User:Hordes/Tactics

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Revision as of 22:59, 11 December 2022 by Hordes (talk | contribs)
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Weapons

Generalist

  • Assault rifles are perfect for open engagements, with good damage, above-average range, and high accuracy. Strong for repelling against breachers and sappers, good overall. Skill friendly.
  • Heavy SMGs are very skill friendly, close-medium ranged weapons. Great damage and accuracy up close, remaining decent at longer distances.
  • Charge rifles are high-tech versions of assault rifles. Stronger and with high AP, but with shorter range and less accuracy. Powerful general weapon in its own right, if not as flexible.

Specialist - Firearms

  • Chain shotguns are one of the strongest weapons, but with pitiful range. Perfect for infestations and drop pod raids.
  • Sniper rifles have the highest range in the game, but low DPS discourages general use. Useful for picking off sieges, lone centipedes, etc. Very reliant on shooting skill.
  • Miniguns fire a massive 25-shot burst. Widly inaccurate, and with a huge cooldown cycle, miniguns are dedicated to crowd-control for stationary setups. (Missed shots can hit other enemies)
  • LMGs are lighter miniguns, with 6-shot burst. Can stagger humans, but lower DPS than general options. Decent crowd-control and support weapon.