Difference between revisions of "Shooting Accuracy"

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It is capped at 99.9% per tile.
 
It is capped at 99.9% per tile.
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 +
==Analysis==
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The table below shows post-processed shooting accuracy per tile of distance for each skill level and trait combination, assuming the pawn is healthy:
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 +
{| {{STDT| c_12 text-center}}
 +
!Skill Level
 +
!Standard
 +
!Careful Shooter
 +
!Trigger-Happy
 +
!Skill Level
 +
!Standard
 +
!Careful Shooter
 +
!Trigger-Happy
 +
|-
 +
!0
 +
|89%
 +
|94.5%
 +
|84%
 +
! -
 +
| -
 +
| -
 +
| -
 +
|-
 +
!1
 +
|91%
 +
|95%
 +
|85%
 +
!11
 +
|97.25%
 +
|98.333%
 +
|95%
 +
|-
 +
!2
 +
|93%
 +
|95.5%
 +
|86%
 +
!12
 +
|97.5%
 +
|98.5%
 +
|95.5%
 +
|-
 +
!3
 +
|93.5%
 +
|96%
 +
|87%
 +
!13
 +
|97.75%
 +
|98.666%
 +
|96%
 +
|-
 +
!4
 +
|94%
 +
|96.5%
 +
|88%
 +
!14
 +
|98%
 +
|98.833%
 +
|96.5%
 +
|-
 +
!5
 +
|94.5%
 +
|97%
 +
|89%
 +
!15
 +
|98.167%
 +
|99%
 +
|97%
 +
|-
 +
!6
 +
|95%
 +
|97.25%
 +
|91%
 +
!16
 +
|98.333%
 +
|99.125%
 +
|97.25%
 +
|-
 +
!7
 +
|95.5%
 +
|97.5%
 +
|93%
 +
!17
 +
|98.5%
 +
|99.25%
 +
|97.5%
 +
|-
 +
!8
 +
|96%
 +
|97.75%
 +
|93.5%
 +
!18
 +
|98.666%
 +
|99.313%
 +
|97.75%
 +
|-
 +
!9
 +
|96.5%
 +
|98%
 +
|94%
 +
!19
 +
|98.833%
 +
|99.375%
 +
|98%
 +
|-
 +
!10
 +
|97%
 +
|98.167%
 +
|94.5%
 +
!20
 +
|99%
 +
|99.438%
 +
|98.167%
 +
|}
 +
 +
Note that shooting accuracy for the pawn is calculated '''per tile''', meaning that while a trivial increase (like 1% or so) in shooting accuracy may not matter up close, it can make a huge difference in long distances.
 +
 +
For example:
 +
*A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away.
 +
*With 98% accuracy, the base accuracy against the same target becomes only 52.4%.
 +
  
 
==Version History==
 
==Version History==
 
* [[Version/0.0.245|0.0.245]] - Shooting accuracy split into into misses due to equipment and misses due to skill.
 
* [[Version/0.0.245|0.0.245]] - Shooting accuracy split into into misses due to equipment and misses due to skill.

Revision as of 09:24, 31 January 2021

Shooting Accuracy is a stat: Base chance to not miss per square of shot distance. Its minimum allowed value is 0%. Its default value is 0%.

Factors

The Gunlink Content added by the Royalty DLC also provides a buff.

It is capped at 99.9% per tile.

Analysis

The table below shows post-processed shooting accuracy per tile of distance for each skill level and trait combination, assuming the pawn is healthy:

Skill Level Standard Careful Shooter Trigger-Happy Skill Level Standard Careful Shooter Trigger-Happy
0 89% 94.5% 84% - - - -
1 91% 95% 85% 11 97.25% 98.333% 95%
2 93% 95.5% 86% 12 97.5% 98.5% 95.5%
3 93.5% 96% 87% 13 97.75% 98.666% 96%
4 94% 96.5% 88% 14 98% 98.833% 96.5%
5 94.5% 97% 89% 15 98.167% 99% 97%
6 95% 97.25% 91% 16 98.333% 99.125% 97.25%
7 95.5% 97.5% 93% 17 98.5% 99.25% 97.5%
8 96% 97.75% 93.5% 18 98.666% 99.313% 97.75%
9 96.5% 98% 94% 19 98.833% 99.375% 98%
10 97% 98.167% 94.5% 20 99% 99.438% 98.167%

Note that shooting accuracy for the pawn is calculated per tile, meaning that while a trivial increase (like 1% or so) in shooting accuracy may not matter up close, it can make a huge difference in long distances.

For example:

  • A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away.
  • With 98% accuracy, the base accuracy against the same target becomes only 52.4%.


Version History

  • 0.0.245 - Shooting accuracy split into into misses due to equipment and misses due to skill.