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  • * [[Template:Weapon Stats Table]] - Usually the template that should be called on normal pages. Creates the ** [[Template:Weapon Stats Table/Ranged]] - Creates the table for ranged combat.
    2 KB (284 words) - 17:17, 14 April 2024
  • * [[Template:Weapon Stats Table]] - Usually the template that should be called on normal pages. Creates the ** [[Template:Weapon Stats Table/Ranged]] - Creates the table for ranged combat.
    2 KB (264 words) - 13:17, 23 December 2023
  • * [[Template:Weapon Stats Table]] - Usually the template that should be called on normal pages. Creates the ** [[Template:Weapon Stats Table/Ranged]] - Creates the table for ranged combat.
    2 KB (313 words) - 10:21, 25 April 2023
  • * [[Template:Weapon Stats Table]] - Usually the template that should be called on normal pages. Creates the ** [[Template:Weapon Stats Table/Ranged]] - Creates the table for ranged combat.
    2 KB (294 words) - 10:20, 25 April 2023
  • ...ing average damage per second, armor piercing and Market Value, for each [[quality]] tier (if applicable) and every [[stuff]] option (if applicable). ...ded into the template, rather than pulled from the page properties. New no-quality weapons must be manually excepted from the template.
    2 KB (344 words) - 10:20, 25 April 2023
  • -->{{#vardefine:name | {{{1|{{PAGENAME}} }}} }}<!-- Name of the weapon ...{{Q|{{#var:name}}|Stuff Tags}} }} }}<!-- The weapons stuff tags. Empty if weapon isn't stuffable
    12 KB (1,331 words) - 17:01, 14 April 2024
  • <includeonly>== Material table == <div><li style="display: inline-table;">
    9 KB (966 words) - 10:05, 31 December 2022
  • ...{{weaponMWT|}}} }} }}<!-- define the name of the weapon if {{Melee Weapons Table/Material}} wasn't used -->{{#vardefine:hasQuality | {{Q|{{#var:weaponMWT}}|Has Quality}} }}<!--
    5 KB (510 words) - 10:35, 5 January 2024
  • ...n intermediate template if you want to call [[Template:Melee Weapons Table Row]] but want multiple materials. <div><li style="display: inline-table;">
    8 KB (1,114 words) - 23:12, 12 January 2024
  • {{Infobox main|weapon | mode = Melee
    6 KB (927 words) - 06:56, 18 May 2024
  • ...weapons]], in addition to any other effects they may have. Currently, only melee attacks are added by body part weapons. ...despite not all options being implants, bionics or prosthetics. Body part weapon is used to avoid these contradictions but the terms are largely synonymous
    8 KB (1,351 words) - 17:25, 31 January 2024
  • {{Infobox main|weapon | mode = Melee
    5 KB (678 words) - 23:47, 19 April 2024
  • {{Infobox main|weapon | description = The ancient weapon of kings, the longsword can be used for slashing or stabbing.
    8 KB (1,165 words) - 20:54, 29 April 2024
  • The following variables are reused by [[Template:Weapon Quality Table/Melee/Row]]. If you change them here you probably have to change them there as well: | Animal | Mechanoid = {{#vardefine:pawn|{{#var:name}} }} {{#vardefine:weapon|}}
    39 KB (3,798 words) - 17:06, 14 November 2023
  • {{For|analysis of using each weapon|Weapon Guide}} {{For|a way to compare the numbers of each weapon|Weapon comparison table}}
    19 KB (2,824 words) - 13:26, 30 March 2024
  • === Table templates === * [[Template:Trading Value Table]] and [[Template:Trading Value Table Row]]
    12 KB (1,694 words) - 18:41, 27 December 2023
  • | weapon = c_06 ...max simultaneous facilities|}}} | <!-- how many of these facilities a work table can be connected to -->
    84 KB (8,418 words) - 10:51, 16 November 2022
  • <div><li style="display: inline-table;"> ==== Table templates ====
    133 KB (19,546 words) - 11:12, 18 May 2024
  • .... Each faction has defined raid compositions like the "all sniper" or "all melee attack". ...visibility and Skip, with enough heat capacity to cast both 2-3 times in a row.
    90 KB (13,621 words) - 20:43, 20 May 2024
  • * [[Melee]]: {{+|2}} * [[Melee]]: {{+|1}}
    364 KB (47,645 words) - 06:35, 4 December 2023

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