Editing Fine meal
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Latest revision | Your text | ||
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| flammability = 1 | | flammability = 1 | ||
| stack limit = 10 | | stack limit = 10 | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| taste = Fine | | taste = Fine | ||
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<!-- Creation --> | <!-- Creation --> | ||
| work to make = 450 | | work to make = 450 | ||
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| production facility 1 = Fueled stove | | production facility 1 = Fueled stove | ||
| production facility 2 = Electric stove | | production facility 2 = Electric stove | ||
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| use hit points = true | | use hit points = true | ||
}} | }} | ||
− | {{Info|A '''fine meal''' is a higher quality | + | {{Info|A '''fine meal''' is a higher quality meal that requires both meat and vegetables to create.}} |
== Acquisition == | == Acquisition == | ||
− | Fine meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A fine meal requires 0.25 units of [[nutrition]] from vegan items, 0.25 units of nutrition from meat or animal products | + | Fine meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A fine meal requires 0.25 units of [[nutrition]] from vegan items, 0.25 units of nutrition from meat or animal products -- this is equal to 5 units of raw vegetables and 5 units of meat or an equivalent nutritional yield of animal products. They require {{Ticks|{{P|Work To Make}}}} of work to make, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
== Summary == | == Summary == | ||
A fine meal can be eaten by humans or animals for 0.9 [[nutrition]], or 90% of a human's hunger meter. As it takes 0.5 nutrition of [[raw food]] to create, fine meals provide 180% nutrition efficiency, equal to [[simple meal]]s. | A fine meal can be eaten by humans or animals for 0.9 [[nutrition]], or 90% of a human's hunger meter. As it takes 0.5 nutrition of [[raw food]] to create, fine meals provide 180% nutrition efficiency, equal to [[simple meal]]s. | ||
− | Eating a fine meal or its variants gives the {{ | + | Eating a fine meal or its variants gives the {{+|5}} ''Ate fine meal'' [[mood]]let for 24 hours. This moodlet stacks with the {{+|12}} ''Ate lavish meal'' from [[lavish meal]]s. If the meal was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied. If [[Ideology DLC]] is active and the meal was made out of [[raw fungus]], its normal moodlet will also be applied. |
== Analysis == | == Analysis == | ||
− | + | Fine meals are a quick and easy mood buff if you have some supply of both meat and vegetables. Animals like [[chicken]]s and [[cow]]s can produce a continuous stream of edible products. Whenever meat is easy to obtain is highly variable - hunting [[rat]]s isn't worth it, but a ranching economy could be. | |
− | + | * [[Insect meat]] only gives a {{--|3}} moodlet when cooked, which results in a net +2 mood when used for fine meals. If a colonist's [[ideoligion]]{{IdeologyIcon}} prefers insect meat, then fine meals of insect meat provide a great mood buff. If ideoligion permits cannibalism, then [[human meat]] can be used to the same effect. | |
− | * [[ | + | * [[Vegetarian fine meal]]s give the same fine meal moodlet without using meat, at the cost of using +50% more food. Many colonies can afford to grow 50% more food; just 1 hour of a grower's time can "upgrade" multiple colonists from simple to vegetarian fine. Using vegetarian meals might take less work than regular fine meals. See vegetarian meal's [[Vegetarian fine meal#Analysis|Analysis section]] for more details. |
+ | Note you can make (vegetarian) fine meals fron the same amount of nutritional value using the regular fine meal recipe without meat see [[Vegetarian fine meal]]. | ||
− | + | If colonist mood is alright with just simple meals, even during the worst [[draft]] conditions (hungry and tired), then fine and lavish meals can be saved for when a colonist is on verge of a [[mental break]]. | |
− | + | If a colony is able to reliably harvest a steady yield of animal products or meat, fine meals should be strongly considered. Because they require equal amounts of nutrition from both meat/animal products and vegetables, fine meals can allow a colony to reduce the size of growing zones devoted to crops. These growing zones can be turned to growing [[haygrass]] (if the colony relies on ranching) or to producing [[psychoid plant]]s, [[smokeleaf plant]]s, or [[healroot]] for sale to make money. | |
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== Gallery == | == Gallery == |