Difference between revisions of "Constructoid"

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== Summary ==
 
== Summary ==
Constructoids are light mechanoids. They are created from a standard [[mech gestator]] with 1 [[basic subcore]] and 59 [[steel]], taking up 1 bandwidth from a mechanitor. They recharge in a [[mech recharger]], creating 5 [[wastepack]]s whenever the recharger's waste is filled up.
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Constructoids are light mechanoids. They are created from a standard [[mech gestator]] with 1 [[basic subcore]] and 50 [[steel]], taking up 1 bandwidth from a mechanitor. They recharge in a [[mech recharger]], creating 5 [[wastepack]]s whenever the recharger's waste is filled up.
  
As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Constructoids are equipped with a [[slugthrower]] for defense. Mechs do not count as a pawn for determining [[raid points]], but still contribute wealth.
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As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Constructoids are equipped with a [[slugthrower]] for defense. Mechs do not count as a pawn for determining [[raid points]], but still contribute towards wealth.
  
Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a Construction Speed of 25%. Constructoids will move items to start working on a blueprint, where they are slower than humans, moving at 3.4 cells/s.
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Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a [[Construction Speed]] of 25%. Constructoids will move items to start working on a blueprint, where they are slower than humans, moving at 3.4 cells/s.
  
 
== Analysis ==
 
== Analysis ==

Revision as of 04:12, 24 October 2022

Constructoid

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Base Stats

Type
[[]]

A constructoid is a mechanoid added by the Biotech DLC.

Summary

Constructoids are light mechanoids. They are created from a standard mech gestator with 1 basic subcore and 50 steel, taking up 1 bandwidth from a mechanitor. They recharge in a mech recharger, creating 5 wastepacks whenever the recharger's waste is filled up.

As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Constructoids are equipped with a slugthrower for defense. Mechs do not count as a pawn for determining raid points, but still contribute towards wealth.

Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a Construction Speed of 25%. Constructoids will move items to start working on a blueprint, where they are slower than humans, moving at 3.4 cells/s.

Analysis

Due to the construction speed of 25%, constructoids are inferior to a skilled pawn. However, they have the advantages of being a mech, without the need for food, recreation, or rest, and being able to be built enmass.

With a skill of 10, they can build almost any skill-locked building, and a healthy constructoid's Construct Success Chance will be at 100% (and thus can't fail). Unless you don't have a colonist with a better Construction skill, constructoids are useful for building a lot of things without quality, such as walls and floors.

Health

Specify body type when known.


Body part Health
Head 25
Skull 25
Brain 10
Nose 10
Neck 25
Jaw 20
Eye [1]
(left, right)
10
Ear
(left, right)
10
Body 40
Kidney[2]
(left, right)
15
Lung[2]
(left, right)
15
Liver[2] 20
Heart[2] 15
Spine[2] 25
Stomach[2] 20
Limbs
(left, right, fore, hind)
30
Appendage
(left, right, fore, hind)
20
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history

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