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  • ...manipulators.<br/>This is separate from the ability to carry cargo on long cross-world trips.
    998 bytes (132 words) - 16:52, 22 November 2023
  • ...*0.3 round 0}}) || -15 || {{Check}} || {{Check}} || {{Cross}} || 70 || 10 - 15 || | {{#var:beautyI}} ({{#var:beautyO}}) || {{#var:cleanliness}} || {{Cross}} || {{Check}} || {{Check}} || 35 || 45 - 50 ||
    15 KB (2,075 words) - 18:11, 8 May 2024
  • ...orialCodeTable-description" | '''Resolve cross references''' (goes through cross-reference registrations and replace them with direct references to their ac The data in this guide was compiled using and cross-referenced with the [https://discord.com/channels/214523379766525963/215496
    11 KB (1,095 words) - 22:17, 10 February 2024
  • ...er Animals will break them down to reach their target, All other pawns can cross over the fence at will, but will be slowed down.
    4 KB (678 words) - 16:19, 6 April 2024
  • ...ee categories of armor that each apparel can have: Sharp, Blunt, and Heat. Cross-reference these with the [[Damage Types|damage types]] table to see what's
    2 KB (324 words) - 16:13, 10 September 2022
  • | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}
    57 KB (7,869 words) - 20:16, 15 September 2022
  • * '''Wallraise''' creates a wall of rocks in a cross shape.
    2 KB (304 words) - 08:23, 7 April 2024
  • | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}
    72 KB (9,892 words) - 00:44, 17 January 2023
  • * Fixed a bug where turrets have a red cross overlay after loading a 1.0 savegame.
    2 KB (393 words) - 04:16, 7 November 2023
  • | [[Gut worms]] || {{cross}} || Doubles hunger rate. | [[Muscle parasites]] || {{cross}} || Heavily impairs work.
    12 KB (1,623 words) - 03:01, 5 May 2024
  • | {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}} | {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}}
    57 KB (7,645 words) - 05:08, 19 November 2023
  • * Mods can now load content cross-references and images. Content handling is much cleaner overall. In progres ...ned up and pumped up map save/load to be able to handle all sorts of funky cross-references. This was originally so I could save a colonist’s job with a t
    9 KB (1,374 words) - 15:53, 3 December 2022
  • | {{check}} || {{cross}} || {{cross}} || {{cross}} || {{check}} || {{cross}} | {{check}} || {{cross}} || {{cross}} || {{cross}} || {{check}} || {{cross}}
    76 KB (10,252 words) - 18:35, 15 September 2022
  • ...ss}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Check}} || {{Check}} || {{Cross}} ...ss}} || {{Check}} || {{Cross}} || {{Check}} || {{Check}} || {{Check}} || {{Cross}}
    33 KB (4,877 words) - 15:54, 7 May 2024
  • ...{{Check Tag|Which?|Which quests?}}{{Check Tag|Who?|Empire only? What about cross planet combat encounters?}} and are called by the [[Titles#Call transport s
    3 KB (492 words) - 13:15, 16 November 2023
  • ...ation]]s, manhunter packs, crashed mechanoid ships and more.|| Toggle || {{Cross}} || {{Check}} || {{Check}} || {{Check}} || {{Check}} || {{Check}} ...his is disabled, quests will be modified to be non-violent. || Toggle || {{Cross}} || {{Check}} || {{Check}} || {{Check}} || {{Check}} || {{Check}}
    28 KB (3,885 words) - 11:51, 31 December 2023
  • ...se biomes. You can add the biomes by defName and the game will resolve the cross reference.
    6 KB (833 words) - 23:46, 12 March 2023
  • Tattoo cross south.png|Cross {{IdeologyIcon}}
    10 KB (1,467 words) - 00:10, 12 May 2024
  • This strategy works even if the bridge does not cross the entire span of the water, as even the small improvement in path cost is
    4 KB (689 words) - 21:06, 14 April 2024
  • No type of haulers will haul outside of their allowed [[area]], but they may cross forbidden areas while if two allowed areas are not attached.
    5 KB (858 words) - 22:17, 26 February 2024

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