Difference between revisions of "Shooting Accuracy"
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{{Stat | {{Stat | ||
− | | default base | + | | default base value = 0 |
− | + | | min value = 0 | |
− | | min value = 0 | + | | to string style = PercentOne |
− | | to string style = | ||
| description = Base chance to not miss per square of shot distance. | | description = Base chance to not miss per square of shot distance. | ||
}} | }} | ||
− | + | ==Factors== | |
* [[Skills#Shooting|Shooting]] skill | * [[Skills#Shooting|Shooting]] skill | ||
− | * [[ | + | * [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::2|200%]] efficiency here. |
− | + | * [[Manipulation]]: [[Manipulation Importance::8|8x]] importance—capped at [[Manipulation Limit::1|100%]] efficiency here | |
− | * [[Manipulation]]: [[Manipulation Importance:: | ||
* [[Traits]] | * [[Traits]] | ||
− | ** [[Traits#TriggerHappy|Trigger Happy]]: - | + | ** [[Traits#TriggerHappy|Trigger Happy]]: -5.0 |
− | ** [[Traits#CarefulShooter|Careful Shooter]]: + | + | ** [[Traits#CarefulShooter|Careful Shooter]]: +5.0 |
+ | *Post-processing curve | ||
+ | |||
+ | The [[Gunlink]] {{RoyaltyIcon}} also provides a buff. | ||
+ | |||
+ | It is capped at 99.9% per tile. | ||
+ | |||
+ | ==Version History== | ||
+ | * [[Version/0.0.245|0.0.245]] - Shooting accuracy split into into misses due to equipment and misses due to skill. |
Revision as of 13:02, 8 January 2021
Shooting Accuracy is a stat: Base chance to not miss per square of shot distance. Its minimum allowed value is 0%. Its default value is 0%.
Factors
- Shooting skill
- Sight: 12x importance—capped at 200% efficiency here.
- Manipulation: 8x importance—capped at 100% efficiency here
- Traits
- Trigger Happy: -5.0
- Careful Shooter: +5.0
- Post-processing curve
The Gunlink also provides a buff.
It is capped at 99.9% per tile.
Version History
- 0.0.245 - Shooting accuracy split into into misses due to equipment and misses due to skill.