Difference between revisions of "Penoxycyline"

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{{rewrite|reason=Format standardisation}}{{Infobox main|drug
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{{Infobox main|drug
 
| name = Penoxycyline
 
| name = Penoxycyline
| image = Penoxycyline.png|Penoxycyline
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| image = Penoxycyline b.png
| description = A drug for preventing diseases from starting. Blocks malaria, sleeping sickness, (and) plague. Take every five days to remain effective.<br><br>This drug only prevents new infections. It does not cure existing infections - even those that are not yet discovered.<!-- The "(and)" is missing in the game text. So this verbatim corrected without "sic" comment-->
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| description = A drug for preventing infections before they take hold. Blocks malaria, sleeping sickness, plague.{{Sic}} Must be taken every five days to remain effective.<br/>This drug only prevents new infections. It does not cure existing infections - even those that are not yet discovered.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
 
| type = Drug
 
| type = Drug
 
| type2 = Medical Drug
 
| type2 = Medical Drug
 +
| tech level = Industrial
 
| marketvalue = 18
 
| marketvalue = 18
 
| stack limit = 150
 
| stack limit = 150
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| flammability = 0.7
 
| flammability = 0.7
 
| rotatable = false
 
| rotatable = false
| path cost = 15
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| path cost = 14
 
<!-- Ingestion -->
 
<!-- Ingestion -->
 
| addictiveness = 0
 
| addictiveness = 0
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| research = Penoxycyline production
 
| research = Penoxycyline production
 
| work to make = 600
 
| work to make = 600
 +
| work speed stat = Drug Synthesis Speed
 
| resource 1 = Neutroamine
 
| resource 1 = Neutroamine
 
| resource 1 amount = 2
 
| resource 1 amount = 2
 +
| bulk product amount = 4
 
<!-- Technical -->
 
<!-- Technical -->
 
| defName = Penoxycyline
 
| defName = Penoxycyline
 
| drug category = medical
 
| drug category = medical
 
| food preference = NeverForFood
 
| food preference = NeverForFood
 +
| preferability = NeverForNutrition
 
| is pleasure drug = false
 
| is pleasure drug = false
 
<!-- Unused -->
 
<!-- Unused -->
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| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
| tech level = industrial
 
 
| thing class = Drugs
 
| thing class = Drugs
 
| use hit points = true
 
| use hit points = true
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| prevents infection = malaria, sleeping sickness, plague
 
| prevents infection = malaria, sleeping sickness, plague
 
}}
 
}}
<includeonly>
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'''Penoxycyline''' is a [[drug]] that prevents users from catching a select following of [[disease]]s.
{|class = "wikitable c03"
 
|-
 
!colspan="2" scope="col" style="text-align: left" | Drug info
 
|-
 
|Addictiveness ||  {{#show: Penoxycyline | ?addictiveness | link=none }}%
 
|-
 
|Market value || ${{#show: Penoxycyline | ?Market Value Base | link=none }}.00
 
|-
 
|Hit points || {{#show: Penoxycyline | ?Max Hit Points Base | link=none }}
 
|-
 
|Work to make || {{#show: Penoxycyline | ?Work To Make Base | link=none }}
 
|}
 
</includeonly>
 
<noinclude>
 
Penoxycyline prevents three infectious and potentially quite deadly [[disease]]s:
 
* [[malaria]]
 
* [[plague]]
 
* [[sleeping sickness]]  
 
  
It prevents only cases which would be ''acquired while it is active''.  It does nothing to cure pre-existing diseases, including diseases which have been acquired but which have not yet presented symptoms (i.e. have not yet been "discovered").
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== Acquisition ==
 
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Penoxycyline can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill, and crafting experience is attributed to Intellectual. Note that [[Neutroamine]] can only be obtained from traders or found in cargo pods.
It does nothing to prevent or cure [[infection]] from wounds or operations.
 
 
 
It is recommended to be taken every 5 days (but see [[Penoxycyline#Usage|Usage]], below).
 
  
* Penoxycyline does nothing to prevent these ailments:
+
It can also be [[Trade|bought]] from orbital, [[Outlander]], or [[Empire]] {{RoyaltyIcon}} traders, as well as Outlander and Empire [[faction base]]s.
:: [[flu]], [[blood rot]], [[scaria]]*, [[gut worms]], [[muscle parasites]], [[fibrous mechanites]], [[sensory mechanites]], or [[paralytic abasia]]
 
::: (* found in animals only)
 
  
== Acquisition ==
+
== Summary ==
Penoxycyline can either be crafted at a [[drug lab]] or purchased from traders. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill, and skill points progress is attributed to Intellectual.
+
Penoxycyline completely prevents users from catching any of the following [[disease]]s while its "high" is active:
  
=== Crafting ===
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* [[Malaria]]
 +
* [[Plague]]
 +
* [[Sleeping sickness]]
  
* You need to have [[Research#Penoxycyline production|Penoxycyline production]] researched.
+
Despite the wording of the description, it does nothing to prevent or treat [[infection]]s, or any other diseases or ailments besides the three above.  
* Each pill requires 2 [[Neutroamine]], which is only obtained from traders or found in cargo pods.
 
  
== Usage ==
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When the [[Events#Disease (Type)|Disease event]] occurs, pawns that were protected from getting the disease by penoxycyline will be specifically noted as such. Penoxycyline does nothing to treat pre-existing diseases.
  
Administering Penoxycyline provides true immunity against diseases over its ~5.556 day duration, preventing the protected pawn from catching the protected diseases. It does nothing to stop a disease that has started and is already in progress. Since diseases have a hidden latent stage, taking penoxycyline during this stage still results in a full-blown infection.  
+
Penoxycyline is not addictive and has no direct side effects. Penoxycyline ''can'' contribute to [[overdose]]s, increasing severity by 0.08-0.14 per dose consumed. This severity is not enough to cause any health effect on its own. However, it can cause minor overdoses when taken along with [[hard drugs]].
  
While the in-game description says to ''"Take every five days"'', the effect actually lasts just more than a half-day longer, giving colonists some time to take the pills without receiving an illness during the downtime of the effect (if the duration were in fact 5.000 days and the colonist could not consume it promptly). Set a drug policy* to tell the pawns to take one every 5 days and keep one in the inventory to take as soon as possible, or be cheap, set it to "6 days" and live dangerously.
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== Analysis ==
 +
Diseases usually aren't a fatal problem by the time you can get a good supply of [[neutroamine]] and have the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research. For an otherwise healthy colonist: a decent doctor, in a clean hospital, using [[herbal medicine]] or [[medicine]] is usually enough to treat the disease (so long as the colonist rests for the duration). However, this drug can still be helpful.
  
: (* This schedule can be automated via the [Assign] tab at the bottom of the screen, then using the [Manage drug policies]] UI.)
+
Penoxycyline can reduce the time spend resting in bed, especially in tropical biomes where disease is prevalent and sleeping sickness is possible. If you don't want to use penoxycyline on every colonist, you can reserve it for your doctors. This prevents your doctors from getting sick when a disease outbreak occurs. It can also be used on sickly pawns for obvious reasons. If you can afford the neutroamine cost (and won't be using it for [[medicine]], [[wake-up]], or [[go-juice]]), then this drug is a net positive.
  
Penoxycyline is not addictive and proper usage does not result in other consequences (however, read next).
+
While the in-game description says to ''"Take every five days"'', the effect actually lasts just over than a half-day longer. This gives pawns some leeway, in case colonists don't consume the pills promptly. Set a [[drug policy]] to tell the pawns to take one every 5 days and keep one in the inventory to take as soon as possible, or be cheap, set it to "6 days" and live dangerously.
  
* Penoxycyline ''can'' contribute to [[overdose]], though at ~.4 the severity of "[[hard drugs]]", increasing severity by 0.08-0.14.  Overdose due to this is uncommon, however, and a pawn would either have to take a few other drugs in combination with penoxycyline, or binge on penoxycyline.
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== Gallery ==
 +
<gallery>
 +
Penoxycyline a.png|One penoxycyline
 +
Penoxycyline b.png|Stack of penoxycyline
 +
</gallery>
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.15.1279|0.15.1279]] - Added as '''Malari-block''', and only prevents [[Malaria]]
 
* [[Version/0.15.1279|0.15.1279]] - Added as '''Malari-block''', and only prevents [[Malaria]]
 
* [[Version/0.16.1393|0.16.1393]] - Reworked. Renamed from '''Malari-block''' to '''Penoxycyline ''' and now prevents a wide variety of infections. Cost decreased from 5 [[neutroamine]] to 3.
 
* [[Version/0.16.1393|0.16.1393]] - Reworked. Renamed from '''Malari-block''' to '''Penoxycyline ''' and now prevents a wide variety of infections. Cost decreased from 5 [[neutroamine]] to 3.
*In Alpha 17 its cost is further reduced from 3 to 2 neutroamine. It also received an overhaul, such that instead of instantly boosting disease immunity to 61%, it now provides true immunity and cannot reactively increase immunity against a disease that is already in progress.
+
* [[Alpha 17]] - Cost is further reduced from 3 to 2 neutroamine. It also received an overhaul, such that instead of instantly boosting disease immunity to 61%, it now provides true immunity and cannot reactively increase immunity against a disease that is already in progress.
  
{{nav/drugs}}
+
{{Nav/drugs}}
</noinclude>
 
  
 
[[Category:Drug]] [[Category:Medical Drug]]
 
[[Category:Drug]] [[Category:Medical Drug]]

Latest revision as of 21:10, 12 January 2024

Penoxycyline

Penoxycyline

A drug for preventing infections before they take hold. Blocks malaria, sleeping sickness, plague.[sic] Must be taken every five days to remain effective.
This drug only prevents new infections. It does not cure existing infections - even those that are not yet discovered.

Base Stats

Type
DrugMedical Drug
Tech Level
Industrial
Market Value
18 Silver
Stack Limit
150
Mass
0.005 kg
Beauty
-4
HP
50
Deterioration Rate
2
Flammability
70%
Rotatable
False
Path Cost
14

Ingestion

Addictiveness
0%
Maximum To Ingest
1

Creation

Crafted At
Drug lab
Required Research
Penoxycyline production
Work To Make
600 ticks (10 secs)
Work Speed Stat
Drug Synthesis Speed
Resources to make
Neutroamine 2
Technical
defName
Penoxycyline
Preferability
NeverForNutrition
Food Preference
NeverForFood
Drug Category
medical
Is Pleasure Drug
false
Bulk Product Amount
Penoxycyline


Penoxycyline is a drug that prevents users from catching a select following of diseases.

Acquisition[edit]

Penoxycyline can be crafted at a Drug lab once the Penoxycyline production research project has been completed. Each dose require Neutroamine 2 Neutroamine and 600 ticks (10 secs) of work. Its synthesis speed is dependent on the Intellectual skill, and crafting experience is attributed to Intellectual. Note that Neutroamine can only be obtained from traders or found in cargo pods.

It can also be bought from orbital, Outlander, or Empire Content added by the Royalty DLC traders, as well as Outlander and Empire faction bases.

Summary[edit]

Penoxycyline completely prevents users from catching any of the following diseases while its "high" is active:

Despite the wording of the description, it does nothing to prevent or treat infections, or any other diseases or ailments besides the three above.

When the Disease event occurs, pawns that were protected from getting the disease by penoxycyline will be specifically noted as such. Penoxycyline does nothing to treat pre-existing diseases.

Penoxycyline is not addictive and has no direct side effects. Penoxycyline can contribute to overdoses, increasing severity by 0.08-0.14 per dose consumed. This severity is not enough to cause any health effect on its own. However, it can cause minor overdoses when taken along with hard drugs.

Analysis[edit]

Diseases usually aren't a fatal problem by the time you can get a good supply of neutroamine and have the Penoxycyline production research. For an otherwise healthy colonist: a decent doctor, in a clean hospital, using herbal medicine or medicine is usually enough to treat the disease (so long as the colonist rests for the duration). However, this drug can still be helpful.

Penoxycyline can reduce the time spend resting in bed, especially in tropical biomes where disease is prevalent and sleeping sickness is possible. If you don't want to use penoxycyline on every colonist, you can reserve it for your doctors. This prevents your doctors from getting sick when a disease outbreak occurs. It can also be used on sickly pawns for obvious reasons. If you can afford the neutroamine cost (and won't be using it for medicine, wake-up, or go-juice), then this drug is a net positive.

While the in-game description says to "Take every five days", the effect actually lasts just over than a half-day longer. This gives pawns some leeway, in case colonists don't consume the pills promptly. Set a drug policy to tell the pawns to take one every 5 days and keep one in the inventory to take as soon as possible, or be cheap, set it to "6 days" and live dangerously.

Gallery[edit]

Version history[edit]

  • 0.15.1279 - Added as Malari-block, and only prevents Malaria
  • 0.16.1393 - Reworked. Renamed from Malari-block to Penoxycyline and now prevents a wide variety of infections. Cost decreased from 5 neutroamine to 3.
  • Alpha 17 - Cost is further reduced from 3 to 2 neutroamine. It also received an overhaul, such that instead of instantly boosting disease immunity to 61%, it now provides true immunity and cannot reactively increase immunity against a disease that is already in progress.