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+ | <noinclude> | ||
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− | + | {{TOCright}} | |
+ | </noinclude> | ||
+ | <includeonly>{{Main Article|Clothing}}</includeonly> | ||
+ | Clothes are wearing [[gear]] that provide cover of nudity for those who feel shame, as well as protection from [[Environment#weather|weather]] and [[biomes|climate]]. [[Armor]], is another kind of item that offers protection from harm. These items can be assigned and managed on the Outfits screen from the [[Menus#Assign|Assign screen]] which provides a way to exclude colonists from wearing damaged apparel that causes mood debuffs. | ||
− | + | {{asof|A16}} If you don't have enough warm clothing for every colonist, an alert letter will show up "Need warm clothes". Non-[[Traits|nudists]] that don't have sufficient coverage will result in an alert letter saying "Unhappy Nudity". Items left exposed with no roof will slowly [[Deterioration|deteriorate]] until it disintegrates without a trace. | |
− | + | As of Alpha 17, all clothing now sell at 70% market price. | |
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− | + | All clothing can be crafted at a [[Tailor's workbench|tailor's workbench]]. | |
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− | + | <noinclude> | |
− | + | <p>'''Damaged apparel'''</p> | |
+ | Clothing when worn suffers wear and tear and loses hit points over time. Apparel becomes damaged when the wearer is injured from violence, and takes the damage it absorbs as armor. | ||
− | + | A colonist wearing badly damaged apparel will have one of the following thoughts. These debuffs do not stack, only one is given based on the apparel with the worst condition. | |
+ | {| class="wikitable" style="width: 24em" | ||
+ | ! HP !! Thought !! Debuff | ||
+ | |- | ||
+ | | 20% - 50% || "Wearing worn-out apparel" || style="text-align: center;" | -3 | ||
+ | |- | ||
+ | | below 20% || "Wearing tattered apparel" || style="text-align: center;" | -5 | ||
+ | |}<br/> | ||
− | + | <p>'''Nudity'''</p> | |
− | + | Colonists whose legs are not covered by clothing will be considered naked and will receive the appropriate mood penalties (bonuses for nudists). Colonists not happy about nudity will cause an alert to trigger prompting the player to seek suitable clothing. | |
− | |||
− | + | <p>'''Dead man's apparel'''</p> | |
+ | Clothing stripped from corpses is considered dead man's apparel and is noted with a D. Dead man's apparel status applies a 10% multiplier to its market value, greatly reducing its sell cost.<br/> | ||
+ | Colonists wearing dead man's apparel gain a persistent mood debuff as long as they're wearing it. | ||
− | === | + | {| class="wikitable" style="width: 14em" |
− | {{ | + | ! Number of items !! Debuff |
− | + | |- style="text-align:center;" | |
+ | | 1 || -3 | ||
+ | |- style="text-align:center;" | ||
+ | | 2 || -5 | ||
+ | |- style="text-align:center;" | ||
+ | | 3 || -7 | ||
+ | |- style="text-align:center;" | ||
+ | | 4+ || -8 | ||
+ | |} | ||
+ | == Clothing Layers == | ||
+ | {{:Clothing Layers}} | ||
+ | {{clr}} | ||
+ | |||
+ | == On Skin Layer == | ||
+ | |||
+ | {{Item | ||
+ | | name = [[Pants]] | ||
+ | | image = Pants.png | ||
+ | | description = A simple set of pants. | ||
+ | | note = Boring old pants. Not visible on humans. | ||
+ | | tags = | ||
+ | {{Tag/Material cost (Cloth) | 128 | 50 }} | ||
+ | {{Tag/Work | 117 | Fabric | Leather }} | ||
+ | {{Tag/Protects Body | Legs | blunt = 3 | sharp = 3 }} | ||
+ | {{Tag/Keeps Warm | 3 }} | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | | name = [[T-shirt|T-Shirt]] | ||
+ | | image = T-Shirt.png | ||
+ | | description = A basic T-shirt. | ||
+ | | note = Most colonists start with this or the Button-Down Shirt. | ||
+ | | tags = | ||
+ | {{Tag/Material cost (Cloth) | 120 | 50 }} | ||
+ | {{Tag/Work | 84 | Fabric | Leather }} | ||
+ | {{Tag/Protects Body | Torso | blunt = 3 | sharp = 3 }} | ||
+ | {{Tag/Keeps Warm | 3 }} | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | | name = [[Button-down Shirt|Button-Down Shirt]] | ||
+ | | image = Button-Down Shirt.png | ||
+ | | description = A nice-looking collared shirt with buttons. | ||
+ | | note = A nicer and slightly better formal shirt. | ||
+ | | tags = | ||
+ | {{Tag/Material cost (Cloth) | 140 | 55 }} | ||
+ | {{Tag/Work | 125 | Fabric | Leather }} | ||
+ | {{Tag/Protects Body | Torso and Arms | blunt = 3 | sharp = 3 }} | ||
+ | {{Tag/Keeps Warm | 4 }} | ||
+ | }} | ||
+ | |||
+ | == On Skin and Middle Layers == | ||
+ | |||
+ | {{Item | ||
+ | | name = [[Tribalwear]] | ||
+ | | image = Tribalwear.png | ||
+ | | description = A garment crafted without machines using neolithic tools. | ||
+ | | note = Resource-cheap and practical. The [[Raider|neolithic raiders]] are usually dressed in these. | ||
+ | | tags = | ||
− | == | + | {{Tag/Material cost (Cloth) | 82.8 | 35 }} |
− | {{ | + | {{Tag/Work | 54 | Fabric | Leather | skill = Crafting | speed stat = Tailoring Speed }} |
− | + | {{Tag/Protects Body | Torso and Legs | blunt = 3 | sharp = 3 }} | |
+ | {{Tag/Keeps Warm | 10 }} | ||
+ | }} | ||
− | == | + | == Shell Layer == |
− | |||
− | == | + | {{Item |
− | + | | name = [[Duster]] | |
+ | | image = Duster.png | ||
+ | | description = A long duster coat for blocking the sun and grit of the desert. | ||
+ | | note = The stylish and tough duster, with a small but notable amount of [[Damage|heat]] protection. Currently the only one of two pieces of clothing which keeps cool making it useful in deserts. | ||
+ | | tags = | ||
+ | {{Tag/Material cost (Cloth) | 250 | 80 }}<!-- MaxHitPoints = 250 --> | ||
+ | {{Tag/Work | 367}} | ||
+ | {{Tag/Protects Body | Torso, Legs and Arms | blunt = 3 | sharp = 7 | heat = 7 }} | ||
+ | {{Tag/Keeps Warm | 15 }} | ||
+ | {{Tag/Keeps Cool | 15 }}<!-- Do positive <Insulation_Heat> goes here? ---> | ||
+ | {{Tag/MoveSpd- | 0.04 c/s }} | ||
+ | }} | ||
− | + | {{Item | |
+ | | name = [[Jacket]] | ||
+ | | image = Jacket.png | ||
+ | | description = A tough jacket to stop scrapes and bruises, and keep one warm in chilly weather. | ||
+ | | note = Very slightly better than the [[#Duster|duster]] in sharp protection and a slightly smaller move speed penalty. | ||
+ | | tags = | ||
+ | {{Tag/Material cost (Cloth) | 188| 70 }}<!-- MaxHitPoints = 170 --> | ||
+ | {{Tag/Work | 200}} | ||
+ | {{Tag/Protects Body | Torso and Arms | sharp = 8 | heat = 3 }} | ||
+ | {{Tag/Keeps Warm | 15 }} | ||
+ | {{Tag/MoveSpd- | 0.03 c/s }} | ||
+ | }} | ||
− | The | + | {{Item |
+ | | name = [[Parka]] | ||
+ | | image = Parka.png | ||
+ | | description = A thick parka for staying warm in even the coldest of temperatures. | ||
+ | | note = The key to domination of the arctic circle. Makes winters, tundras and megalomanic walk-in freezer projects survivable. | ||
+ | | tags = | ||
+ | {{Tag/Material cost (Cloth) | 320 | 120 }}<!-- MaxHitPoints = 200 --> | ||
+ | {{Tag/Work | 334}} | ||
+ | {{Tag/Protects Body | Torso and Arms | sharp = 3 | heat = 3 }} | ||
+ | {{Tag/Keeps Warm | 40 | 3 }} | ||
+ | {{Tag/MoveSpd- | 0.05 c/s }} | ||
+ | {{Tag/WorkSpd- | 20% }} | ||
+ | }} | ||
− | === | + | == Over Head Layer == |
− | |||
− | |||
− | === | + | {{Item |
− | {{ | + | | name = [[Cowboy Hat]] |
+ | | image = CowboyHat.png | ||
+ | | description = Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire. | ||
+ | | note = Obvious throw-back to the Western-esque themes of [[RimWorld]]. Laugh at the sun while the harmful UV rays harmlessly bounce off your beautiful hat. | ||
+ | | tags = | ||
+ | {{Tag/Material cost (Cloth) | 70 | 25 }} | ||
+ | {{Tag/Work | 84}} | ||
+ | {{Tag/Protects Body | Upper Head | blunt = 3 | sharp = 3}} | ||
+ | {{Tag/Keeps Cool | 8 }} | ||
+ | {{Tag/Social+ | 15% }} | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | | name = [[Tuque]] | ||
+ | | image = Tuque.png | ||
+ | | description = A soft, thick cap. Great for keeping warm in winter. | ||
+ | | note = In the decision between winter survival and style, some lesser souls will ditch their [[#Cowboy Hat|cowboy hat]] for a tuque. | ||
+ | | tags = | ||
+ | {{Tag/Material cost (Cloth) | 56| 25 }} | ||
+ | {{Tag/Work | 25}} | ||
+ | {{Tag/Protects Body | Upper Head | blunt = 3 | sharp = 3 | leather=no}} | ||
+ | {{Tag/Keeps Warm | 10 | 2 }} | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | | name = [[Bowler Hat]] | ||
+ | | <!-- Add image here --> | ||
+ | | description = A good-looking hat which projects a slightly urban, money-loving style. Improves social impact. | ||
+ | | note = | ||
+ | | tags = | ||
+ | {{Tag/Material cost (Cloth) | 53.50| 20 }} | ||
+ | {{Tag/Work | 75}} | ||
+ | {{Tag/Protects Body | Upper Head | blunt = 3 | sharp = 3}} | ||
+ | {{Tag/Keeps Cool | 4 }} | ||
+ | {{Tag/Social+ | 15% }} | ||
+ | }} | ||
+ | |||
+ | == Tables == | ||
+ | === Base Values === | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! Clothing | ||
+ | ! Body Area | ||
+ | ! Layer | ||
+ | ! Work | ||
+ | ! Material cost | ||
+ | ! Material/Work | ||
+ | ! Base value | ||
+ | ! Value/Material | ||
+ | ! Blunt | ||
+ | ! Sharp | ||
+ | ! Heat | ||
+ | ! Move Speed | ||
+ | ! Max Temp | ||
+ | ! Min Temp | ||
+ | |- | ||
+ | | [[Pants]] | ||
+ | | Legs | ||
+ | | OnSkin | ||
+ | | 117 | ||
+ | | 50 | ||
+ | | 0.427 | ||
+ | | 128 | ||
+ | | 2.56 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -4 | ||
+ | |- | ||
+ | | [[T-Shirt]] | ||
+ | | Torso | ||
+ | | OnSkin | ||
+ | | 80 | ||
+ | | 50 | ||
+ | | 0.625 | ||
+ | | 120 | ||
+ | | 2.4 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -3 | ||
+ | |- | ||
+ | | [[Button-Down Shirt]] | ||
+ | | Torso | ||
+ | | OnSkin | ||
+ | | 134 | ||
+ | | 55 | ||
+ | | 0.410 | ||
+ | | 140 | ||
+ | | 2.55 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -4 | ||
+ | |- | ||
+ | | [[Tribalwear]] | ||
+ | | Torso, Legs | ||
+ | | OnSkin | ||
+ | | 34 | ||
+ | | 35 | ||
+ | | 1.029 | ||
+ | | 82.8 | ||
+ | | 2.37 | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -10 | ||
+ | |- | ||
+ | | [[Clothing#Duster|Duster]] | ||
+ | | Torso | ||
+ | | Shell | ||
+ | | 367 | ||
+ | | 80 | ||
+ | | 0.218 | ||
+ | | 250 | ||
+ | | 3.125 | ||
+ | | 3% | ||
+ | | 7% | ||
+ | | 7% | ||
+ | | -4% | ||
+ | | +15 | ||
+ | | -15 | ||
+ | |- | ||
+ | | [[Clothing#Jacket|Jacket]] | ||
+ | | Torso | ||
+ | | Shell | ||
+ | | 200 | ||
+ | | 70 | ||
+ | | 0.35 | ||
+ | | 188 | ||
+ | | 2.69 | ||
+ | | - | ||
+ | | 8% | ||
+ | | 3% | ||
+ | | -3% | ||
+ | | - | ||
+ | | -15 | ||
+ | |- | ||
+ | | [[Clothing#Parka|Parka]] | ||
+ | | Torso | ||
+ | | Shell | ||
+ | | 334 | ||
+ | | 120 | ||
+ | | 0.36 | ||
+ | | 320 | ||
+ | | 2.67 | ||
+ | | - | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | -5% | ||
+ | | -8 | ||
+ | | -45 | ||
+ | |- | ||
+ | | [[Clothing#Cowboy Hat|Cowboy Hat]] | ||
+ | | UpperHead | ||
+ | | OverHead | ||
+ | | 84 | ||
+ | | 25 | ||
+ | | 0.298 | ||
+ | | 70 | ||
+ | | 2.8 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | +8 | ||
+ | | - | ||
+ | |- | ||
+ | | [[Clothing#Tuque|Tuque]] | ||
+ | | UpperHead | ||
+ | | OverHead | ||
+ | | 14 | ||
+ | | 25 | ||
+ | | 1.786 | ||
+ | | 56 | ||
+ | | 2.24 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | -2 | ||
+ | | -10 | ||
+ | |} | ||
+ | |||
+ | === Quality Effects === | ||
+ | {{See also|Quality}} | ||
+ | {| {{STDT| sortable left c_08}} | ||
+ | ! Quality !! Armor<br>Factor !! Insulation<br>Factor | ||
+ | |- | ||
+ | |Awful || style="text-align:center;" | 0.4 || style="text-align:center;" | 0.7 | ||
+ | |- | ||
+ | |Shoddy || style="text-align:center;" | 0.7 || style="text-align:center;" | 0.8 | ||
+ | |- | ||
+ | |Poor || style="text-align:center;" | 0.85 || style="text-align:center;" | 0.9 | ||
+ | |- | ||
+ | |Normal || style="text-align:center;" | 1 || style="text-align:center;" | 1.0 | ||
+ | |- | ||
+ | |Good || style="text-align:center;" | 1.1 || style="text-align:center;" | 1.05 | ||
+ | |- | ||
+ | |Superior || style="text-align:center;" | 1.3 || style="text-align:center;" | 1.1 | ||
+ | |- | ||
+ | |Excellent || style="text-align:center;" | 1.5 || style="text-align:center;" | 1.15 | ||
+ | |- | ||
+ | |Masterwork || style="text-align:center;" | 1.7 || style="text-align:center;" | 1.2 | ||
+ | |- | ||
+ | |Legendary || style="text-align:center;" | 2.1 || style="text-align:center;" | 1.25 | ||
+ | |- | ||
+ | | || style="text-size: 10px;" | *not confirmed || | | ||
+ | |} | ||
+ | |||
+ | === Material Effects === | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! Material | ||
+ | !data-sort-type="number"| Market Value Multiplier | ||
+ | !data-sort-type="number"| Flammability | ||
+ | !data-sort-type="number"| Blunt Base | ||
+ | !data-sort-type="number"| Sharp Base | ||
+ | !data-sort-type="number"| Heat Base | ||
+ | !data-sort-type="number"| Electric Base | ||
+ | !data-sort-type="number"| Blunt Multiplier | ||
+ | !data-sort-type="number"| Sharp Multiplier | ||
+ | !data-sort-type="number"| Heat Multiplier | ||
+ | !data-sort-type="number"| Electric Multiplier | ||
+ | !data-sort-type="number"| Min Temp | ||
+ | |- | ||
+ | | [[Cloth]] | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | [[Synthread]] | ||
+ | |data-sort-value="11"| ×11.0 | ||
+ | | 100% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | - | ||
+ | |data-sort-value="1.65"| ×1.65 | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | | - | ||
+ | |- | ||
+ | | [[Devilstrand]] | ||
+ | |data-sort-value="12"| ×12.0 | ||
+ | | 100% | ||
+ | | +5% | ||
+ | | +5% | ||
+ | | - | ||
+ | | +5% | ||
+ | |data-sort-value="1.3"| ×1.3 | ||
+ | |data-sort-value="2"| ×2.0 | ||
+ | | - | ||
+ | |data-sort-value="3"| ×3.0 | ||
+ | | - | ||
+ | |- | ||
+ | | [[Hyperweave]] | ||
+ | |data-sort-value="45"| ×45.0 | ||
+ | | 100% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | - | ||
+ | |data-sort-value="1.6"| ×1.6 | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | |data-sort-value="2"| ×2.0 | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | Leather (most) | ||
+ | |data-sort-value="1.3"| ×1.3 | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.7"| ×1.7 | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | |data-sort-value="2"| ×2.0 | ||
+ | |- | ||
+ | | Leather (hare, boomrat, squirrel) | ||
+ | |data-sort-value="1.3"| ×1.3 | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.7"| ×1.7 | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | |data-sort-value="1.7"| '''×1.7''' | ||
+ | |- | ||
+ | | Leather (tortoise, iguana, cobra) | ||
+ | |data-sort-value="1.3"| ×1.3 | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.7"| ×1.7 | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | |data-sort-value="1.2"| '''×1.2''' | ||
+ | |- | ||
+ | | Leather (human) | ||
+ | |data-sort-value="3"| '''×3.0''' | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.7"| ×1.7 | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | |data-sort-value="2"| ×2.0 | ||
+ | |- | ||
+ | | Leather (boar) | ||
+ | |data-sort-value="1.5"| '''×1.5''' | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="4"| '''×4.0''' | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | |data-sort-value="2"| ×2.0 | ||
+ | |- | ||
+ | | Leather (rhino) | ||
+ | |data-sort-value="1.5"| '''×1.5''' | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |data-sort-value="2"| '''×2.0''' | ||
+ | |data-sort-value="2.5"| '''×2.5''' | ||
+ | |data-sort-value="1.7"| ×1.7 | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | |data-sort-value="2"| ×2.0 | ||
+ | |} | ||
+ | to [[Leather]] | ||
− | + | To calculate the final value of an attribute: | |
− | |||
− | + | (<base value> + <material base value>) * material multiplier | |
− | |||
− | = | + | e.g. The blunt defense value of a Devilstrand t-shirt |
− | + | (5% + 3%)*1.3 = 10.4% | |
+ | </noinclude> | ||
− | + | <noinclude>[[Category:Clothing]]</noinclude> | |
− | [[Category: |