Difference between revisions of "Climate adjuster"

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'''Climate adjusters''' are [[mechanoid cluster]] and quest [[condition causer]]s added by the [[Royalty]] DLC. It affects a 10 [[world]]-tile radius, and the effects of multiple climate adjusters can stack.
 
'''Climate adjusters''' are [[mechanoid cluster]] and quest [[condition causer]]s added by the [[Royalty]] DLC. It affects a 10 [[world]]-tile radius, and the effects of multiple climate adjusters can stack.
  
A climate adjuster will increase or decrease temperature by 10 degrees, whichever would be more dangerous. The direction is determined when the adjuster spawns and does not change afterwards.
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A climate adjuster will increase or decrease temperature by 10 degrees, whichever would be more dangerous.{{Check Tag|Determined by what?}} The direction is determined when the adjuster spawns and does not change afterwards.
  
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Latest revision as of 05:14, 7 January 2024

Climate adjuster

Climate adjuster

An ultratech device for controlling climate. Using chemicals and exotic fields to manipulate the atmosphere, it shifts the temperature in this region of the world.

Base Stats

Type
BuildingMechanoid cluster
HP
1500
Flammability
0%

Building

Size
6 × 6
Placeable
False
Passability
impassable
Cover Effectiveness
75%
Blocks Wind
True
Destroy yield
Steel 60 + Component 1 + Plasteel 10 + Steel slag chunk 4

Climate adjusters are mechanoid cluster and quest condition causers added by the Royalty DLC. It affects a 10 world-tile radius, and the effects of multiple climate adjusters can stack.

A climate adjuster will increase or decrease temperature by 10 degrees, whichever would be more dangerous.[Determined by what?] The direction is determined when the adjuster spawns and does not change afterwards.