Ship chunk

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Ship chunk

Ship chunk

A chunk of a spacecraft. It seems to have been torn off either by uncontrolled re-entry forces or some kind of weapon. Having landed not long ago, it still contains useful resources which you can acquire by deconstructing it.

Base Stats

Type
BuildingExotic
Beauty
-20
HP
300
Flammability
0%

Building

Size
2 × 2
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
50%
Blocks Wind
True

Creation

Deconstruct yield
Steel 20 + Component 5 - 6
Destroy yield
Steel slag chunk 2 + Component 1

A ship chunk is a 2x2 sized piece of destroyed ship that has crashed onto the map. It cannot be hauled to a stockpile zone, it can be only disassembled at its location for 20 steel and 5-6 components. 1-4 fall from the sky in a group in a event, and in the Crashlanded scenario you start with 3 randomly placed on your map.

You will be notified about the event by a message at the top of the screen saying: "Chunks of a spacecraft have impacted nearby...", followed by a rumble of the impact, but no envelope icon to the right of the screen, nor a "Jump to location" option. The audio of their crashing is directional however, and can be used to determine whether they landed left (west) or right (east) on the map, but your audio will not help with up/down (north/south).

They are a nice source of components, and, along with mining compacted machinery and traders, will be your main source of components after your initial inventory runs out and before you research Fabrication. They will help to tide you over until you are able to build a fabrication bench.

Like other chunks, they can serve as a source of cover.