Difference between revisions of "Pollution stimulus"

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(Not finished but temp save)
 
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! Stage !! Begins at !! Symptoms
 
! Stage !! Begins at !! Symptoms
 
|-
 
|-
| '''Pollution stimulus (minor)''' || ≥0%  ||  
+
! '''Pollution stimulus (minor)'''  
 +
| ≥0%  ||  
 
* {{Good|×110%}} [[Move Speed]]
 
* {{Good|×110%}} [[Move Speed]]
 
* {{+|5%}} [[Consciousness]]
 
* {{+|5%}} [[Consciousness]]
 
|-
 
|-
| '''Pollution stimulus  (moderate)''' || ≥20%  ||  
+
! '''Pollution stimulus  (moderate)'''  
 +
| ≥20%  ||  
 
* {{Good|×115%}} [[Move Speed]]
 
* {{Good|×115%}} [[Move Speed]]
 
* {{+|5%}} [[Consciousness]]
 
* {{+|5%}} [[Consciousness]]
 
|-
 
|-
| '''Pollution stimulus  (maximum)''' || ≥50%  ||  
+
! '''Pollution stimulus  (maximum)'''  
 +
| ≥50%  ||  
 
* {{Good|×120%}} [[Move Speed]]
 
* {{Good|×120%}} [[Move Speed]]
 
* {{+|5%}} [[Consciousness]]
 
* {{+|5%}} [[Consciousness]]
Line 26: Line 29:
 
{{Rewrite|section=1|reason=Numbers are based on .xmls and need to be verified in game}}  
 
{{Rewrite|section=1|reason=Numbers are based on .xmls and need to be verified in game}}  
 
Every {{ticks|60}}, an insectoid or pawn with the gene will increase in stimulus severity by {{+|3.33%}} if on polluted terrain, or {{--|0.03%}} if on unpolluted terrain.
 
Every {{ticks|60}}, an insectoid or pawn with the gene will increase in stimulus severity by {{+|3.33%}} if on polluted terrain, or {{--|0.03%}} if on unpolluted terrain.
 +
 +
{| class="wikitable"
 +
|-
 +
!
 +
! Threshold range
 +
! Real time since 0% severity<ref>Real time spent before entering the state, assuming severity is increasing and the starting severity is 0%</ref>
 +
! Game time since 0% severity<ref>Game time spent before entering the state, assuming severity is increasing and the starting severity is 0%</ref>
 +
! Real time in state<ref>Real time spent in the state before crossing the lower threshold, assuming severity is decreasing from higher threshold</ref>
 +
! Game time in state<ref>Game time spent in the state before crossing the lower threshold, assuming severity is decreasing from higher threshold</ref>
 +
! Real time since 100% severity<ref>Real time spent before entering the state, assuming severity is decreasing and the starting severity is 100%</ref>
 +
! Game time since 100% severity<ref>Game time spent before entering the state, assuming severity is decreasing and the starting severity is 100%</ref>
 +
|-
 +
! ''None''
 +
| 0%  || -  || - || - || - || {{ticks|60*(100/0.03) round 2}} || {{#expr:60*(100/0.03)/60000 round 2}} in-game days
 +
|-
 +
! '''Pollution stimulus (minor)'''
 +
| 1% - 19% 
 +
| {{ticks|60*(1/3.33) round 2}} || {{#expr:60*(1/3.33)/60000 round 2}} in-game days 
 +
| {{ticks|60*(18/0.03) round 2}} || {{#expr:60*(18/0.03)/60000 round 2}} in-game days 
 +
| {{ticks|60*(81/0.03) round 2}} || {{#expr:60*(81/0.03)/60000 round 2}} in-game days
 +
 +
|-
 +
! '''Pollution stimulus (moderate)'''
 +
| 20% - 49% 
 +
| {{ticks|60*(20/3.33) round 2}} || {{#expr:60*(20/3.33)/60000 round 2}} in-game days
 +
| {{ticks|60*(29/0.03) round 2}} || {{#expr:60*(29/0.03)/60000 round 2}} in-game days
 +
| {{ticks|60*(51/0.03) round 2}} || {{#expr:60*(51/0.03)/60000 round 2}} in-game days
 +
 +
|-
 +
! '''Pollution stimulus (maximum)'''
 +
| 50% - 100% 
 +
| {{ticks|60*(50/3.33) round 2}} || {{#expr:60*(50/3.33)/60000 round 2}} in-game days
 +
| {{ticks|60*(50/0.03) round 2}} || {{#expr:60*(50/0.03)/60000 round 2}} in-game days
 +
| - || -
 +
|-
 +
! '''Pollution stimulus (maximum)'''
 +
| 100% 
 +
| {{ticks|60*(100/3.33) round 2}} || {{#expr:60*(100/3.33)/60000 round 2}} in-game days 
 +
| - || -
 +
| - || -
 +
|}

Revision as of 03:46, 2 December 2022

Pollution stimulus is a beneficial hediff that is granted to insectoids and pawns with the Pollution stimulus gene when on polluted terrain.

Stages

Stage Begins at Symptoms
Pollution stimulus (minor) ≥0%
Pollution stimulus (moderate) ≥20%
Pollution stimulus (maximum) ≥50%

Progression

Every 60 ticks (1 sec), an insectoid or pawn with the gene will increase in stimulus severity by +3.33% if on polluted terrain, or −0.03% if on unpolluted terrain.

Threshold range Real time since 0% severity[1] Game time since 0% severity[2] Real time in state[3] Game time in state[4] Real time since 100% severity[5] Game time since 100% severity[6]
None 0% - - - - 200,000 ticks (55.56 mins) 3.33 in-game days
Pollution stimulus (minor) 1% - 19% 18.02 ticks (0.3 secs) 0 in-game days 36,000 ticks (10 mins) 0.6 in-game days 162,000 ticks (45 mins) 2.7 in-game days
Pollution stimulus (moderate) 20% - 49% 360.36 ticks (6.01 secs) 0.01 in-game days 58,000 ticks (16.11 mins) 0.97 in-game days 102,000 ticks (28.33 mins) 1.7 in-game days
Pollution stimulus (maximum) 50% - 100% 900.9 ticks (15.02 secs) 0.02 in-game days 100,000 ticks (27.78 mins) 1.67 in-game days - -
Pollution stimulus (maximum) 100% 1,801.8 ticks (30.03 secs) 0.03 in-game days - - - -
  1. Real time spent before entering the state, assuming severity is increasing and the starting severity is 0%
  2. Game time spent before entering the state, assuming severity is increasing and the starting severity is 0%
  3. Real time spent in the state before crossing the lower threshold, assuming severity is decreasing from higher threshold
  4. Game time spent in the state before crossing the lower threshold, assuming severity is decreasing from higher threshold
  5. Real time spent before entering the state, assuming severity is decreasing and the starting severity is 100%
  6. Game time spent before entering the state, assuming severity is decreasing and the starting severity is 100%