Difference between revisions of "Devilstrand"

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m ((Bot) XML data extraction: All fabric values)
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{{Define|Textile
 
{{Define|Textile
 
| category = Fabric
 
| category = Fabric
 +
| description = Fabric spun from microfibers extracted from silk-producing Devilstrand mushrooms. Very tough, but insulates no better than cloth.
 +
| always haulable = true
 +
| color = (180,60,60)
 +
| def name = DevilstrandCloth
 +
| default color = (180,60,60)
 +
| draw gui overlay = true
 +
| graphic class = Graphic_Single
 +
| graphic path = Things/Item/Resource/Cloth
 +
| label = devilstrand
 +
| parent name = ResourceBase
 +
| path cost = 15
 +
| resource readout priority = Middle
 +
| rotatable = false
 +
| selectable = true
 +
| stack limit = 75
 +
| thing class = ThingWithComponents
 +
| use standard health = true
 +
| Armor - Blunt factor = 1.3
 +
| Armor - Blunt offset = 0.05
 +
| Armor - Electric factor = 3
 +
| Armor - Electric offset = 0.05
 +
| Armor - Heat factor = 1
 +
| Armor - Heat offset = 0
 +
| Armor - Sharp factor = 2.0
 +
| Armor - Sharp offset = 0.05
 
| deterioration rate base = 1.5
 
| deterioration rate base = 1.5
 
| flammability base = 1.0
 
| flammability base = 1.0
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| max health base = 100
 
| max health base = 100
 
| work to make factor = 1.3
 
| work to make factor = 1.3
| description = Fabric spun from microfibers extracted from silk-producing Devilstrand mushrooms. Very tough, but insulates no better than cloth.
 
 
}}
 
}}

Revision as of 19:41, 26 February 2015

[[Category:{{{1}}}]]

Devilstrand

Devilstrand b.png

Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.


Type
Textile – [[{{{2}}}|{{{1}}}]]
Stack Limit
75

Base Stats

Deterioration Rate
3
Flammability
0.4
Market Value
5.5
Mass
0.032
Max Hit Points
100

Stat Modifiers

Armor - Blunt
×0.36
Armor - Heat
×3
Armor - Sharp
×1.4
Beauty
×3.2
Flammability
×0.4
Insulation - Cold
×20
Insulation - Heat
×24
Max Hit Points
×1.3
Work To Make
×1