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  • This is vital for tribal or low-tech settlements who want to reduce the number of potential [[Shambler]]s on the map during a [[Deathpall]] or
    3 KB (432 words) - 21:17, 22 April 2024
  • * Reduce duration of berserk pulse from 15 seconds to 11 seconds. ...assembing mechs and their buildings. This should reduce late-game clutter, reduce weird economic imbalances between difficulty levels, make it more relevant
    5 KB (728 words) - 22:35, 5 June 2022
  • ...also reworked how a few pieces of Ideology work to make common ideoligions reduce micromanagement and annoying situations, especially when you're hosting gue ...cher meme. Reduce Rancher meme's plant work speed factor from 0.9 to 0.70. Reduce Rancher meme's impact from 3 to 2. This reduces annoyances and fiddliness w
    7 KB (1,108 words) - 04:13, 7 November 2023
  • ...edroom that meets their needs. Also, remember that [[light|darkness]] will reduce work speed, even with a half-cycler, so you'll want to install [[light]]s a '''Amazing Beds + Assistant''': In total, a masterwork bed + assistant reduce sleep to 5.04 hours - that's 21% of the day. A legendary royal bed + assist
    8 KB (1,217 words) - 06:33, 18 March 2024
  • * Reduce the chance of selecting decrees that have recently happened. * Reduce flesh pawn [[flammability]] 100% -> 75%. This makes them extinguish easier,
    7 KB (1,085 words) - 03:17, 17 October 2023
  • ...ns from [[ideoligion]]{{IdeologyIcon}}. It increases a warden's ability to reduce [[Prisoner#Recruitment|prisoner resistance]] by a small amount. On the nega ...like a [[denture]] is generally not worth the material cost. You can also reduce the effect of low opinion by separating pawns through their [[schedule]]; a
    4 KB (628 words) - 10:02, 22 April 2024
  • ...ius around the caster, and lock all doors. Reducing psychic sensitivity to reduce coma time no longer is an option in 1.3, as the neuroquake coma no longer s
    3 KB (380 words) - 12:21, 5 April 2024
  • Further advantages of walls are, however, that they don't reduce the room size and do not rely on having an [[artistic|artist]].
    10 KB (1,493 words) - 15:17, 14 April 2024
  • ...sand or ice also have lower movement speeds. Flooring a frequent path will reduce the time required to walk between the two areas.
    6 KB (915 words) - 17:12, 10 April 2023
  • ...ion decrees now only use more common stuff like wood, steel, and cloth, to reduce cases of near-impossible decrees.
    3 KB (430 words) - 04:17, 7 November 2023
  • * Increase chance random mech clusters a bit and reduce the min points. * Significantly reduce health of large mech turrets.
    8 KB (1,291 words) - 22:35, 5 June 2022
  • * '''[[#Resistance|Reduce resistance]]''' - Reduces the prisoner's [[#Resistance|resistance]], does n * '''[[#Will|Reduce will]]'''{{IdeologyIcon}} - Reduces the prisoner's [[#Will|will]], does not
    26 KB (3,962 words) - 08:47, 11 February 2024
  • ...]], two doors can be used to create an 'airlock' to improve insulation and reduce [[temperature]] equalization, similar to double thick walls. The two doors
    7 KB (1,046 words) - 15:43, 14 April 2024
  • ...put slaves in other apparel, then skullspikes are a cheap way to slightly reduce reliance on wardens, especially if they already provide the small mood buff
    3 KB (481 words) - 02:36, 9 February 2024
  • ...itive thought when pawns have been preparing a caravan for a long time, to reduce pawns going insane from caravan prep. * Reduce prevalence of breach raids at high points levels.
    8 KB (1,318 words) - 04:17, 7 November 2023
  • ...[move speed|walking]] are performed {{--|20%}} slower. In combat, joywires reduce accuracy and increases the chance to die from consciousness loss. While the
    5 KB (782 words) - 02:54, 7 March 2024
  • ...Arrest the slave, turning them back into a [[prisoner]]. You will need to reduce their will again to enslave them again. ...ersion/1.3.3072|1.3.3072]] - Tune slave rebellion chances a bit lower, and reduce the effects of some factors. Slave weapon noticing distance reduced from 10
    17 KB (2,510 words) - 23:31, 20 March 2024
  • The nuclear stomach is a cheaper way to reduce time sleeping than upgrading to a [[royal bed]], however both can be combin ...al genes, the nuclear stomach's -75% reduction to the base hunger rate can reduce even the worst metabolic efficiency with a hunger rate of 225% to only 56%
    8 KB (1,248 words) - 03:13, 9 March 2024
  • * Reduce faction goodwill rewards at higher reward values.
    7 KB (1,074 words) - 04:13, 7 November 2023
  • ...orms''' - Having multiple holding spots or platforms in the same room will reduce their effectiveness, even if they are unoccupied.
    7 KB (1,028 words) - 01:35, 24 April 2024

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