Difference between revisions of "Tame Animal Chance"

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==Factors==
 
==Factors==
 
* [[Skill::Animals]]: [[Skill Base Factor::0.04|4%]] plus [[Skill Bonus Factor::0.03|3%]] per skill level.
 
* [[Skill::Animals]]: [[Skill Base Factor::0.04|4%]] plus [[Skill Bonus Factor::0.03|3%]] per skill level.
* [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance, 20% allowed defect. Max 100%
+
* [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance, 20% allowed defect. [[Manipulation Limit::1|100%]] limit
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 20% allowed defect. Max 100%
+
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 20% allowed defect. [[Talking Limit::1|100%]] limit
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max 100%
+
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. [[Hearing Limit::1|100%]] limit
 
* Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.
 
* Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.

Revision as of 04:39, 2 October 2020

Tame Animal Chance is a stat: The base chance this person will successfully tame an animal on any given attempt.\n\nThe actual chance is also affected by the animal's wildness.\nFailed tame attempt can induce animal attacks, especially for more vicious animals.

Factors

  • Animals: 4% plus 3% per skill level.
  • Manipulation: 50% importance, 20% allowed defect. 100% limit
  • Talking: 90% importance, 20% allowed defect. 100% limit
  • Hearing: 30% importance, 5% allowed defect. 100% limit
  • Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.