Difference between revisions of "Electric smithy"

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(Removed Stub tag. Added text regarding unfinished items.)
(Added a sortable list of craftable weapons with material cost, work amount and base value.)
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|sell = 35 wood 60 steel
 
|sell = 35 wood 60 steel
 
}}</onlyinclude>
 
}}</onlyinclude>
{{Info|A '''smithing bench''' is used by colonists with the smithing skill to create melee weapons, including:
+
{{Info|A '''smithing bench''' is used by colonists with the smithing skill to create weapons.
*[[Shiv]]
+
Weapons are producing using Bills. Weapons can be made out of most [[material]]. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See [[Quality]].
*[[Knife]]
+
}}
*[[Club]]
+
 
*[[Spear]]
+
{| {{STDT|sortable c_06 text-center}}
*[[Gladius]]
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!Item !! Material needed !! Work to make !! Base Value
*[[Mace]]
+
|-
*[[Long Sword|Long sword]]
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![[Gladius]]
Weapons are producing using Bills. Weapons can be made out of most [[material]]. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See [[Quality]].  
+
|50 ||334|| 180
 +
|-
 +
![[Long Sword]]
 +
|120 ||667|| 400
 +
|-
 +
![[Knife]]
 +
|70 ||100|| 104
 +
|-
 +
![[Shiv]]
 +
|10 ||5|| 21.2
 +
|-
 +
![[Spear]]
 +
|90 ||417|| 280
 +
|-
 +
![[Mace]]
 +
|75 ||250|| 210
 +
|-
 +
![[Club]]
 +
|40 ||9|| 82
 +
|-
 +
![[Short_Bow|Short Bow]]
 +
|40||20|| 60
 +
|-
 +
![[Pila]]
 +
|120||24|| 90
 +
|-
 +
![[Great_Bow|Great Bow]]
 +
|180||29|| 180
 +
|-
 +
|}
 +
 
 +
[[Weapons#Material_.2F_Quality_Modifiers|Weapon Modifiers]]
  
[[Weapons#Material_.2F_Quality_Modifiers|Weapon Modifiers]].
 
}}
 
 
{| {{STDT|sortable c_06 text-center}}
 
{| {{STDT|sortable c_06 text-center}}
 
! Material !! Agility !! Blunt !! Sharp
 
! Material !! Agility !! Blunt !! Sharp

Revision as of 13:13, 11 August 2015

Smithing bench

Smithing benchProperty "Image" (as page type) with input value "File:TableSmithing.png|192px" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

Base Stats

Type
ProductionWeapons
HP
180

Building

Size
1
Placeable
Y
Power
- 210 W

A smithing bench is used by colonists with the smithing skill to create weapons. Weapons are producing using Bills. Weapons can be made out of most material. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See Quality.


Item Material needed Work to make Base Value
Gladius 50 334 180
Long Sword 120 667 400
Knife 70 100 104
Shiv 10 5 21.2
Spear 90 417 280
Mace 75 250 210
Club 40 9 82
Short Bow 40 20 60
Pila 120 24 90
Great Bow 180 29 180

Weapon Modifiers

Material Agility Blunt Sharp
Sandstone 0.6 1.00 0.50
Granite 0.6 1.00 0.65
Limestone 0.6 1.00 0.60
Slate 0.6 1.00 0.60
Marble 0.6 1.00 0.60
Silver 1.0 1.10 0.50
Gold 0.9 1.15 0.30
Steel 1.0 1.00 1.00
Plasteel 1.35 1.00 1.20
Wood 1.15 0.90 0.2
Uranium 0.6 1.40 1.10
Quality Base Damage Modifier
Awful 0.40
Shoddy 0.70
Poor 0.85
Normal 1.00
Good 1.10
Superior 1.30
Excellent 1.50
Masterwork 1.70
Legendary 2.1

If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.