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Show new changes starting from 19:56, 15 June 2024
   
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15 June 2024

     04:58  Events diffhist +1,986 Arcangelus talk contribs Changed style of collapsing due to an oversight: the menu does not work on collapsed sections. Added toggle for mass-revealing relevant sections. I considered making each event collapsible instead, but that seems a lot of work for little benefit.

14 June 2024

     13:15  Factions‎‎ 2 changes history +1,569 [Starei‎ (2×)]
     
13:15 (cur | prev) +1,074 Starei talk contribs →‎Faction naming
     
12:52 (cur | prev) +495 Starei talk contribs →‎Leaderless factions
     06:43  Events diffhist +17,700 Arcangelus talk contribs Redesigned event page, for ease of navigation. Updated Heat Wave/Cold Snap info [from source code], plus some other minor edits. Do note the altered Headers, as some old references may break.

13 June 2024

     20:56  Events diffhist +196 Arcangelus talk contribs →‎Major threat generation: Raid's weight now a proper table.

10 June 2024

     02:24  Hi-tech research bench diffhist +44 Alzarath talk contribs Added unpowered information based on brief observations.

7 June 2024

     17:48  Prisoner diffhist +109 DuskTheUmbreon talk contribs →‎Unwaveringly loyal: Note a small interaction I noticed.

31 May 2024

     09:14  Drugs diffhist -1 Harakoni talk contribs
     09:10  Bionic stomach diffhist -294 Harakoni talk contribs
     05:21  Luciferium diffhist -2 Harakoni talk contribs

29 May 2024

     07:11  Luciferium‎‎ 2 changes history +27 [Harakoni‎ (2×)]
     
07:11 (cur | prev) -24 Harakoni talk contribs →‎Analysis
     
07:03 (cur | prev) +51 Harakoni talk contribs →‎Analysis

28 May 2024

     02:08  Plasteel diffhist +187 Myrsta talk contribs Edit to reflect the fact that Plasteel is no longer best for melee sharpness due to Bioferrite being added, and to stress its general usefulness.

22 May 2024

     04:26  Defense structures diffhist +167 Alcûr2 talk contribs Added warning regarding colonists triggering friendly traps.
     02:16  Research diffhist +869 Randomorph talk contribs →‎Industrial Research Projects: Added entries for Security Door and Turret Pack. Note that since Security door and Turret Pack are not tagged as needing the research as of this modification, they do not show up in the auto generated list. I have put fo

19 May 2024

     10:46  Defense tactics diffhist +460 Vilobion talk contribs →‎Sieges: Draw Fleshbeasts ritual as an anti-siege tactic. It's fun, I highly recommend giving it a go.

18 May 2024

     23:02  Research diffhist +330 Vilobion talk contribs →‎Anomaly: Updated description of void research