Difference between revisions of "Growth vat"

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{{Biotech}}{{stub}}{{infobox main|building|
 
{{Biotech}}{{stub}}{{infobox main|building|
|name = Growth vat
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| name = Growth vat
|image = GrowthVat_south.png
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| image = GrowthVat_south.png
|description = A vat of fluid which can gestate an embryo or accelerate a child's growth.<br>While growing or gestating, the vat must be fed with a constant supply of nutrition to provide the feedstock for growth. Gestating an embryo takes twice the nutrition of accelerating a child's growth.<br>Embryos are gestated for 9 days before a baby is formed. There is a risk of health complications.<br>Child growth can only be accelerated up to age 18, but not beyond. While growing, a child's skills will slowly increase. Children raised in growth vats will have lower skills and gain fewer passions than normal.<br>The device uses chemical injections, electrical stimulation, and simple mechanite treatments to push the body to grow. Growth vats are often used to quickly manufacture engineered workers or warriors.
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| description = A vat of fluid which can gestate an embryo or accelerate a child's growth.<br>While growing or gestating, the vat must be fed with a constant supply of nutrition to provide the feedstock for growth. Gestating an embryo takes twice the nutrition of accelerating a child's growth.<br>Embryos are gestated for 9 days before a baby is formed. There is a risk of health complications.<br>Child growth can only be accelerated up to age 18, but not beyond. While growing, a child's skills will slowly increase. Children raised in growth vats will have lower skills and gain fewer passions than normal.<br>The device uses chemical injections, electrical stimulation, and simple mechanite treatments to push the body to grow. Growth vats are often used to quickly manufacture engineered workers or warriors.
|type = Building
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| type = Building
|type2 =  
+
| type2 =  
|placeable =  
+
| placeable =  
|path cost =  
+
| path cost = 42
|passability =  
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| passability = PassThroughOnly
|blockswind =  
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| blockswind =  
|cover =  
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| cover = 0.5
|minifiable =  
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| minifiable =  
|size =  
+
| size = 1 * 2
|flammability =  
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| flammability = 0.5
|hp =  
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| hp = 500
|beauty =  
+
| mass base = 30
|power = -80
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| beauty =  
|glowradius =
+
| power = -80
|glowcolor =  
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| glowradius =
|heatpersecond =  
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| glowcolor =  
|terrain affordance =  
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| heatpersecond =  
|research =  
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| terrain affordance =  
|skill 1 =  
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| research = Growth vats
|skill 1 level =  
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| skill 1 =  
|work to make =  
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| skill 1 level =  
|resource 1 = Steel
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| work to make = 8000
|resource 1 amount = 150  
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| resource 1 = Steel
|resource 2 = component
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| resource 1 amount = 150  
|resource 2 amount = 4
+
| resource 2 = component
 +
| resource 2 amount = 4
 +
| buildingTags = Biotech
 
}}
 
}}
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The '''growth vat''' is a building added by the [[Biotech DLC]]. It allows the gestation and accelerated aging of [[babies]] and [[children]].
  
 
== Acquisition ==
 
== Acquisition ==
 +
Growth vats can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}s, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==

Revision as of 11:30, 9 November 2022

Growth vat

Growth vat

A vat of fluid which can gestate an embryo or accelerate a child's growth.
While growing or gestating, the vat must be fed with a constant supply of nutrition to provide the feedstock for growth. Gestating an embryo takes twice the nutrition of accelerating a child's growth.
Embryos are gestated for 9 days before a baby is formed. There is a risk of health complications.
Child growth can only be accelerated up to age 18, but not beyond. While growing, a child's skills will slowly increase. Children raised in growth vats will have lower skills and gain fewer passions than normal.
The device uses chemical injections, electrical stimulation, and simple mechanite treatments to push the body to grow. Growth vats are often used to quickly manufacture engineered workers or warriors.

Base Stats

Type
Building
Market Value
440 Silver [Note]
Mass
30 kg
HP
500
Flammability
50%
Path Cost
42

Building

Size
1 × 2
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
50%
Power
-80 W

Creation

Required Research
Growth vats
Work To Make
8,000 ticks (2.22 mins)
Resources to make
Steel 150 + Component 4
Deconstruct yield
Steel 75 + Component 2
Destroy yield
Steel 37 - 38 + Component 1
Technical
buildingTags
Biotech


The growth vat is a building added by the Biotech DLC. It allows the gestation and accelerated aging of babies and children.

Acquisition

Growth vats can be constructed once the Growth vats research project has been completed. Each requires Steel 150 Steel, Component 4 Componentss, 8,000 ticks (2.22 mins) of work, and a [[]] skill of .

Summary

Growth vats take a constant 200 W of power as well as nutrition. Both raw and processed foods, including nutrient paste, can be inserted inside. Hosting an embryo costs 6 nutrition per day, and aging a child costs 3 nutrition per day. If nutrition is empty, the being inside will enter Bio-starvation, which increases nutrient consumption and will kill in 2 days.

Growth vats be used to grow an embryo in 9 days, twice as fast as natural pregnancy. This comes without risk to the mother, but the baby can still arrive sick.

Vats will also speed up a baby's or child's aging by 20x, up to age 18. This ignores the default 4x aging multiplier, so a vat is 5x faster than normal, or 3 days per year. While in the vat, their needs are frozen like in cryptosleep, and children will not gain growth points.[??] Every 3 days inside the vat, they will gain a small amount of skill. However, a child's parents will have a mood debuff of -4 while they are in the growth vat.

Analysis

Babies can be placed in the growth vat to speed up reaching toddler age. There are no apparent ill effects on the baby.[Not extensively checked?] However, parents gain a −4 moodlet, and it negates the mood buffs from having a happy baby in the colony .

Even if a child is at growth tier 8, they lose out on the skill training provided by the Lesson learning type. Meanwhile, aging a teen (13-17) to 18 is usually worthwhile - pawns under 18 have lots of workspeed penalties.