Difference between revisions of "Steel slag chunk"

From RimWorld Wiki
Jump to navigation Jump to search
Line 28: Line 28:
 
While smelters are available early, or even immediately if playing the Crashlanded scenario, you have many other sources of steel.
 
While smelters are available early, or even immediately if playing the Crashlanded scenario, you have many other sources of steel.
  
Smelting a steel slag chunk would take {{ticks|400/15 round 1}} per 1 steel. Below 16 Mining skill, this is actually better than mining steel or [[deep drill]]ing. However, this does not consider hauling time. Since drop pods usually land far away, it takes a long time to haul them back. Plus, it takes {{Required Resources|Electric smelter}} to make an electric smelter, which is quite costly (11 chunks to break-even). Since these chunks won't be going anywhere, you can wait an extended period of time before you actually build the smelter.
+
Smelting a steel slag chunk would take {{ticks|400/15 round 1}} per 1 steel. Below 16 Mining skill, this is actually better than mining steel. It is also better than [[deep drill]]ing. However, this does not consider hauling time. Since drop pods usually land far away, it takes a long time to haul them back. Plus, it takes {{Required Resources|Electric smelter}} to make an electric smelter, which is quite costly (11 chunks to break-even). Since these chunks won't be going anywhere, you can wait an extended period of time before you actually build the smelter.
  
 
The benefit is that steel slag chunks are renewable, as raiders are renewable. Even when steel ore is available, smelting allows non-miners to generate a supplemental source of steel. Later in the game, [[deep drill]]s can provide vast amounts of steel, but smelting is virtually always faster than drilling unless [[drill arm]]s{{RoyaltyIcon}} are used.
 
The benefit is that steel slag chunks are renewable, as raiders are renewable. Even when steel ore is available, smelting allows non-miners to generate a supplemental source of steel. Later in the game, [[deep drill]]s can provide vast amounts of steel, but smelting is virtually always faster than drilling unless [[drill arm]]s{{RoyaltyIcon}} are used.

Revision as of 17:00, 9 March 2023

Steel slag chunk

Steel slag chunk

A chunk of steel slag. While it's useless in its current form, it can be smelted to recover steel.

Base Stats

Type
Chunk
Beauty
-8
HP
300

Building

Size
1 × 1
Cover Effectiveness
50%

Creation

Deconstruct yield
Steel 15

Steel slag chunks are a type of chunk created by the destruction of several different structures and objects. They provide cover and can be smelted at an Electric smelter for Steel 15 steel.

Acquisition

Steel slag chunks are created from destroying certain buildings and raider's drop pods and cargo pod events, but never the pods of orbital trader's or quest reward delivery.

Summary

Their primary use is to be smelted at an Electric smelter for Steel 15 steel. This requires 400 ticks (6.67 secs) of work.

They also act as 50% cover.

Analysis

While smelters are available early, or even immediately if playing the Crashlanded scenario, you have many other sources of steel.

Smelting a steel slag chunk would take 26.7 ticks (0.45 secs) per 1 steel. Below 16 Mining skill, this is actually better than mining steel. It is also better than deep drilling. However, this does not consider hauling time. Since drop pods usually land far away, it takes a long time to haul them back. Plus, it takes Steel 170 Steel, Component 2 Components to make an electric smelter, which is quite costly (11 chunks to break-even). Since these chunks won't be going anywhere, you can wait an extended period of time before you actually build the smelter.

The benefit is that steel slag chunks are renewable, as raiders are renewable. Even when steel ore is available, smelting allows non-miners to generate a supplemental source of steel. Later in the game, deep drills can provide vast amounts of steel, but smelting is virtually always faster than drilling unless drill armsContent added by the Royalty DLC are used.

Cover

As a chunk, it provides 50% cover, so should be cleared to a stockpile away from areas where enemies could use them. Conversely, they should be exploited when fighting field battles to provide cover to your own pawns. With its modestly high HP and non-flammability, it makes for more durable and rapidly deployable early cover than wooden barricades at the cost of providing 5% less cover.

Gallery

Version history

  • 1.3.3200 - Changed slag steel chunk mass from 5 to 8 so it doesn't weight less than the steel you get by smelting it.