Difference between revisions of "Bolt-action rifle"

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(Mostly re-written. Ran out of time to do an assault rifle 1v1 test and a new set of graphs, so those will have to come at a later point.)
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|name = Bolt-action rifle
 
|name = Bolt-action rifle
 
|image = SurvivalRifle.png|Bolt-action rifle
 
|image = SurvivalRifle.png|Bolt-action rifle
|description = "Ancient bolt-action rifle. Good range, good power, low rate of fire."
+
|description = "Ancient pattern bolt-action rifle. Good range, good power, low rate of fire."
 
|type = Equipment
 
|type = Equipment
 
|type2 = Weapons
 
|type2 = Weapons
Line 10: Line 10:
 
|range = 37
 
|range = 37
 
|warmup = 114
 
|warmup = 114
|cooldown = 75.333
+
|cooldown = 75
 
|accuracyTouch = 75
 
|accuracyTouch = 75
 
|accuracyShort = 96
 
|accuracyShort = 96
Line 19: Line 19:
 
|burst = 1
 
|burst = 1
 
|DPS = DPS
 
|DPS = DPS
|sell = {{icon|silver|250}}
+
|sell = {{icon|silver|265}}
 
|buy = {{icon|steel|60}} + {{icon|component|3}}
 
|buy = {{icon|steel|60}} + {{icon|component|3}}
 
|mass base = 3.5
 
|mass base = 3.5
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
The '''bolt-action rifle''' has considerably long range, high accuracy, moderate damage, and a somewhat long overall cooldown period. You'll ideally want to equip somebody with at least 97% post-processed shooting accuracy to be somewhat efficient with the bolt-action rifle at maximum range - one way of achieving this is with a healthy colonist with at least 10 shooting skill. Do note that bolt-action rifles can outrange automated gun turrets.
+
{{info|The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; long range and very high accuracy.}}
 +
===Combat Performance===
 +
It'll take 3 shots to the torso to kill an unarmored human with a bolt-action rifle, or around 5 shots against a human with a normal [[armor vest]]. The bolt-action rifle can also instantly remove digits, cripple eyeballs and cause lethal brain damage if the victim's skull is unprotected. Limbs can be crippled in 2 shots against an unarmored human. Without factoring in any cover or shooter's accuracy, the bolt-action rifle has an average time to down of around 12.4 seconds against unarmored people or 17.3 seconds against a person with an armor vest.
  
  
Bolt-action rifles can be purchased from outlander or orbital combat suppliers, found equipped by outlander and pirate [[raider]]s, or manufactured. You'll also start with one survival rifle with the 'Crashlanded' scenario.
+
Since the bolt-action rifle has a long range, a fairly long time between shots and should be used at a minimum of 12 cells to make the most out of it, the bolt-action rifle is a fairly skill-heavy weapon. A healthy level 9 traitless shooter, level 5 careful shooter or level 11 trigger-happy can somewhat efficiently use the bolt-action rifle up to 26 cells. However, a level 15 traitless shooter, 12 careful shooter or level 16 trigger-happy is advisable to efficiently use the bolt-action rifle up to its maximum range of 37 cells.
  
 +
 +
On average, the bolt-action rifle is best paired with a careful shooter up to level 11, then with a trigger-happy shooter beyond that point.
 +
 +
 +
====Melee Combat====
 +
A bolt-action rifle has a weapon bulk of 100%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.
 +
 +
 +
All possible melee attacks with a bolt-action rifle:
 +
{| {{STDT| c_12 text-center}}
 +
!Tool
 +
!Attack
 +
!Damage Type
 +
!Power
 +
!Cooldown
 +
!Likelihood
 +
!Base DPS
 +
!Armored DPS
 +
|-
 +
!Overall
 +
!-
 +
!-
 +
!9.69
 +
!1.869s
 +
!-
 +
!5.181
 +
!4.767
 +
|- newline
 +
|Stock
 +
|Smash
 +
|Blunt
 +
|9
 +
|1.8s
 +
|31%
 +
|5
 +
|4.6
 +
|- newline
 +
|Barrel
 +
|Smash
 +
|Blunt
 +
|10
 +
|1.9s
 +
|34.5%
 +
|5.263
 +
|4.842
 +
|- newline
 +
|Barrel
 +
|Poke
 +
|Blunt
 +
|10
 +
|1.9s
 +
|34.5%
 +
|5.263
 +
|4.842
 +
|}
  
 
===Obtaining===
 
===Obtaining===
Bolt-action rifles can be purchased from outlander combat suppliers or towns, or from an orbital weapons trader - or taken from incapacitated [[raider#Mercenaries|mercenaries]], [[raider#Outlanders|outlanders]], and [[raider#Pirates|pirates]]. Bolt-action rifles can also be manufactured at a [[machining table]] once the [[research#Machining|machining]] research has been completed; from 60 [[steel]], 3 [[component]]s, and 25000 ticks (417 secs) of work.
+
Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
 +
 
 +
'''Pirates:'''
 +
* Scavenger - 24.1% chance (poor [[quality]] on average, 20-90% health)
 +
* Pirate - 12.7% chance (normal quality on average, 40-150% health)
 +
 
 +
'''Outlanders:'''
 +
* Town Guard - 12.3% chance (poor quality on average, 20-200% health)
 +
 
 +
'''Mercenaries:'''
 +
* Mercenary Gunner - 14.3% chance (normal quality on average, 70-230% health)
 +
 
 +
'''Spacers:'''
 +
* Space Soldier - 11.7% chance (good quality on average, 100% health)
 +
 
 +
 
 +
Bolt-action rifles can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|25000}} of work.
  
  
A bolt-action rifle is also one of the three starting weapons from the [[Scenario system#Crashlanded|crashlanded scenario]], alongside a [[pistol]] and a [[plasteel]] [[knife]].
+
A bolt-action rifle is also one of the three starting weapons in the standard crashlanded [[scenario system|scenario]], along with a [[plasteel]] [[knife]] and a [[revolver]].
  
  
 
===Conclusion and Comparison===
 
===Conclusion and Comparison===
The bolt-action rifle can be seen as a rapid-fire, more skill-friendly alternative to the overall more powerful [[sniper rifle]]. Due to its attributes, the survival rifle remains a useful weapon throughout all stages of the game, and works nicely when a few bolt-action rifle shooters are mixed amongst many [[charge rifle]] shooters.
+
The bolt-action rifle is the most accurate standard weapon in the game, being able to hit 100% accuracy across the board by masterwork quality. Compared to the [[sniper rifle]], the bolt-action rifle has roughly half the time between shots but also slightly less than half the damage as well as an 18% deficit in range - both weapons are heavily weighted on the warmup though, meaning that their damage output sees a significant increase when paired with a trigger-happy shooter. The bolt-action rifle also has a longer time between shots than the [[greatbow]], meaning that the latter has a higher damage output potential (realized at higher quality levels) while also being significantly cheaper and only seeing a 14% range deficit - though the bolt-action rifle has superior accuracy at longer distances.
 +
 
 +
 
 +
In head-on 1 vs. 1 fights between healthy level 8 shooters using granite chunks as cover from 35 cells away, the bolt-action rifle is 59% better than the sniper rifle, extending to a straight doubling of effectiveness once normal armor vests and [[simple helmet]]s are factored in. Against the greatbow at 27 cells, the bolt-action rifle performs 43.9% better, extending to 97% with armor - the shorter the distance, the closer the gap with things eventually going in the greatbow's favor.
 +
 
 +
 
 +
When tested in a small hilled temperate forest in the hands of six lightly-armored baseline level 8 shooters against nine decently-equipped and equally skilled pirate raiders, the bolt-action rifle puts up a decent performance, despite being substantially bottlenecked by the shooters for the majority of the time. Naturally the bolt-action rifle is best used as a support weapon due to its lack of burst fire, so the test conditions here could be considered a worse case scenario for the weapon since it's pushed completely to the forefront.
 +
 
  
It fares much better at close range than the sniper rifle. Sniper rifles are very inaccurate at close range, while bolt-action rifles fare much better.
+
In conclusion, the bolt-action rifle is essentially as good as your best available shooters are when at normal quality; it's almost 100% accurate and will therefore impose very minimal hindrance for even really skilled shooters. If you're looking for something that has a decent range and can throw some punches, the bolt-action rifle serves that purpose quite well in the early game, although the [[assault rifle]] becomes a much more effective fulfillment of that role once you start encountering mercenary raiders and research [[research#PrecisionRifling|precision rifling]]. Unless extra range really matters for your playstyle, the bolt-action rifle is usually going to be a more reliable weapon than the sniper rifle.
  
==Trivia==
 
*Its name before Alpha 17 was the Survival rifle.
 
*In even older version of RimWorld, it used to be called the [https://en.wikipedia.org/wiki/Lee%E2%80%93Enfield Lee-Enfield]. In real life, the Lee-Enfield is a reliable and powerful bolt-action, magazine-fed, repeating rifle that was used primarily by the British military in the early 20th century, notably during World War I and II. The Lee-Enfield had a 10-round magazine (loaded with 5-round "charger clips") and used a .303 caliber (7.7mm) cartridge.
 
*Bolt-action rifles with Masterwork or above quality are capable of producing 100% accuracy across all ranges. It's the only standard weapon capable of such a feat in-game.
 
  
 
==Graphs==
 
==Graphs==

Revision as of 02:06, 1 December 2017

Bolt-action rifle

Bolt-action rifle

"Ancient pattern bolt-action rifle. Good range, good power, low rate of fire."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
3.5 kg

Ranged Combat

Mode
Single-Shot
Damage
18 dmg
Warm-Up
114 ticks (1.9 secs)
Cooldown
75 ticks (1.25 secs)
Range
37 tile(s)
Accuracy
75% - 96% - 96% - 90%
Velocity
70 (m/s)
Burst Count
1 (per burst)
DPS
5.71 (Expression error: Unexpected / operator.)

The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; long range and very high accuracy.

Combat Performance

It'll take 3 shots to the torso to kill an unarmored human with a bolt-action rifle, or around 5 shots against a human with a normal armor vest. The bolt-action rifle can also instantly remove digits, cripple eyeballs and cause lethal brain damage if the victim's skull is unprotected. Limbs can be crippled in 2 shots against an unarmored human. Without factoring in any cover or shooter's accuracy, the bolt-action rifle has an average time to down of around 12.4 seconds against unarmored people or 17.3 seconds against a person with an armor vest.


Since the bolt-action rifle has a long range, a fairly long time between shots and should be used at a minimum of 12 cells to make the most out of it, the bolt-action rifle is a fairly skill-heavy weapon. A healthy level 9 traitless shooter, level 5 careful shooter or level 11 trigger-happy can somewhat efficiently use the bolt-action rifle up to 26 cells. However, a level 15 traitless shooter, 12 careful shooter or level 16 trigger-happy is advisable to efficiently use the bolt-action rifle up to its maximum range of 37 cells.


On average, the bolt-action rifle is best paired with a careful shooter up to level 11, then with a trigger-happy shooter beyond that point.


Melee Combat

A bolt-action rifle has a weapon bulk of 100%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.


All possible melee attacks with a bolt-action rifle:

Tool Attack Damage Type Power Cooldown Likelihood Base DPS Armored DPS
Overall - - 9.69 1.869s - 5.181 4.767
Stock Smash Blunt 9 1.8s 31% 5 4.6
Barrel Smash Blunt 10 1.9s 34.5% 5.263 4.842
Barrel Poke Blunt 10 1.9s 34.5% 5.263 4.842

Obtaining

Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following raider kinds:

Pirates:

  • Scavenger - 24.1% chance (poor quality on average, 20-90% health)
  • Pirate - 12.7% chance (normal quality on average, 40-150% health)

Outlanders:

  • Town Guard - 12.3% chance (poor quality on average, 20-200% health)

Mercenaries:

  • Mercenary Gunner - 14.3% chance (normal quality on average, 70-230% health)

Spacers:

  • Space Soldier - 11.7% chance (good quality on average, 100% health)


Bolt-action rifles can also be crafted at a machining table once the gunsmithing research has been completed; from 60 steel, 3 components and 25,000 ticks (6.94 mins) of work.


A bolt-action rifle is also one of the three starting weapons in the standard crashlanded scenario, along with a plasteel knife and a revolver.


Conclusion and Comparison

The bolt-action rifle is the most accurate standard weapon in the game, being able to hit 100% accuracy across the board by masterwork quality. Compared to the sniper rifle, the bolt-action rifle has roughly half the time between shots but also slightly less than half the damage as well as an 18% deficit in range - both weapons are heavily weighted on the warmup though, meaning that their damage output sees a significant increase when paired with a trigger-happy shooter. The bolt-action rifle also has a longer time between shots than the greatbow, meaning that the latter has a higher damage output potential (realized at higher quality levels) while also being significantly cheaper and only seeing a 14% range deficit - though the bolt-action rifle has superior accuracy at longer distances.


In head-on 1 vs. 1 fights between healthy level 8 shooters using granite chunks as cover from 35 cells away, the bolt-action rifle is 59% better than the sniper rifle, extending to a straight doubling of effectiveness once normal armor vests and simple helmets are factored in. Against the greatbow at 27 cells, the bolt-action rifle performs 43.9% better, extending to 97% with armor - the shorter the distance, the closer the gap with things eventually going in the greatbow's favor.


When tested in a small hilled temperate forest in the hands of six lightly-armored baseline level 8 shooters against nine decently-equipped and equally skilled pirate raiders, the bolt-action rifle puts up a decent performance, despite being substantially bottlenecked by the shooters for the majority of the time. Naturally the bolt-action rifle is best used as a support weapon due to its lack of burst fire, so the test conditions here could be considered a worse case scenario for the weapon since it's pushed completely to the forefront.


In conclusion, the bolt-action rifle is essentially as good as your best available shooters are when at normal quality; it's almost 100% accurate and will therefore impose very minimal hindrance for even really skilled shooters. If you're looking for something that has a decent range and can throw some punches, the bolt-action rifle serves that purpose quite well in the early game, although the assault rifle becomes a much more effective fulfillment of that role once you start encountering mercenary raiders and research precision rifling. Unless extra range really matters for your playstyle, the bolt-action rifle is usually going to be a more reliable weapon than the sniper rifle.


Graphs

The below graphs assume an unmodified shooter using a Normal quality weapon.

Bolt-action rifle's accuracy with various shooters without any traits.

Bolt-action rifle's accuracy with various shooters with careful shooter.

Bolt-action rifle's accuracy with various shooters with trigger-happy.