Difference between revisions of "Template:Persona traits"

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==Persona traits==
+
== Persona traits ==
 
Persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:
 
Persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT| sortable c_07 }}
 
{| {{STDT| sortable c_07 }}
 
|-
 
|-
! Trait name !! Description !! Effects !! Value !! Exclusivity !! Commonality
+
! Trait name !! Description !! Effects !! scope="col" style="width: 60px;" |Value !! Exclusivity !! Commonality
 
|-
 
|-
 
! [[Persona weapon#Psychic hypersensitizer|Psychic hypersensitizer]]
 
! [[Persona weapon#Psychic hypersensitizer|Psychic hypersensitizer]]
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|
 
|
 
* +40% [[Psychic Sensitivity]]
 
* +40% [[Psychic Sensitivity]]
| {{icon|silver|0}}
+
| {{icon Small|silver||0}}
 
| Other Psychic Sensitivity Modifiers  
 
| Other Psychic Sensitivity Modifiers  
 
| 0.75
 
| 0.75
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|  
 
|  
 
* +20% [[Psychic Sensitivity]]
 
* +20% [[Psychic Sensitivity]]
| {{icon|silver|0}}
+
| {{icon Small|silver||0}}
 
| Other Psychic Sensitivity Modifiers  
 
| Other Psychic Sensitivity Modifiers  
 
| 0.75
 
| 0.75
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|  
 
|  
 
* -15% [[Psychic Sensitivity]]
 
* -15% [[Psychic Sensitivity]]
| {{icon|silver|0}}
+
| {{icon Small|silver||0}}
 
| Other Psychic Sensitivity Modifiers  
 
| Other Psychic Sensitivity Modifiers  
 
| 0.75
 
| 0.75
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|  
 
|  
 
* -30% [[Psychic Sensitivity]]
 
* -30% [[Psychic Sensitivity]]
| {{icon|silver|0}}
+
| {{icon Small|silver||0}}
 
| Other Psychic Sensitivity Modifiers  
 
| Other Psychic Sensitivity Modifiers  
 
| 0.75
 
| 0.75
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| '''<NAME>'s kind thoughts:''' ''<NAME>, my bonded weapon, is whispering kind thoughts to me.''
 
| '''<NAME>'s kind thoughts:''' ''<NAME>, my bonded weapon, is whispering kind thoughts to me.''
 
* +6 [[mood]]
 
* +6 [[mood]]
| {{icon|silver|+500}}
+
| {{icon Small|silver||+500}}
 
| Other Bonded Thought Traits <br> Freewielder  
 
| Other Bonded Thought Traits <br> Freewielder  
 
| 1
 
| 1
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| '''<NAME>'s calm thoughts:''' ''<NAME>, my bonded weapon, is whispering calming thoughts to me.''
 
| '''<NAME>'s calm thoughts:''' ''<NAME>, my bonded weapon, is whispering calming thoughts to me.''
 
* +3 [[mood]]
 
* +3 [[mood]]
| {{icon|silver|+300}}
+
| {{icon Small|silver||+300}}
 
| Other Bonded Thought Traits  <br> Freewielder  
 
| Other Bonded Thought Traits  <br> Freewielder  
 
| 1
 
| 1
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| '''<NAME>'s muttering:''' ''<NAME>, my bonded weapon, is muttering in my head. It's hard to ignore sometimes.''
 
| '''<NAME>'s muttering:''' ''<NAME>, my bonded weapon, is muttering in my head. It's hard to ignore sometimes.''
 
* -3 [[mood]]
 
* -3 [[mood]]
| {{icon|silver|-500}}
+
| {{icon Small|silver||-500}}
 
| Other Bonded Thought Traits  <br> Freewielder  
 
| Other Bonded Thought Traits  <br> Freewielder  
 
| 1
 
| 1
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| '''<NAME>'s wailing:''' ''<NAME>, my bonded weapon, is wailing madly in my head. I wish I could ignore it.''
 
| '''<NAME>'s wailing:''' ''<NAME>, my bonded weapon, is wailing madly in my head. I wish I could ignore it.''
 
* -6 [[mood]]
 
* -6 [[mood]]
| {{icon|silver|-1000}}
+
| {{icon Small|silver}}&nbsp;-1000
 
| Other Bonded Thought Traits <br> Freewielder  
 
| Other Bonded Thought Traits <br> Freewielder  
 
| 1
 
| 1
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|  
 
|  
 
* Instantly gain +20% psyfocus on killing an enemy
 
* Instantly gain +20% psyfocus on killing an enemy
| {{icon|silver|+500}}
+
| {{icon Small|silver||+500}}
 
| Kill Thought Traits
 
| Kill Thought Traits
 
| 1
 
| 1
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| '''<NAME>'s kill happiness:''' ''<NAME>, was overjoyed with its kill, and feel some of that too.''
 
| '''<NAME>'s kill happiness:''' ''<NAME>, was overjoyed with its kill, and feel some of that too.''
 
* +6 [[mood]], 5 stack limit, 0.25 stack multiplier, lasts 3 days.  
 
* +6 [[mood]], 5 stack limit, 0.25 stack multiplier, lasts 3 days.  
| {{icon|silver|+500}}
+
| {{icon Small|silver||+500}}
 
| Other Kill Thought Traits
 
| Other Kill Thought Traits
 
| 1
 
| 1
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| '''<NAME>'s kill sorrow:''' ''<NAME>'s sorrow over its kill is affecting my mind as well.''
 
| '''<NAME>'s kill sorrow:''' ''<NAME>'s sorrow over its kill is affecting my mind as well.''
 
* -3 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days.  
 
* -3 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days.  
| {{icon|silver|-500}}
+
| {{icon Small|silver||-500}}
 
| Other Kill Thought Traits
 
| Other Kill Thought Traits
 
| 1
 
| 1
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| '''<NAME>'s kill thirst:''' ''My bonded weapon <NAME> is angry it has gone so long without killing. I can feel its rage.''
 
| '''<NAME>'s kill thirst:''' ''My bonded weapon <NAME> is angry it has gone so long without killing. I can feel its rage.''
 
* -4 [[mood]]
 
* -4 [[mood]]
| {{icon|silver|-700}}
+
| {{icon Small|silver||-700}}
 
| Kill Thought Traits Traits <br> Freewielder  
 
| Kill Thought Traits Traits <br> Freewielder  
 
| 1
 
| 1
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|  
 
|  
 
* +10% psyfocus per time meditating
 
* +10% psyfocus per time meditating
| {{icon|silver|+500}}
+
| {{icon Small|silver||+500}}
 
| None
 
| None
 
| 1
 
| 1
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| '''Psychic Painlessness:''' ''Pain is disabled by the psychic influence of a wielded weapon.''
 
| '''Psychic Painlessness:''' ''Pain is disabled by the psychic influence of a wielded weapon.''
 
* 0x [[Pain]] multiplier  
 
* 0x [[Pain]] multiplier  
| {{icon|silver|+400}}
+
| {{icon Small|silver||+400}}
 
| None
 
| None
 
| 1
 
| 1
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| '''Psychic Speed:''' ''Movement is sped up by the psychic influence of a wielded weapon.''
 
| '''Psychic Speed:''' ''Movement is sped up by the psychic influence of a wielded weapon.''
 
* +15% [[Moving]]
 
* +15% [[Moving]]
| {{icon|silver|+600}}
+
| {{icon Small|silver||+600}}
 
| None
 
| None
 
| 1
 
| 1
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| '''Psychic Hunger:''' ''Hunger is increased by the psychic influence of a bonded weapon.''
 
| '''Psychic Hunger:''' ''Hunger is increased by the psychic influence of a bonded weapon.''
 
* +50% [[Hunger Rate Factor]]
 
* +50% [[Hunger Rate Factor]]
| {{icon|silver|-600}}
+
| {{icon Small|silver||-600}}
 
| None
 
| None
 
| 1
 
| 1
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| '''Assisted neural cooling:''' ''Neural heat dissipation is improved by the psychic influence of a bonded weapon.''
 
| '''Assisted neural cooling:''' ''Neural heat dissipation is improved by the psychic influence of a bonded weapon.''
 
* +0.15/s [[Neural Heat Recovery Rate]]
 
* +0.15/s [[Neural Heat Recovery Rate]]
| {{icon|silver|+500}}
+
| {{icon Small|silver||+500}}
 
| None
 
| None
 
| 1
 
| 1
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|  
 
|  
 
* Does not bond
 
* Does not bond
| {{icon|silver|0}}
+
| {{icon Small|silver||0}}
 
|
 
|
 
| 1
 
| 1
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| '''Names's jealousy:''' ''My bonded weapon <NAME> is jealous I am using another weapon. I can feel the rage it is screaming into my head.''
 
| '''Names's jealousy:''' ''My bonded weapon <NAME> is jealous I am using another weapon. I can feel the rage it is screaming into my head.''
 
* -15 [[mood]]
 
* -15 [[mood]]
| {{icon|silver|-600}}
+
| {{icon Small|silver||-600}}
 
| Freewielder  
 
| Freewielder  
 
| 1
 
| 1

Revision as of 04:04, 7 June 2022

Persona traits

Persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:

  • Trait name Description Effects Value Exclusivity Commonality
    Psychic hypersensitizer This weapon amplifies the wielder's psychic sensitivity by 40%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Psychic sensitizer This weapon amplifies the wielder's psychic sensitivity by 20%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Psychic quiet This weapon suppresses the wielder's psychic sensitivity by 15%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Psychic fog This weapon suppresses the wielder's psychic sensitivity by 30%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Kind thoughts This weapon's persona is kind and supportive. It whispers kind thoughts to whoever it is bonded with, increasing their mood. <NAME>'s kind thoughts: <NAME>, my bonded weapon, is whispering kind thoughts to me. Silver +500 Other Bonded Thought Traits
    Freewielder
    1
    Calm thoughts This weapon's persona is relaxed and steady. It whispers calming thoughts to whoever it is bonded with, increasing their mood. <NAME>'s calm thoughts: <NAME>, my bonded weapon, is whispering calming thoughts to me. Silver +300 Other Bonded Thought Traits
    Freewielder
    1
    Mad muttering This weapon's persona is neurotic and unstable. It mutters mad thoughts to whoever it is bonded with, reducing their mood. <NAME>'s muttering: <NAME>, my bonded weapon, is muttering in my head. It's hard to ignore sometimes. Silver -500 Other Bonded Thought Traits
    Freewielder
    1
    Mad wailing This weapon's persona is highly disturbed and won't shut up about it. It wails mad notions to whoever it is bonded with, suppressing their mood. <NAME>'s wailing: <NAME>, my bonded weapon, is wailing madly in my head. I wish I could ignore it. Silver -1000 Other Bonded Thought Traits
    Freewielder
    1
    Kill-focused This weapon's persona focuses on deaths. If the weapon kills someone, the wielder will instantly gain 20% psyfocus.
    • Instantly gain +20% psyfocus on killing an enemy
    Silver +500 Kill Thought Traits 1
    Kill-happy This weapon's persona loves to kill. If this weapon kills someone, its joy will transmit psychically to the wielder, making them happier for a few days. <NAME>'s kill happiness: <NAME>, was overjoyed with its kill, and feel some of that too.
    • +6 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days.
    Silver +500 Other Kill Thought Traits 1
    Kill-sorrow This weapon's persona hates killing. If this weapon kills someone, its sorrow will transmit psychically to the wielder, reducing their mood for a few days. <NAME>'s kill sorrow: <NAME>'s sorrow over its kill is affecting my mind as well.
    • -3 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days.
    Silver -500 Other Kill Thought Traits 1
    Kill thirst This weapon's persona find purpose in bloodshed. If it does not kill for 20 days, it will become angry and psychically complain to whoever is bonded to it. <NAME>'s kill thirst: My bonded weapon <NAME> is angry it has gone so long without killing. I can feel its rage. Silver -700 Kill Thought Traits Traits
    Freewielder
    1
    Psy-meditative This weapon's persona is naturally meditative and helps its wielder focus in psychic meditation. The wielder gains an extra 10% psyfocus per day of meditation, as long as the weapon is held.
    • +10% psyfocus per time meditating
    Silver +500 None 1
    Painless This weapon's persona has some method of psychically disabling pain. The one holding the weapon will feel no pain of any kind. Psychic Painlessness: Pain is disabled by the psychic influence of a wielded weapon. Silver +400 None 1
    Fast mover This weapon's persona has a sense of motion. It confers this onto the wielder, making them move 15% faster as long as the weapon is held. Psychic Speed: Movement is sped up by the psychic influence of a wielded weapon. Silver +600 None 1
    Hunger pangs This weapon's persona loves food, and transmits that onto whoever bonds with it. The bonded person's hunger rate will be 50% higher. Psychic Hunger: Hunger is increased by the psychic influence of a bonded weapon. Silver -600 None 1
    Neural cooling This weapon's persona has the ability to help dissipate the wielder's neural heat. The wielder's neural heat dissipation is improved by 0.15 per second. Assisted neural cooling: Neural heat dissipation is improved by the psychic influence of a bonded weapon. Silver +500 None 1
    Freewielder This weapon's persona does not form bonds in the normal way. Anyone can pick it up and use it.
    • Does not bond
    Silver 0 1
    Jealous This weapon's persona becomes angry when the bonded individual uses another weapon, thus reducing their mood. Names's jealousy: My bonded weapon <NAME> is jealous I am using another weapon. I can feel the rage it is screaming into my head. Silver -600 Freewielder 1
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