Armor vest

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Armor vest

ArmorVest.png

"A vest with armor plates inserted on the chest and back. Protects against gunfire."


Type
GearArmor
HP
140
Work To Make
334
Market Value
600 Silver.png
Mass
4 kg
Armor - Blunt
20%
Armor - Sharp
60%
Buy
Steel 120 + Component 2


Armored vests are a somewhat common method of protecting one's body from lethal gunfire and sharp attacks (i.e. stabs, cuts, bites), as well as offering minor protection against explosions and the ever-present threat of clubs, maces, and muffalo. Armored vests can be purchased from traders, manufactured, or stripped from Outlanders and Pirates. Armored vests are typically encountered after the third or fourth raid, depending on difficulty and wealth (this assumes Rough and Crashlanded scenario, so somewhat 'standard' wealth).

Crafting

Armored vests can be manufactured at a machining table, once machining has been researched. An armor vest requires 120 steel, 2 components, and 334 seconds of work (20,000 ticks) to be created, assuming baseline global work speed and no enhancements or hindrances to consciousness, sight, or manipulation.

Conclusion and Comparison

Armored vests offer slightly inferior protection, and vastly inferior coverage compared to Power Armor, but is also significantly cheaper to produce and purchase. Additionally: Power Armor can't be found on enemies, though elite Pirates may still have Power Armor Helmets. Armor Vests also only occupy the middle layer - meaning it can't be worn with tribalwear; whereas Power Armor occupies both the middle and shell layers, meaning that overgarments such as Dusters may be worn over the top.

Most, if not all, of your colonists should have an armored vest by the mid-game.

Protection Information

The following table lists how much protection an armor vest provides at each quality level.

Quality Awful Shoddy Poor Normal Good Superior Excellent Masterwork Legendary
Sharp % 24 42 51 60 66 78 90 102 126
Blunt % 8 14 17 20 22 26 30 34 42