Difference between revisions of "Rot stink"

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(Moved a part to lung rot page, formatting)
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{{stub|reason=Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion}}
 
{{stub|reason=Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion}}
  
'''Rot gas''' is a [[gas]] created by rotting [[food]] and [[corpse]]s. It can cause [[Disease#Fatal_diseases|Lung rot]].  
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'''Rot stink''' is a [[gas]] created by rotting [[food]] and [[corpse]]s. It can cause [[Disease#Fatal_diseases|Lung rot]].  
  
 
== Causes ==
 
== Causes ==
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== Mechanics ==
 
== Mechanics ==
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Like other gasses, it's density is showed as a percentage. In small or indoor spaces the amount of rot stink builds up quickly, which causes the severity to raise quickly as well. A higher severity increases the chance of contracting [[lung rot]]. When leaving the gas, the severity slowly drops.
  
 
Minor: visible when reaching 15%, up to 35%
 
Minor: visible when reaching 15%, up to 35%
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Serious: 50%
 
Serious: 50%
  
Values go down very slowly when out of rot stink.
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Rot stink also induces negative thoughts:  
 
 
Thoughts (only if currently in rot stink or right after):
 
 
 
Rot stink. - 10 mood debuff ("A rotten stink invades my nostrils and sticks to my skin. It makes me sick.")
 
Awful rot stink. -16 mood debuff ("The stench of rot is so thick I almost feel like I'm swimming in it. I can hardly breathe in this filth!")
 
Rot stink lingering. -6 mood debuff ("That rot stink was horrible - and it feels like it's still stuck to me.")
 
 
 
The chance to develop lung rot increases as the severity of rot stink increases. Lung rotlasts 6-8 (?) days. If it reaches 100% it will kill the pawn. Lung rot (almost?) always effects both lungs.
 
 
 
Lung rot effects (usually double as shown, as lung rot appears in both lungs):
 
 
 
Minor: pain 5%, breathing -5%, 0-60% severity
 
Major: pain 5%. breathing -10% 60-85% severity
 
Extreme: pain 10%, breathing -15%, consciousness -10%. 85-100%
 
  
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*Rot stink. - 10 mood debuff ("A rotten stink invades my nostrils and sticks to my skin. It makes me sick.")
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*Awful rot stink. -16 mood debuff ("The stench of rot is so thick I almost feel like I'm swimming in it. I can hardly breathe in this filth!")
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*Rot stink lingering. -6 mood debuff ("That rot stink was horrible - and it feels like it's still stuck to me.")
  
 
<Effects and gas mechanics here>
 
<Effects and gas mechanics here>

Revision as of 23:02, 26 October 2022

Rot stink is a gas created by rotting food and corpses. It can cause Lung rot.

Causes

<what causes it and how much e.g. does 1 rice create as much as 1 thrumbo corpse>

Mechanics

Like other gasses, it's density is showed as a percentage. In small or indoor spaces the amount of rot stink builds up quickly, which causes the severity to raise quickly as well. A higher severity increases the chance of contracting lung rot. When leaving the gas, the severity slowly drops.

Minor: visible when reaching 15%, up to 35% Major: 35-50% Serious: 50%

Rot stink also induces negative thoughts:

  • Rot stink. - 10 mood debuff ("A rotten stink invades my nostrils and sticks to my skin. It makes me sick.")
  • Awful rot stink. -16 mood debuff ("The stench of rot is so thick I almost feel like I'm swimming in it. I can hardly breathe in this filth!")
  • Rot stink lingering. -6 mood debuff ("That rot stink was horrible - and it feels like it's still stuck to me.")

<Effects and gas mechanics here>

Analysis

<Uses, risks, management, strategies etc>