. It can be eaten raw, but it's much better cooked.)
  • Emu egg (fert.)  + (Fertilized emu egg. If all goes well, it should hatch into a baby emu. It can be eaten raw, but it's much better cooked.)
  • Goose egg (fert.)  + (Fertilized goose egg. If all goes well, it should hatch into a goose. It can be eaten raw, but it's much better cooked.)
  • Iguana egg (fert.)  + (Fertilized iguana egg. If all goes well, it should hatch into a baby iguana. It can be eaten raw, but it's much better cooked.)
  • Ostrich egg (fert.)  + (Fertilized ostrich egg. If all goes well, it should hatch into a baby ostrich. It can be eaten raw, but it's much better cooked.)
  • Tortoise egg (fert.)  + (Fertilized tortoise egg. If all goes well, it should hatch into a baby tortoise. It can be eaten raw, but it's much better cooked.)
  • Turkey egg (fert.)  + (Fertilized turkey egg. If all goes well, it should hatch into a baby turkey. It can be eaten raw, but it's much better cooked.)
  • Neuroquake  + (Find a discontinuity in the psychic field Find a discontinuity in the psychic field and unfold it, releasing a massive amount of psychic energy. Every creature in range but outside of the safe, inner, circle will be driven violently insane. Casting this takes 12 seconds of meditation, and afterwards, the caster will go into a five-day psychic coma. The disturbing neuroquake echoes will inflict pain on everyone for many kilometers around, causing diplomatic consequences with all factions.diplomatic consequences with all factions.)
  • Mindbend carpet  + (Fine carpet decorated in a mind-bending style often associated with drug use.)
  • Morbid carpet  + (Fine carpet in a morbid style.)
  • Hex carpet  + (Fine carpet with a hexagonal pattern for that ultra-technological look.)
  • Spikecore plates  + (Fine steel plates decorated in an aggressive spikecore style)
  • Hex tile  + (Fine steel plates with a hexagonal pattern for that ultra-technological look.)
  • Morbid stone tile  + (Fine stone tiles in a morbid style.)
  • Spikecore stone tile  + (Fine stone tiles in a spikecore style.)
  • Totemic stone tile  + (Fine stone tiles in a totemic style.)
  • Totemic boards  + (Fine wood boards decorated in a totemic style.)
  • Spike trap  + (Five spikes under tension, connected to a Five spikes under tension, connected to a touch-activated trigger. When the victim disturbs the trigger, the spikes spring forth and strike the victim. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm. traps. Animals can sense these when calm.)
  • Silver tile  + (For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.)
  • Gold tile  + (For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them.)
  • Wallraise  + (Form a temporary wall by skipping rubble and soil up from deep under the ground.)
  • Thrumbofur  + (Furry pelt of a thrumbo. Luxurious and extraordinarily durable. Used for the highest-quality crafts for its insulation and strength.)
  • Solar pinhole  + (Generate a microscopic skipgate linked to the core of a nearby star. Solar material leaks through the pinprick in spacetime, illuminating and warming the surrounding area until it closes. The light is enough to work by, but not enough to grow plants.)
  • Skipshield  + (Generate a spherical skipgate that sends all incoming and outgoing ground-level projectiles to some distant place. The process is forceful enough to detonate explosive projectiles. People and items are not affected.)
  • Berserk pulse  + (Generate an overwhelming rush of undirected rage in everyone near the target point.)
  • Vanometric power cell  + (Generates free energy, forever, without usGenerates free energy, forever, without using fuel. This technology is developed by archotechs, and is beyond even most glitterworld societies. While nobody knows exactly how it works, scholars believe it somehow extracts energy directly from fluctuations in the quantum foam.tly from fluctuations in the quantum foam.)
  • Ghoul  + (Ghouls are engineered murder machines, twiGhouls are engineered murder machines, twisted by dark psychic influences.<br></br>Ghouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.<br></br>Many people find the constant twitching of ghouls disturbing.</br>More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.e, even attacking their creators to sate their hunger.)
  • Psychic reader  + (Gives limited mind-reading ability, improving the user's ability to get the upper hand in negotiations and social situations. The effect is proportional to the user's psychic sensitivity.)
  • Molotov cocktails  + (Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.)
  • Global Learning Factor  + (Global learning efficiency for all [[skills]].)
  • Tox grenades  + (Grenades loaded with liquified tox gas. UpGrenades loaded with liquified tox gas. Upon landing, they stick to the ground and release tox gas for several seconds.<br>Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.as results in toxic buildup which can be lethal.)
  • Warg  + (Heavily-muscled wolf-like creatures with vHeavily-muscled wolf-like creatures with vicious unnatural claws and an absurdly powerful bite. They will only eat meat or corpses. If disturbed in the wild, they are very likely to attack.<br>Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god.rstitious see them as the tools of an angry god.)
  • Centipede  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Centipede burner  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Centipede gunner  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Centipede blaster  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Bioferrite plating  + (Heavy plate flooring made from smoothed [[bioferrite]]. While ugly and slightly flammable, it's quick to clean and increases the strength of nearby holding platforms.)
  • Fleshbeasts  + (Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.)
  • Hopper  + (Holds resources for use by machines like nutrient paste dispensers.)
  • Flammability  + (How easily an object catches fire and how strongly it burns.)
  • Diplomatic Power  + (How effective the pawn is at diplomacy with other factions.)
  • Medical Potency  + (How effective this is when used to heal wounds and diseases, or do surgery. Higher medical potency improves the chances of a doctor treating wounds properly, and reduces the chances of failure during surgery.)
  • Negotiation Ability  + (How effective this person is as a negotiator. This affects the speed of [[prisoner]] recruitment, impact on faction relations when giving gifts, and the outcome of peace talks.)
  • Conversion Power  + (How effective this person is at converting others to their own [[ideoligion]]. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses.)
  • Arrest Success Chance  + (How effective this person is in [[arrest]]ing people. This affects chance that this person will be able to arrest someone without resistance.)
  • Beauty  + (How enjoyable an object is to be around and look at.)
  • Rest Effectiveness  + (How fast people sleeping on this gain [[rest]].)
  • Drug Synthesis Speed  + (How fast this character synthesizes complex chemical [[drugs]].)
  • Hacking Speed  + (How fast this person can hack into computer terminals.)
  • Research Speed  + (How fast this person performs [[research]] and how quickly they can find things using [[Long range mineral scanner|scanning]] [[Ground-penetrating scanner|equipment]].)
  • Mass  + (How heavy an object is to carry in a [[caravan]]How heavy an object is to carry in a [[caravan]] or a [[transport pod]].</br></br>Take note that for stackable items (like resources) mass corresponds to a single item, not the whole stack. Thus a full stack of 75 steel (mass equals 0.5 kg each) actually weights 32.5 kg in total.g each) actually weights 32.5 kg in total.)
  • Hunger  + (How hungry a person is, influences [[saturation]].)
  • Body Size  + (How large the creature is.)
  • Ranged Cooldown  + (How long it takes to recover after firing this weapon.)
  • Melee Cooldown  + (How long it takes to recover after striking with this as a melee weapon.)
  • Aiming Time  + (How long it takes to shoot after choosing a target.)
  • Harvest Yield  + (How many products something produces when harvested, like a [[tree]] or [[potato plant]].)
  • Filth Rate  + (How much [[filth]] this creature produces. It's best to keep filth-producing animals outdoors or on [[straw matting]] where their filth won't be a problem.)
  • Pain  + (How much pain a person feels.)
  • Insulation - Cold  + (How much this [[apparel]] improves a wearer's minimum comfortable temperature. Greater values allow surviving in colder [[temperature]]s.)
  • Insulation - Heat  + (How much this [[apparel]] improves a wearer's maximum comfortable temperature. Greater values allow surviving in warmer [[temperature]]s.)
  • Beauty (Pawn)  + (How physically attractive this person is. This affects social interactions.)
  • Toxic Environment Resistance  + (How resistant this creature is to the effeHow resistant this creature is to the effects of environmental toxins. This protects against [[tox gas]], [[rot stink]], [[toxic fallout]], and [[polluted]] terrain, but not against direct attacks with venom or injected poison. When this value is higher, exposure to pollution produces proportionally less toxic buildup in the body.ortionally less toxic buildup in the body.)
  • Moving  + (How well a character can move around. Directly affected by consciousness.)
  • Manipulation  + (How well a character can physically interact with objects. Directly affected by [[consciousness]] and arms/hands/fingers effectiveness.)
  • Sight  + (How well a character can see.)
  • Hearing  + (How well a creature can detect sound waves. It improves social and trade prices.)
  • Blood Pumping  + (How well a creature can move blood around its body. Affects consciousness and moving.)
  • Metabolism  + (How well a creature's body converts food reserves into energy to sustain life. Metabolism influences the rest rate multiplier at 30% weight.)
  • Toxic Resistance  + (How well this creature resists [[toxic buildup]].)
 (How-20happy-20or-20stressed-20someone-20is.)
  • Love enhancer  + (Humans have always tried to use every new Humans have always tried to use every new technology to enhance sexual satisfaction. Bionics were no exception. This implant makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.e both men and women upon being implanted.)
  • Vitals monitor  + (Increases medical tend quality, surgery suIncreases medical tend quality, surgery success chance, and immunity gain speed when placed directly adjacent to a hospital bed. Only works for hospital beds - normal beds will not benefit. Attaching more than one vitals monitor to the same bed will have no effect.nitor to the same bed will have no effect.)
  • Multi-analyzer  + (Increases research speed when placed near hi-tech research bench and unlocks new research projects. Each research bench can only use one multi-analyzer.)
  • Tool cabinet  + (Increases work speed when placed near a workbench. One workbench can use up to two tool cabinets.)
  • Berserk (psycast)  + (Induce an angry psychosis in the target's mind, causing them to attack anyone nearby.)
  • Blinding pulse  + (Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point.)
  • Mindscrew  + (Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.)
  • Neural heat dump  + (Instantly dump all your neural heat into someone else. As a side-effect, the target will fall into a debilitating but non-damaging coma for about a day. The target must actively accept the psychic invasion, so only conscious allies can be targeted.)
  • Waterproof conduit  + (Insulated electrical cables for transmitting power under shallow water.)
  • Vertigo pulse  + (Interfere with the spatial orientation sense of everyone near the target point, causing intermittent loss of balance. Flesh creatures will become extremely nauseous as well.)
  • Fertility  + (It affects the chance of a [[Reproduction#Pregnancy|pregnancy]] occurring. Pregnancy chance is dependent on the fertility of both partners. This also affects the chance of successfully implanting an [[embryo]] in a [[Reproduction#Surrogacy|surrogate]].)
  • Insect jelly  + (Jelly stored and used as food by oversized insects. It is smooth, rich, and brings joy to those who consume it. Because of its unique biological properties, it can nourish almost any creature and never rots.)
  • Kibble  + (Kibble animal feed made from mixed meat and plant sources.)
  • Mech recharger  + (Lightweight mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.)
  • Lightleather  + (Lightweight, thin leather. Probably harvested from a small animal. Not as protective as thicker leathers.)
  • Fine carpet  + (Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.)
  • Ship landing beacon  + (Marks the corner of a landing area. Four of these placed at the corners of a clear area (minimum 9x9) create a landing pad. Spacecraft usually land on pads if possible.)
  • Monument marker  + (Marks the place where you intend to build a monument. Once placed, this cannot be moved.)
  • Large mech recharger  + (Medium, heavy, and ultraheavy mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.)
  • Milk  + (Milk from an animal.)
  • Component  + (Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.)
  • Stun (psycast)  + (Momentarily disrupt motor function in the target's brain, preventing any movement.)
  • Psychic Sensitivity  + (More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.)
  • Ancient warwalker shell  + (Most of the armored shell of a warwalker. It appears to have been torn off by some colossal weapon system. All the valuable parts were looted, and the rest is badly deteriorated.)
  • Eating Speed  + (Multiplier on eating speed.)
  • Melee Blunt Damage  + (Multiplier on melee damage with blunt attacks for items made of this material.)
  • Melee Sharp Damage  + (Multiplier on melee damage with sharp attacks like [[Damage Types#Cut|cutting]] or [[Damage Types#Stab|stabbing]] for items made of this material.)
  • Hyperweave  + (Nano-fibers woven into sheets molecule-by-Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.o the most advanced glitterworld cultures.)
  • Goat  + (Naturally curious about the world, goats are among the friendliest domesticated creature bred by mankind.)
  • Guinea pig  + (Neither a pig or a creature from Guinea, these little rodents are bred to be a household pet and a delicious dinner.)
  • Megaspider  + (Not actually a spider, the megaspider is aNot actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long ripper-blades make it deadly at close quarters. It is, however, quite slow in open terrain.t is, however, quite slow in open terrain.)
  • Hay  + (Nutrient-rich grasses and shoots, harvested and compacted for storage. Hay is good animal feed, but inedible for humans.)
  • Frag grenades  + (Old-school fragmentation grenades. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.)
  • Cat  + (One of mankind's first pets, the cat is a small mammal which hunts vermin. Known for their aloofness, cats are nevertheless popular companions because of their independence, calm disposition, and fine, pettable fur.)
  • Knife  + (One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.)
  • Jade knife  + (One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.)
  • Willow tree  + (One of the fastest growing shade trees, willows provide a beautiful, leafy canopy. It doesn't yield much usable wood.)
  • Squirrel  + (One of the many hardy rodent species that follows humankind everywhere it spreads. Squirrels are distinguished by their bushy tails, which they use as umbrellas in bad weather.)
  • Cecropia tree  + (One of the most common rainforest trees. Cecropia grows very fast, but yields little usable wood.)
  • Cougar  + (One of the most dangerous big cats, cougars are solitary hunters with long, sharp teeth and claws. They stalk prey from hidden positions before pouncing.<br/>While humans are not their normal diet, they won't turn down a meal of vulnerable human meat.)
  • Plate armor  + (Overlapping solid plates of armor covering the entire body from neck to feet.)
  • Table (2x4)  + (People eat off tables when chairs are placed facing them.)
  • Table (1x2)  + (People eat off tables when chairs are placed facing them.)
  • Table (2x2)  + (People eat off tables when chairs are placed facing them.)
  • Table (3x3)  + (People eat off tables when chairs are placed facing them.)
  • Phoebe Chillax  + (Phoebe gives lots of time between disasters to relax and build your colony. But beware - if she's set at a high challenge scale, she'll hit as hard as anyone.)
  • Twisted meat  + (Pieces of twisted muscle and gristle, bloated with tumorous growths. These bizarre shreds of flesh must have come from a horrific creature.)
  • Pig  + (Pigs were one of the first animals domesticated by humans. They are an efficient source of meat, and are easy to feed because they will eat almost anything.)
  • Pila  + (Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.)
  • Plant pot  + (Plant decorative flowers here to improve the mood of people nearby.)
  • Ship reactor  + (Powers a ship on its journey between stars. Takeoff requires a long powerup process that is likely to attract raiders.)
  • Watermill generator  + (Produces electricity from a river. Must be placed with its wheel in moving water. If watermills are placed too close together, the turbulence they generate will interfere and reduce power generation.)
  • Geothermal generator  + (Produces electricity from geothermal steam geysers. Must be placed on a steam geyser.)
  • Solar generator  + (Produces electricity from sunlight. Does not work in the dark or under artificial light.)
  • Chemfuel powered generator  + (Produces power by consuming chemfuel. Must be periodically refueled by hand.)
  • Wood-fired generator  + (Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.)
  • Beckon  + (Psychically command the target to approach the caster.)
  • Focus  + (Psychically focus the target's mind, boosting their sight, hearing and moving capacities.)
  • Invisibility  + (Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time.)
  • Randy Random  + (Randy doesn't follow rules. He'll generate random events, and he doesn't care if they make a story of triumph or utter hopelessness. It's all drama to him.)
  • Agave fruit  + (Raw agave fruit.)
  • Human meat  + (Raw butchered flesh. Can be cooked into meals or eaten raw, although most humans dislike the idea.)
  • Meat  + (Raw butchered flesh. Can be cooked into meals or eaten raw.)
  • Insect meat  + (Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.)
  • Corn  + (Raw corn.)
  • Psychoid leaves  + (Raw cut leaves of a psychoid plant.)
  • Smokeleaf leaves  + (Raw cut leaves of a smokeleaf plant. Can be rolled into smokeable joint at a crafting spot.)
  • Raw fungus  + (Raw fungus obtained by harvesting fungi growing in caves. It cannot be farmed.)
  • Hops  + (Raw hops. A flavoring and preserving agent that is necessary for making beer.)
  • Potatoes  + (Raw potatoes.)
  • Toxipotatoes  + (Raw toxipotatoes. Once harvested, toxipotatoes are very dietarily similar to potatoes. However, when eaten raw, they have a higher chance of causing food poisoning.)
  • Recreation  + (Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary.)
  • Biofuel refinery  + (Refines biological matter like wood or plant matter into chemfuel.)
  • Coagulator  + (Releases coagulating factors in response to blood loss, reducing bleeding rates significantly)
  • Healing enhancer  + (Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.)
  • Orbital trade beacon  + (Required for orbital trading. You can only sell goods to orbital traders if they're near an orbital trade beacon. Can be placed indoors.)
  • Ancient lamppost  + (Road lighting from long ago. No longer functional.)
  • Concrete  + (Rough concrete. It is cheap and quick to build, but is also quite ugly.)
  • Straw matting  + (Rough straw matting for use in animal barns. It is cheap and accepts very little filth.)
  • Flagstone  + (Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.)
  • Sheep  + (Sheep husbandry is practised throughout the majority of the inhabited worlds, however only recently it has been introduced to the rimworlds. Domestic sheep are relatively small herbivores, usually with yellowish wool and medium sized horns.)
  • Sheep wool  + (Sheep's wool. It provides good insulation.)
  • Guinea pig fur  + (Sheets of guinea pig fur. It is delicate, but luxurious.)
  • Prosthetic leg  + (Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.)
  • Smokepop  + (Skip dust particles up from under the ground surface to form a thick cloud. This reduces the accuracy of any shot fired through it, and prevents turrets from locking on entirely.)
  • Mass chaos skip  + (Skip everyone in an area to random positions nearby. Objects which are too large cannot be teleported.)
  • Farskip  + (Skip the caster, along with anyone standinSkip the caster, along with anyone standing near them, to an ally at a distant location. This can send people far across the planet, but only works if there is a willing ally on the other side to use as a navigation beacon. The skipped people will always appear near a random ally on the target map.pear near a random ally on the target map.)
  • Chunk skip  + (Skip the closest 5 chunks of rock or slag to scatter them near the target point. This is useful for producing cover during offensive operations.)
  • Burden  + (Slow the target for a short time by suppressing motor activity in the brain.)
  • Infinite chemreactor  + (Slowly generates chemfuel by a complex series of chemical reactions, using atoms extracted from the air.)
  • Smokeleaf joint  + (Smokeleaf leaves prepared in small rolls fSmokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency.<br>Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures.n many traditional low-industriousness cultures.)
  • Carpet  + (Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.)
  • Muffalo wool  + (Soft, light and provides very good insulation. Muffalo wool clothes can keep the body warm even in very cold conditions.)
  • Synthread  + (Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.)
  • Word of love  + (Speak about someone's romantic virtues whiSpeak about someone's romantic virtues while using psychic suggestion to implant romantic desire in the listener. For days afterward, the listener will feel psychically-induced romantic attraction towards the other person. This greatly increases opinion and makes them much more likely to attempt romantic advances and marriage proposals if they get the chance. This power can be used to connect two other people, induce love for the caster, or force oneself to love another. caster, or force oneself to love another.)
  • Word of joy  + (Speak happy, calming words to someone whilSpeak happy, calming words to someone while using psychic suggestion to implant a joyfuzz loop in their mind. The joyfuzz will suppress uncomfortable thoughts and sensations in the target to improve mood. This has the side-effect of dulling sensation and decision-making, which reduces consciousness.ision-making, which reduces consciousness.)
  • Word of trust  + (Speak to the prisoner while using psychic suggestion to reduce their resistance to recruitment. This can only reduce a prisoner's resistance, but cannot recruit them.)
  • Word of inspiration  + (Speak words encouraging creativity while psychically hypercharging the target's mind with new ideas. The target will experience a random inspiration appropriate to them.)
  • Healing Speed  + (Speed at which the character heals wounds as a doctor.)
  • Medical Tend Speed  + (Speed at which the character tends to wounds and illnesses.)
  • Brewing Speed  + (Speed at which this person brews beer.)
  • Butchery Speed  + (Speed at which this person butchers flesh creatures.)
  • Construction Speed  + (Speed at which this person constructs and repairs buildings.)
  • Stonecutting Speed  + (Speed at which this person cuts rough stone into blocks. The type of stone being cut does not affect this speed.)
  • Tailoring Speed  + (Speed at which this person makes clothes.)
  • Sculpting Speed  + (Speed at which this person sculpts.)
  • Smithing Speed  + (Speed at which this person smiths or crafts weapons, machines, ammunition, and tools.)
  • Plant Work Speed  + (Speed at which this person sows and harvests [[plants]].)
  • Template:Stat/doc  + (Speed at which this person sows and harvests [[plants]].)
  • Template:Stat  + (Speed at which this person sows and harvests [[plants]].)
  • Move Speed  + (Speed of movement in cells per second (c/s).)
  • Steel tile  + (Steel tiles, for that spaceship look. They are quick to clean and get a bonus to cleanliness for use in medical settings.)
  • Sterile tile  + (Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean.)
  • Battery  + (Stores electricity for later use. Charged batteries explode when exposed to rain or fire.)
  • Cowboy hat  + (Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire.)
  • Power switch  + (Switches power on/off.)
  • Gauranlen moss  + (Symbiotic moss that grows near Gauranlen trees.)
  • Chokevine  + (Tangled masses of cord-like, spiky vines wTangled masses of cord-like, spiky vines which coil in great masses along the ground. Chokevine greatly slows down anyone who moves over it. Multiple tribes have independently generated stories of chokevine strangling children to death in the night, as a way to scare kids into coming home before dark.o scare kids into coming home before dark.)
  • Brambles  + (Tangled, thorny, woody shoots covered with leaves. Brambles grow in clusters, and slow down anyone moving over them.)
  • Birdskin  + (Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold.)
  • Camelhide  + (Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.)
  • Chinchilla fur  + (Tanned, dried, scraped chinchilla skin. Known as an extremely luxurious and insulating fur, it is exceptionally valuable.)
  • Elephant leather  + (Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator.)
  • Human leather  + (Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.)
  • Pigskin  + (Tanned, dried, scraped pig skin. While a decent leather, it neither protects nor insulates particularly well.)