Difference between revisions of "Electric smithy"

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{{Info|An '''electric smithy''' is used by [[Menus#Smith|smiths]] to create melee or neolithic weapons.
 
{{Info|An '''electric smithy''' is used by [[Menus#Smith|smiths]] to create melee or neolithic weapons.
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-->If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.
 
-->If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.
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[[Weapons#Material_.2F_Quality_Modifiers|Weapon Modifiers]]
 
[[Weapons#Material_.2F_Quality_Modifiers|Weapon Modifiers]]
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[[Category:Production]]
 
[[Category:Production]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 00:12, 31 March 2017

Electric smithy

Electric smithy

A workbench equipped for weapons and tools production.

Base Stats

Type
ProductionWeapons
HP
180

Building

Size
1
Placeable
Y
Power
- 210 W


An electric smithy is used by smiths to create melee or neolithic weapons. Weapons are producing using Bills. Weapons can be made out of most material. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See Quality. If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.


Item Material needed Work to make Base Value Value/Work Value/Material
Gladius 50 334 180 ~0.539 3.600
Long Sword 120 667 400 ~0.599 3.333
Knife 40 100 104 1.040 1.486
Shiv 10 5 21.2 3.800 2.120
Spear 90 417 280 0.671 3.111
Mace 75 250 210 0.840 2.800
Club 40 9 82 9.111... 2.050
Short Bow 40 20 60 3.000 1.500
Pila 120 24 90 3.750 0.750
Great Bow 180 29 180 ~ 6.207 1.000


Weapon Modifiers


Material Cooldown Blunt Sharp
Sandstone 1.35 1.00 0.65
Granite 1.35 1.00 0.65
Limestone 1.35 1.00 0.65
Slate 1.35 1.00 0.65
Marble 1.35 1.00 0.65
Silver 1.00 1.10 0.50
Gold 1.10 1.15 0.30
Steel 1.00 1.00 1.00
Plasteel 0.80 1.00 1.20
Wood 0.90 0.80 0.30
Uranium 1.35 1.40 1.10
Jade 1.10 1.50 0.80


Quality Base Damage Modifier
Awful 0.40
Shoddy 0.70
Poor 0.85
Normal 1.00
Good 1.10
Superior 1.30
Excellent 1.50
Masterwork 1.70
Legendary 2.10