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  • [[File:Archonexus core.png|thumb|200px|An Archonexus core, indecipherable to even the most advanced glitterworld societies.]] ...h_structure|Grand archotech structure]] description</ref><ref>[[Archonexus core]] description</ref><ref>[[Endings#The_Archonexus|The Archonexus]] questline
    7 KB (1,012 words) - 08:07, 17 July 2023
  • ==Core Release== ...ically removing bionic parts from living people will now yield the removed part for reinstallation or sale.
    6 KB (1,017 words) - 05:38, 3 September 2023
  • ...e other diseases, it doesn't appear on its own, but rather only appears as part of quests if you have the [[Royalty DLC]] installed. ...segame and added to the Royalty DLC. Previously it was fully functional in Core, but did not appear in regular, unmodded gameplay unless Royalty was enable
    2 KB (352 words) - 11:08, 5 May 2023
  • ...e the [[archotech tower]], [[grand archotech structure]], and [[archonexus core]]. The major archotech structure appears after accepting the first part of [[The Archonexus]] quest. To accept this quest, you must have a colony w
    4 KB (604 words) - 05:52, 12 June 2024
  • | body part = Hand {{Info|'''Power claws''' are [[Artificial body part|artificial hand replacements]] that also function as moderately powerful me
    10 KB (1,594 words) - 01:57, 20 April 2024
  • Trade ships randomly appear as part of an [[Events#(Trader type)|event]]. You will be automatically notified wh ...a [[persona core]]. Creates an item stash [[quest]] containing the persona core. This can only be done once [[Research#Starflight Basics|Starflight Basics]
    7 KB (1,038 words) - 14:04, 27 December 2023
  • {{Split|destination=Ship part (psychic droner)|destination2=Ship part (defoliator)|reason=Breaks properties, and they have separate analyses and [[File:Crashd ship part fire.png|300px|thumb|right|Manually putting out nearby fires does not awake
    11 KB (1,801 words) - 09:48, 14 January 2024
  • <!-- Source (A16): Mods\Core\Defs\ThoughtDefs\Thoughts_Situation_Traits.xml --> | Flesh is so limiting. I wish I had some kind of artificial body part.<br /> ''Applicable [[traits]]: Transhumanist || -4 || N/A || 1 || N/A
    7 KB (1,076 words) - 11:02, 15 August 2022
  • {{Stub|reason=Part efficiency, other body types etc}} ==Body Part Groups==
    19 KB (3,008 words) - 13:48, 14 May 2024
  • eg: most mods depend on Core to function and must load below it As with most things, the truth is a bit more fine-grained. It's true that "Core, Mod 1, Mod 2, Mod 3" is the load order, and the last mod "wins", but the a
    8 KB (1,376 words) - 05:07, 7 May 2022
  • ...you with an introduction to Def Classes in C#. It shows what effects each part of the C# code has on the XML format. First a vanilla example, then it will * Without the ''using'' part, you'd have to call for '''''Namespace'''.Class.Method()'' instead of ''Cla
    14 KB (2,026 words) - 17:05, 30 May 2020
  • ...e to the average person, and the few tutorials available are (for the most part) made using older versions of software. The aim of this tutorial is to prov ...ill copy the vanilla revolver and revolver bullet from <code>RimWorld\Data\Core\Defs\ThingDefs_Misc\Weapons\RangedIndustrial.xml</code> and paste it into <
    8 KB (1,178 words) - 17:24, 10 December 2022
  • ...und in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. They ma ==Core==
    11 KB (1,674 words) - 01:54, 31 December 2023
  • Injuries reduce a body part's health, its efficiency, and causes pain to the pawn. ...value, which is lowered every time it takes damage. When it reaches 0, the part is completely destroyed.
    12 KB (1,881 words) - 16:47, 26 May 2024
  • ...regard to cover. As part of a raid, scythers will go ahead. But mechanoids part of a stationary threat, like a psychic ship, will only chase if a colonist ...und in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. Scyther
    11 KB (1,477 words) - 03:27, 1 April 2024
  • ...oily metal. It pulses with energy, powered by dark archotechnology at its core..<br/><br/>If you destroy the pillar, you can recover a shard of dark archo Noctoliths will only spawn as part of the Unnatural Darkness anomaly event.
    6 KB (981 words) - 01:18, 28 May 2024
  • ...herefore, there is no way to acquire charge lances from [[raider]]s in the core game. With the [[Royalty DLC]] enabled, however, [[Empire#Janissary|Janissa ...man from pain shock. A legendary-quality charge lance can 1-shot any body part or organ in a human pawn's body, and with an armor penetration of 67.5%, ca
    6 KB (902 words) - 09:18, 7 April 2024
  • ...holds copies of all of its weapons, items, buildings, etc. inside the Mods/Core directory. ...this confused with "Class Library (.NET Standard)" or "Class Library (.NET Core)"!
    30 KB (4,289 words) - 14:43, 9 May 2023
  • ==Core Release== * String lists are now part of language data and can be translated.
    10 KB (1,708 words) - 02:53, 7 November 2023
  • * Fix: Archonexus quest line cannot be continued if map part holder faction defeated. * Fix: Some ThreatReward_Raid_Joiner texts remain untranslated when using Core only.
    10 KB (1,552 words) - 04:14, 7 November 2023

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