Difference between revisions of "Fueled stove"

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({{Recipe List}})
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{{Rewrite|reason=Format standardization and image updated needed. Heat production, fuel consumption rate, and wood efficiency vs campfire}}{{Image wanted}}{{infobox main|production|
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{{Rewrite|reason=Image updated needed. Heat production, fuel consumption rate, and wood efficiency vs campfire}}{{Image wanted}}{{infobox main|production|
 
|name = Fueled stove
 
|name = Fueled stove
 
|image = Fueled Stove.jpg
 
|image = Fueled Stove.jpg
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|resource 1 = Steel
 
|resource 1 = Steel
 
|resource 1 amount = 80
 
|resource 1 amount = 80
}}{{Info|A '''fueled stove''' is used by [[Work#Cook|cooks]] to prepare meals from simpler ingredients. It requires [[wood]] as fuel to operate. [[Work#Haul|Haulers]] refuel wood stoves. For its electrically-powered counterpart, see [[electric stove]].}}
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}}
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{{For|For its electrically-powered counterpart|electric stove}}
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{{Info|A '''fueled stove''' is used by [[Work#Cook|cooks]] to prepare meals from simpler ingredients. It requires [[wood]] as fuel to operate. [[Work#Haul|Haulers]] refuel wood stoves. }}
  
It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}.
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== Acquisition ==
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Fueled stoves require {{Required Resources}} and {{ticks|{{P|Work To Make}}}} of work in order to be constructed.
  
To order a product, select the stove, click '''"Bills"''' and '''"Add Bill"''' to choose a product type to create one of the following:
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== Summary ==
* [[simple meal]]
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Fueled stoves can create [[meal]]s and use {{icon small|wood}} [[wood]] for fuel. Up to 50 wood can be stored at once. One fuel (1 wood) is consumed for every {{ticks|375}}{{Check Tag|Verify|Manually tested via devmode}} of work; at 100% [[Cooking Speed]], this is enough to create 1 [[simple meal]]. Unlike [[campfire]]s, stoves only consume fuel while actively burning.
* [[fine meal]]
 
* [[lavish meal]]
 
* [[pemmican]] (if researched)
 
* [[packaged survival meal]] (if researched)
 
* [[psychite tea]] (if researched)
 
  
Vegetarian meals can be forced by removing all meat options from the simple meal bill. They will be created using raw vegetables and fruit found in the surrounding radius.
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Fueled stoves create a small amount of [[temperature|heat]] when cooking.
  
The time it takes a colonist to prepare a meal is determined by their [[Cooking Speed|cooking speed]].
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===Bills===
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Like most work stations, cooking speed is reduced when it's too cold (below 5°C), too hot (above 35°C), and when cooking outdoors.
  
Any colonist that prepares a meal has a chance to contaminate it and cause [[food poisoning]]. The lower the cook's cooking skill, the more likely someone will get food poisoning.
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{{Recipe List}}
  
The fueled stove has a capacity of 50 [[wood]] for fuel, which is only used when cooking. One unit of fuel is enough to cook 1 [[simple meal]] at 100% [[Cooking Speed]].
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Any colonist that prepares a food item has a chance to contaminate it and cause [[food poisoning]]. The lower the cook's cooking skill, and the dirtier it is, the more likely someone will get food poisoning.
  
Cooking speed is reduced when it's too cold (below 5°C), too hot (above 35°C), and when cooking outdoors.
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==Analysis==
  
{{Recipe List}}
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===Comparison to campfires===
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Fueled stoves are a general upgrade to [[campfire]]s. Meals are cooked twice as fast, fuel isn't used outside of cooking, and stoves give access to [[fine meal]]s and [[lavish meal]]s. Campfires are theoretically more wood efficient, as 1 wood can create up to 10 [[simple meal]]s, as opposed to the stove's 1 simple meal. However, this assumes that colonists will cook 24/7. Of course, campfires also produce consistent [[temperature|heat]] and [[light]].
  
 
== Version history ==
 
== Version history ==

Revision as of 22:43, 13 November 2022

Fueled stove

Fueled stove

A wood-fueled stove with an attached countertop for preparing meals.

Base Stats

Type
BuildingProduction
Market Value
159 Silver [Note]
Mass
20 kg
HP
180
Flammability
100%
Path Cost
50

Building

Size
3 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium

Creation

Work To Make
2,000 ticks (33.33 secs)
Resources to make
Steel 80
Deconstruct yield
Steel 40
Destroy yield
Steel 20

A fueled stove is used by cooks to prepare meals from simpler ingredients. It requires wood as fuel to operate. Haulers refuel wood stoves.

Acquisition

Fueled stoves require Steel 80 Steel and 2,000 ticks (33.33 secs) of work in order to be constructed.

Summary

Fueled stoves can create meals and use Wood wood for fuel. Up to 50 wood can be stored at once. One fuel (1 wood) is consumed for every 375 ticks (6.25 secs)[Verify] of work; at 100% Cooking Speed, this is enough to create 1 simple meal. Unlike campfires, stoves only consume fuel while actively burning.

Fueled stoves create a small amount of heat when cooking.

Bills

Like most work stations, cooking speed is reduced when it's too cold (below 5°C), too hot (above 35°C), and when cooking outdoors.

  • Name Materials Work to Make Required Research Type
    Psychite tea Psychite tea Psychoid leaves 4 000,400 ticks (6.67 secs) Psychoid brewing Drug - Social drug
    4× Psychite tea Psychite tea Psychoid leaves 16 001,600 ticks (26.67 secs) Psychoid brewing Drug - Social drug
    Carnivore fine meal Carnivore fine meal 0.75 Nutrition (meat) 000,450 ticks (7.5 secs) Food - Meal
    4× Carnivore fine meal Carnivore fine meal 3 Nutrition (meat) 001,800 ticks (30 secs) Food - Meal
    Carnivore lavish meal Carnivore lavish meal 1.25 Nutrition (meat) 000,800 ticks (13.33 secs) Food - Meal
    4× Carnivore lavish meal Carnivore lavish meal 5 Nutrition (meat) 003,200 ticks (53.33 secs) Food - Meal
    Fine meal Fine meal 0.25 Nutrition (non-vegan) + 0.25 Nutrition (vegan) 000,450 ticks (7.5 secs) Food - Meal
    4× Fine meal Fine meal 1 Nutrition (non-vegan) + 1 Nutrition (vegan) 001,800 ticks (30 secs) Food - Meal
    Lavish meal Lavish meal 0.5 Nutrition (non-vegan) + 0.5 Nutrition (vegan) 000,800 ticks (13.33 secs) Food - Meal
    4× Lavish meal Lavish meal 2 Nutrition (non-vegan) + 2 Nutrition (vegan) 003,200 ticks (53.33 secs) Food - Meal
    Packaged survival meal Packaged survival meal 0.3 Nutrition (non-vegan) + 0.3 Nutrition (vegan) 000,450 ticks (7.5 secs) Packaged survival meal Food - Meal
    4× Packaged survival meal Packaged survival meal 1.2 Nutrition (non-vegan) + 1.2 Nutrition (vegan) 001,800 ticks (30 secs) Packaged survival meal Food - Meal
    16× Pemmican Pemmican 0.25 Nutrition (meat) + 0.25 Nutrition (vegan) 000,700 ticks (11.67 secs) Pemmican Food - Meal
    64× Pemmican Pemmican 1 Nutrition (meat) + 1 Nutrition (vegan) 002,800 ticks (46.67 secs) Pemmican Food - Meal
    Simple meal Simple meal 0.5 Nutrition (any) 000,300 ticks (5 secs) Food - Meal
    4× Simple meal Simple meal 2 Nutrition (any) 001,200 ticks (20 secs) Food - Meal
    Vegetarian fine meal Vegetarian fine meal 0.75 Nutrition (vegetarian) 000,450 ticks (7.5 secs) Food - Meal
    4× Vegetarian fine meal Vegetarian fine meal 3 Nutrition (vegetarian) 001,800 ticks (30 secs) Food - Meal
    Vegetarian lavish meal Vegetarian lavish meal 1.25 Nutrition (vegetarian) 000,800 ticks (13.33 secs) Food - Meal
    4× Vegetarian lavish meal Vegetarian lavish meal 5 Nutrition (vegetarian) 003,200 ticks (53.33 secs) Food - Meal
    10× Baby food Baby food Content added by the Biotech DLC 0.25 Nutrition (vegetarian) 000,450 ticks (7.5 secs) Food
    40× Baby food Baby food Content added by the Biotech DLC 1 Nutrition (vegetarian) 001,800 ticks (30 secs) Food
  • Any colonist that prepares a food item has a chance to contaminate it and cause food poisoning. The lower the cook's cooking skill, and the dirtier it is, the more likely someone will get food poisoning.

    Analysis

    Comparison to campfires

    Fueled stoves are a general upgrade to campfires. Meals are cooked twice as fast, fuel isn't used outside of cooking, and stoves give access to fine meals and lavish meals. Campfires are theoretically more wood efficient, as 1 wood can create up to 10 simple meals, as opposed to the stove's 1 simple meal. However, this assumes that colonists will cook 24/7. Of course, campfires also produce consistent heat and light.

    Version history