Difference between revisions of "Medical Tend Quality"

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==Factors==
 
==Factors==
  
* [[Skill::Medicine|:Medicine]][[Skills#Medicine|Medicine]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level.
+
* [[Skill::Medicine| ]][[Skills#Medicine|Medicine]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level.
 
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit
 
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit
 
* [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit
 
* [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit

Revision as of 14:48, 5 March 2021

Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.

The actual tend quality will also be affected by factors like medicine used, facilities, room cleanliness, luck, and so on.

Factors

  • "Medicine" is not in the list (Animals, Construction, Mining, Shooting, Melee, Social, Cooking, Crafting, Artistic, Plants, ...) of allowed values for the "Skill" property.Medicine: 20% plus 10% per skill level.
  • Manipulation: 100% importance, 140% limit
  • Sight: 70% importance, 140% limit

Version history