Subcore softscanner

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Subcore softscanner

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Base Stats

Type
Building
Beauty
0
HP
250
Flammability
50%

Building

Size
2 × 3
Cover Effectiveness
30%
Terrain Affordance
Light
Power
150 W

Creation

Required Research
Standard mechtech
Skill Required
Construction 5
Resources to make
Steel 200 + Plasteel 50 + Component 4
Deconstruct yield
Steel 100 + Plasteel 25 + Component 2
Destroy yield
Steel 50 + Plasteel 12 - 13 + Component 1

Acquisition

The Subcore softscanner can be constructed once Standard Mechtech is researched.

Summary

The subcore softscanner takes 150 W of power. Its only purpose is to form a standard subcore, an ingredient used for the gestation of the following mechanoids:

  • Product Ingredients Type [ExpandCollapse]
    Lancer Lancer Steel 75 + Plasteel 75 + Component 4 + Standard subcore 1 Mechanoid
    Pikeman Pikeman Steel 100 + Plasteel 40 + Component 4 + Standard subcore 1 Mechanoid
    Scyther Scyther Steel 75 + Plasteel 75 + Component 4 + Standard subcore 1 Mechanoid
    Scorcher Scorcher Content added by the Biotech DLC Steel 80 + Plasteel 32 + Component 3 + Standard subcore 1 Mechanoid
    Tunneler Tunneler Content added by the Biotech DLC Steel 150 + Plasteel 75 + Component 4 + Standard subcore 1 Mechanoid
  • A standard subcore requires 50 Steel and 4 Components to create. Then, a human must sit in the scanner for 7,500 ticks (2.08 mins). The person then receives Scanning Sickness for 4 days, or 24,000 ticks (6.67 mins). This reduces Consciousness and Manipulation by x75% and causes a −8 mood penalty.

    Analysis

    Prisoners don't do work, so using them for the subcore scanner carries few penalties. Barring that, almost any colonist is suitable, as scanning sickness is not a terribly strong debuff.

    Version history