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  • {{Version Nav}} * Firefighters will extinguish nearby friendly pawns even outside home zones.
    821 bytes (128 words) - 02:51, 7 November 2023
  • ...ever, due to a bug, they can still be hit by attacks aimed at other nearby pawns that miss. ...msday rocket launcher]]-armed [[raider]] drop-pods into the middle of your pawns.
    3 KB (468 words) - 08:24, 7 April 2024
  • ...ived as a [[quest]] reward that provides a [[mood]] bonus to all [[human]] pawns around it when powered. ...his radius is not blocked by any structure, including [[walls]]. All human pawns within the radius experience a {{Thought|desc=The psychic emanator makes me
    4 KB (671 words) - 15:11, 7 January 2024
  • {{About|the beauty stat of pawns|beauty of all other items|Beauty}}{{Stat }} Beauty only affects pawns' [[opinion]]s of each other.
    3 KB (437 words) - 14:53, 13 June 2024
  • ...nipulates the would-be observers around the target, it still works against pawns that are psychically deaf. ...with [[Defense_tactics#Melee_blocking|melee blocker]] strategy. Invisible pawns do not block hostiles from pathing through them.
    2 KB (251 words) - 07:44, 25 April 2024
  • When outside of the radius, pawns lose progression on sleep suppression very quickly. ...to build up the sleep suppression to the maximum. This effectively allows pawns to craft or research for longer periods of time before they need to stop to
    3 KB (406 words) - 09:21, 7 May 2024
  • ...stats of a centipede gunner or lancer to other mechanoids or even to human pawns). There is no need to make yet another template for them, especially when i
    996 bytes (157 words) - 03:33, 31 December 2022
  • {{Version Nav}} * Only inherited titles are now being removed from pawns after resurrection. So a resurrected pawn will keep his title if it wasn't
    3 KB (430 words) - 04:17, 7 November 2023
  • ...raits]] also agree or conflict with the memes of a given ideology (such as pawns with the nudist trait being fond of ideoligions with the nudism meme). Whil {{nav|stats|wide}}
    1 KB (163 words) - 15:26, 4 July 2023
  • {{Version Nav}} * Fix: Abandoning colony pawns text doesn't mention mechs.
    2 KB (353 words) - 12:51, 2 November 2022
  • '''Indoors''' is the [[need]] for pawns with the [[Undergrounder]] trait to be inside. Keeping them outside for too For the equivalent but inverse need for non-Undergrounder pawns, see [[Outdoors]].
    3 KB (449 words) - 11:29, 30 April 2023
  • {{Version Nav}} * Fix: Hard crash when bed-sharing pawns have zero chance to do [[Social|lovin]]’, passing a PositiveInfinity mean
    1 KB (174 words) - 02:55, 7 November 2023
  • Does it make pawns wet? {{Nav|psycasts|wide}}
    1 KB (142 words) - 22:14, 28 April 2024
  • <!--Main Selection Nav Box--> ...A0 solid; background-color: #eee; padding: 5px 10px;" | {{NavPath|{{{1|}}}|Pawns}}
    1 KB (154 words) - 03:42, 23 June 2020
  • {{Version Nav}} * Fix: Explosion in null map error in SmokepopBelt for unspawned pawns
    1 KB (161 words) - 04:16, 7 November 2023
  • ...g [[babies]]{{BiotechIcon}}. They also have no {{Bad|-25}} opinion towards pawns with [[Annoying voice]] or [[Creepy breathing]]. {{nav|stats|wide}}
    2 KB (281 words) - 13:40, 6 May 2024
  • The '''IED incendiary trap''' is a trap that sets pawns on [[fire]]. ...e in a 3.9-tile radius and potentially igniting [[Flammability|flammable]] pawns, buildings, and flooring in the area. For a full list of effects, see [[Fla
    2 KB (357 words) - 05:54, 28 March 2023
  • ...have [[chair]]s directly adjacent to it for colonists can use it. Up to 4 pawns can use the table at once, but up to 8 chairs can be placed around the tabl ...and has a stronger recreation power before accounting for [[quality]]. As pawns get bored with recreation types rather than buildings, a high quality poker
    3 KB (475 words) - 16:32, 10 November 2023
  • They also spawn on [[Empire#Pawns|Imperial Nobles]]. ...] it is readily apparent that this is only for exclusively psychic focused pawns, with the same coverage and slot usage but with almost no protection in com
    3 KB (374 words) - 11:43, 26 January 2024
  • '''Deathrest''' is a near-catatonic state that pawns with the [[Genes#Deathrest|Deathrest]] gene, such as [[Xenotypes#Sanguophag ...ould need to rest every 30 days to avoid exhaustion. If the need is at 0%, pawns will gain the ''Deathrest exhaustion'' status with the following effects:
    5 KB (712 words) - 17:24, 23 March 2024

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