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+ | <noinclude> | ||
<!--Top Nav Box--> | <!--Top Nav Box--> | ||
+ | {| align=center | ||
+ | ! {{MainSection_Nav}} | ||
+ | |} | ||
{| align=center | {| align=center | ||
| {{Gear_Nav}} | | {{Gear_Nav}} | ||
|} | |} | ||
− | + | <hr> | |
<!-- End of Nav --> | <!-- End of Nav --> | ||
− | |||
− | |||
− | + | {{TOCright}} | |
+ | </noinclude> | ||
+ | <includeonly>:''Main article: [[Clothing]]''</includeonly> | ||
+ | Clothes are a kind of [[gear]], mostly for providing protection from hot and cold [[Environment#weather|weather]] and [[biomes|climate]] and covering up your colonists nudity. They usually offer little in the way of protection against weapons when compared to [[armor]]. | ||
+ | |||
+ | Clothing can be crafted at a [[Tailor's workbench|tailor's workbench]]. | ||
+ | |||
+ | If left exposed with no roof, clothing will slowly [[Deterioration|deteriorate]] until it disintegrates without a trace. | ||
+ | |||
+ | Clothing when worn suffers wear and tear and loses hit points over time.<noinclude> | ||
+ | |||
+ | A colonist wearing any apparel with health between 21% and 50% will get the 'Wearing frayed apparel' thought. A colonist wearing any apparel with health 20% or below will get the 'Wearing tattered apparel' thought, replacing the 'frayed apparel' thought. These thoughts do not stack. | ||
− | + | The Overview screen has an [[Overview#Outfits|Outfits]] tab that manages apparel profiles. The Outfits system provides a way to exclude colonists from wearing damaged apparel that causes mood debuffs. | |
− | == | + | == Clothing Layers == |
− | + | {{:Clothing Layers}} | |
− | |||
− | + | == On Skin Layer == | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | {{Item |
− | + | | name = Pants | |
+ | | image = Pants.png | ||
+ | | description = A simple set of pants. | ||
+ | | note = Boring old pants. Not visible on humans. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 50 }} | ||
+ | {{Tag/Work | 7,000 | Fabric | Leather }} | ||
+ | {{Tag/Protects Body | Legs | blunt = 3 | sharp = 3 }} | ||
+ | {{Tag/Keeps Warm | 3 }} | ||
+ | }} | ||
− | + | {{Item | |
+ | | name = T-Shirt | ||
+ | | image = T-Shirt.png | ||
+ | | description = A basic T-shirt. | ||
+ | | note = Most colonists start with this or the Button-Down Shirt. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 50 }} | ||
+ | {{Tag/Work | 4,800 | Fabric | Leather }} | ||
+ | {{Tag/Protects Body | Torso | blunt = 3 | sharp = 3 }} | ||
+ | {{Tag/Keeps Warm | 3 }} | ||
+ | }} | ||
− | === | + | {{Item |
− | {{ | + | | name = Button-Down Shirt |
− | + | | image = Button-Down Shirt.png | |
+ | | description = A nice-looking collared shirt with buttons. | ||
+ | | note = A nicer and slightly better formal shirt. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 55 }} | ||
+ | {{Tag/Work | 8,000 | Fabric | Leather }} | ||
+ | {{Tag/Protects Body | Torso and Arms | blunt = 3 | sharp = 3 }} | ||
+ | {{Tag/Keeps Warm | 4 }} | ||
+ | }} | ||
− | + | == On Skin and Middle Layers == | |
− | === | + | {{Item |
− | {{ | + | | name = Tribalwear |
− | + | | image = Tribalwear.png | |
+ | | description = A garment crafted without machines using neolithic tools. | ||
+ | | note = Resource-cheap and practical. The [[Raider|neolithic raiders]] are usually dressed in these. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 35 }} | ||
+ | {{Tag/Work | 2,000 | Fabric | Leather | skill = Crafting | speed stat = Tailoring Speed }} | ||
+ | {{Tag/Protects Body | Torso and Legs | blunt = 3 | sharp = 3 }} | ||
+ | {{Tag/Keeps Warm | 10 }} | ||
+ | }} | ||
− | === | + | == Shell Layer == |
− | |||
− | |||
− | == | + | {{Item |
− | {{ | + | | name = Duster |
+ | | image = Duster.png | ||
+ | | description = A long duster coat for blocking the sun and grit of the desert. | ||
+ | | note = The stylish and tough duster, with a small but notable amount of [[Damage|heat]] protection. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 80 }}<!-- MaxHitPoints = 250 --> | ||
+ | {{Tag/Work | 24,000 }} | ||
+ | {{Tag/Protects Body | Torso and Arms | blunt = 3 | sharp = 7 | heat = 7 }} | ||
+ | {{Tag/Keeps Warm | 15 }} | ||
+ | {{Tag/Keeps Cool | 15 }}<!-- Do positive <Insulation_Heat> goes here? ---> | ||
+ | {{Tag/MoveSpd- | 4% }} | ||
+ | }} | ||
− | == | + | {{Item |
− | + | | name = Jacket | |
+ | | image = Jacket.png | ||
+ | | description = A tough jacket to stop scrapes and bruises, and keep one warm in chilly weather. | ||
+ | | note = Very slightly better than the [[#Duster|duster]] in blunt protection and a slightly smaller move speed penalty. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 70 }}<!-- MaxHitPoints = 170 --> | ||
+ | {{Tag/Work | 17,000 }} | ||
+ | {{Tag/Protects Body | Torso and Arms | sharp = 8 | heat = 3 }} | ||
+ | {{Tag/Keeps Warm | 15 }} | ||
+ | {{Tag/MoveSpd- | 3% }} | ||
+ | }} | ||
− | + | {{Item | |
+ | | name = Parka | ||
+ | | image = Parka.png | ||
+ | | description = A thick parka for staying warm in even the coldest of temperatures. | ||
+ | | note = The key to domination of the arctic circle. Makes winters, tundras and megalomanic walk-in freezer projects survivable. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 120 }}<!-- MaxHitPoints = 200 --> | ||
+ | {{Tag/Work | 22,000 }} | ||
+ | {{Tag/Protects Body | Torso and Arms | sharp = 3 | heat = 3 }} | ||
+ | {{Tag/Keeps Warm | 45 | 8 }} | ||
+ | {{Tag/MoveSpd- | 5% }} | ||
+ | {{Tag/WorkSpd- | 20% }} | ||
+ | }} | ||
− | + | == Over Head Layer == | |
− | === | + | {{Item |
− | + | | name = Cowboy Hat | |
− | {{ | + | | image = CowboyHat.png |
+ | | description = Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire. | ||
+ | | note = Obvious throw-back to the Western-esque themes of [[RimWorld]]. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 25 }} | ||
+ | {{Tag/Work | 3,000 }} | ||
+ | {{Tag/Protects Body | Upper Head | blunt = 3 | sharp = 3}} | ||
+ | {{Tag/Keeps Cool | 8 }} | ||
+ | {{Tag/Social+ | 15% }} | ||
+ | }} | ||
− | === | + | {{Item |
− | {{ | + | | name = Tuque |
+ | | image = Tuque.png | ||
+ | | description = A soft, thick cap. Great for keeping warm in winter. | ||
+ | | note = In the decision between winter survival and style, some lesser souls will ditch their [[#Cowboy Hat|cowboy hat]] for a tuque. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 25 }} | ||
+ | {{Tag/Work | 800 }} | ||
+ | {{Tag/Protects Body | Upper Head | blunt = 3 | sharp = 3 | leather=no}} | ||
+ | {{Tag/Keeps Warm | 10 | 2 }} | ||
+ | }} | ||
− | === | + | == Tables == |
− | {{ | + | === Base Values === |
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! Clothing | ||
+ | ! Body Area | ||
+ | ! Layer | ||
+ | ! Work | ||
+ | ! Market Value | ||
+ | ! Blunt | ||
+ | ! Sharp | ||
+ | ! Heat | ||
+ | ! Move Speed | ||
+ | ! Social chat impact | ||
+ | ! Max Temp | ||
+ | ! Min Temp | ||
+ | |- | ||
+ | | T-Shirt | ||
+ | | Torso | ||
+ | | OnSkin | ||
+ | | 4800 | ||
+ | | 50 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -3 | ||
+ | |- | ||
+ | | Button-Down Shirt | ||
+ | | Torso | ||
+ | | OnSkin | ||
+ | | 8000 | ||
+ | | 55 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -3 | ||
+ | |- | ||
+ | | Pants | ||
+ | | Legs | ||
+ | | OnSkin | ||
+ | | 7000 | ||
+ | | 50 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -4 | ||
+ | |- | ||
+ | | Jacket | ||
+ | | Torso | ||
+ | | Shell | ||
+ | | 17000 | ||
+ | | 70 | ||
+ | | - | ||
+ | | 8% | ||
+ | | 3% | ||
+ | | -0.03 | ||
+ | | - | ||
+ | | - | ||
+ | | -15 | ||
+ | |- | ||
+ | | Duster | ||
+ | | Torso | ||
+ | | Shell | ||
+ | | 24000 | ||
+ | | 80 | ||
+ | | 3% | ||
+ | | 7% | ||
+ | | 7% | ||
+ | | -0.04 | ||
+ | | - | ||
+ | | 3 | ||
+ | | -15 | ||
+ | |- | ||
+ | | Cowboy Hat | ||
+ | | UpperHead | ||
+ | | OverHead | ||
+ | | 3000 | ||
+ | | 25 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | 0.15 | ||
+ | | 7 | ||
+ | | - | ||
+ | |- | ||
+ | | Tribalwear | ||
+ | | Torso, Legs | ||
+ | | OnSkin | ||
+ | | 2000 | ||
+ | | 35 | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -10 | ||
+ | |- | ||
+ | | Parka | ||
+ | | Torso | ||
+ | | Shell | ||
+ | | 22000 | ||
+ | | 120 | ||
+ | | - | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | -0.03 | ||
+ | | - | ||
+ | | -8 | ||
+ | | -45 | ||
+ | |- | ||
+ | | Tuque | ||
+ | | UpperHead | ||
+ | | OverHead | ||
+ | | 800 | ||
+ | | 25 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -2 | ||
+ | | -10 | ||
+ | |} | ||
− | === | + | === Material Effects === |
− | {{ | + | {| {{STDT| sortable c_08 text-center}} |
+ | ! Material | ||
+ | !data-sort-type="number"| Market Value Multiplier | ||
+ | !data-sort-type="number"| Flammability | ||
+ | !data-sort-type="number"| Blunt Base | ||
+ | !data-sort-type="number"| Sharp Base | ||
+ | !data-sort-type="number"| Heat Base | ||
+ | !data-sort-type="number"| Electric Base | ||
+ | !data-sort-type="number"| Blunt Multiplier | ||
+ | !data-sort-type="number"| Sharp Multiplier | ||
+ | !data-sort-type="number"| Heat Multiplier | ||
+ | !data-sort-type="number"| Electric Multiplier | ||
+ | !data-sort-type="number"| Min Temp | ||
+ | |- | ||
+ | | Cloth | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | Synthread | ||
+ | |data-sort-value="11"| ×11.0 | ||
+ | | 100% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | - | ||
+ | |data-sort-value="1.65"| ×1.65 | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | | - | ||
+ | |- | ||
+ | | Devilstrand | ||
+ | |data-sort-value="16"| ×16.0 | ||
+ | | 100% | ||
+ | | +5% | ||
+ | | +5% | ||
+ | | - | ||
+ | | +5% | ||
+ | |data-sort-value="1.3"| ×1.3 | ||
+ | |data-sort-value="2"| ×2.0 | ||
+ | | - | ||
+ | |data-sort-value="3"| ×3.0 | ||
+ | | - | ||
+ | |- | ||
+ | | Hyperweave | ||
+ | |data-sort-value="45"| ×45.0 | ||
+ | | 100% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | - | ||
+ | |data-sort-value="1.6"| ×1.6 | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | |data-sort-value="2"| ×2.0 | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | Leather (most) | ||
+ | |data-sort-value="1.3"| ×1.3 | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.7"| ×1.7 | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | |data-sort-value="2"| ×2.0 | ||
+ | |- | ||
+ | | Leather (hare, boomrat, squirrel) | ||
+ | |data-sort-value="1.3"| ×1.3 | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.7"| ×1.7 | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | |data-sort-value="1.7"| '''×1.7''' | ||
+ | |- | ||
+ | | Leather (tortoise, iguana, cobra) | ||
+ | |data-sort-value="1.3"| ×1.3 | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.7"| ×1.7 | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | |data-sort-value="1.2"| '''×1.2''' | ||
+ | |- | ||
+ | | Leather (human) | ||
+ | |data-sort-value="3"| '''×3.0''' | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.7"| ×1.7 | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | |data-sort-value="2"| ×2.0 | ||
+ | |- | ||
+ | | Leather (boar) | ||
+ | |data-sort-value="1.5"| '''×1.5''' | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="1.5"| ×1.5 | ||
+ | |data-sort-value="4"| '''×4.0''' | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | |data-sort-value="2"| ×2.0 | ||
+ | |- | ||
+ | | Leather (rhino) | ||
+ | |data-sort-value="1.5"| '''×1.5''' | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |data-sort-value="2"| '''×2.0''' | ||
+ | |data-sort-value="2.5"| '''×2.5''' | ||
+ | |data-sort-value="1.7"| ×1.7 | ||
+ | |data-sort-value="4"| ×4.0 | ||
+ | |data-sort-value="2"| ×2.0 | ||
+ | |} | ||
− | + | To calculate the final value of an attribute: | |
− | |||
+ | (<base value> + <material base value>) * material multiplier | ||
− | + | e.g. The blunt defense value of a Devilstrand t-shirt | |
− | + | (5% + 3%)*1.3 = 10.4% | |
+ | </noinclude> |