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− | + | {{TOCright}} | |
− | + | <includeonly>:''Main article: [[Clothing]]''</includeonly> | |
− | + | Clothes are a kind of [[gear]], mostly for providing protection from hot and cold [[weather]] and [[biomes|climate]] and covering up your colonists nudity. They usually offer little in the way of protection against weapons when compared to [[armor]].<noinclude> | |
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− | < | ||
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− | + | == Clothing Layers == | |
+ | {{:Clothing Layers}} | ||
− | + | == On Skin Layer == | |
− | + | {{#ask: [[Category: Clothing]] | |
− | [[ | + | | ?# = Name |
− | + | | ?Image | |
+ | | ?Description | ||
+ | | ?Note | ||
+ | | format = template | ||
+ | | template = Ask/Item | ||
+ | | named args = yes | ||
+ | }} | ||
− | + | == Shell Layer == | |
− | |||
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− | == | + | {{Item |
− | + | | name = Jacket | |
+ | | image = Jacket.png | ||
+ | | description = A tough jacket, very slightly better than the [[#Duster|duster]] in blunt protection and a slightly smaller movespeed penalty. | ||
+ | | tags = | ||
+ | {{Tag/Worth | 70 }} | ||
+ | {{Tag/Work | 17,000 }} | ||
+ | {{Tag/Protects Body | Torso | sharp = 8 | heat = 3 }} | ||
+ | {{Tag/Keeps Warm | 15 }} | ||
+ | {{Tag/Slows Down | move = 3 }} | ||
+ | }} | ||
− | + | {{Item | |
+ | | name = Duster | ||
+ | | image = Duster.png | ||
+ | | description = The stylish and tough duster, with a small but notable amount of [[Damage|heat]] protection. | ||
+ | | tags = | ||
+ | {{Tag/Worth | 80 }} | ||
+ | {{Tag/Work | 24,000 }} | ||
+ | {{Tag/Protects Body | Torso | blunt = 3 | sharp = 7 | heat = 7 }} | ||
+ | {{Tag/Keeps Warm | 15 }} | ||
+ | {{Tag/Slows Down | move = 4 }} | ||
+ | }} | ||
− | === | + | {{Item |
− | {{ | + | | name = Parka |
− | + | | image = Parka.png | |
+ | | description = Parkas, the key to domination of the arctic circle. Makes winters, tundras and megalomanic walk-in freezer projects survivable. | ||
+ | | tags = | ||
+ | {{Tag/Worth | 120 }} | ||
+ | {{Tag/Work | 22,000 }} | ||
+ | {{Tag/Protects Body | Torso | sharp = 3 | heat = 3 }} | ||
+ | {{Tag/Keeps Warm | 45 | 8 }} | ||
+ | {{Tag/Slows Down | move = 3 }} | ||
+ | }} | ||
− | + | == Over Head Layer == | |
− | === | + | {{Item |
− | {{ | + | | name = Cowboy Hat |
− | + | | image = CowboyHat.png | |
+ | | description = Obvious throw-back to the Western-esque themes of [[RimWorld]]. | ||
+ | | tags = | ||
+ | {{Tag/Worth | 25 }} | ||
+ | {{Tag/Work | 3,000 }} | ||
+ | {{Tag/Protects Head | Upper Head | blunt = 3 | sharp = 3}} | ||
+ | {{Tag/Keeps Cool | 7 }} | ||
+ | {{Tag/Social+ | 15% }} | ||
+ | }} | ||
− | === | + | {{Item |
− | {{ | + | | name = Tuque |
− | + | | image = Tuque.png | |
+ | | description = In the decision between winter survival and style, some lesser souls will ditch their [[#Cowboy Hat|cowboy hat]] for a tuque. | ||
+ | | tags = | ||
+ | {{Tag/Worth | 25 }} | ||
+ | {{Tag/Work | 800 }} | ||
+ | {{Tag/Protects Head | Upper Head | blunt = 3 | sharp = 3}} | ||
+ | {{Tag/Keeps Warm | 10 | 2 }} | ||
+ | }} | ||
− | == | + | == Tables == |
− | {{ | + | === Base Values === |
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! Clothing | ||
+ | ! Body Area | ||
+ | ! Layer | ||
+ | ! Work | ||
+ | ! Market Value | ||
+ | ! Blunt | ||
+ | ! Sharp | ||
+ | ! Heat | ||
+ | ! Move Speed | ||
+ | ! Social chat impact | ||
+ | ! Max Temp | ||
+ | ! Min Temp | ||
+ | |- | ||
+ | | T-Shirt | ||
+ | | Torso | ||
+ | | OnSkin | ||
+ | | 4800 | ||
+ | | 50 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -3 | ||
+ | |- | ||
+ | | Button-Down Shirt | ||
+ | | Torso | ||
+ | | OnSkin | ||
+ | | 8000 | ||
+ | | 55 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -3 | ||
+ | |- | ||
+ | | Pants | ||
+ | | Legs | ||
+ | | OnSkin | ||
+ | | 7000 | ||
+ | | 50 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -4 | ||
+ | |- | ||
+ | | Jacket | ||
+ | | Torso | ||
+ | | Shell | ||
+ | | 17000 | ||
+ | | 70 | ||
+ | | - | ||
+ | | 8% | ||
+ | | 3% | ||
+ | | -0.03 | ||
+ | | - | ||
+ | | - | ||
+ | | -15 | ||
+ | |- | ||
+ | | Duster | ||
+ | | Torso | ||
+ | | Shell | ||
+ | | 24000 | ||
+ | | 80 | ||
+ | | 3% | ||
+ | | 7% | ||
+ | | 7% | ||
+ | | -0.04 | ||
+ | | - | ||
+ | | 3 | ||
+ | | -15 | ||
+ | |- | ||
+ | | Cowboy Hat | ||
+ | | UpperHead | ||
+ | | OverHead | ||
+ | | 3000 | ||
+ | | 25 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | 0.15 | ||
+ | | 7 | ||
+ | | - | ||
+ | |- | ||
+ | | Tribalwear | ||
+ | | Torso, Legs | ||
+ | | OnSkin | ||
+ | | 2000 | ||
+ | | 35 | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -10 | ||
+ | |- | ||
+ | | Parka | ||
+ | | Torso | ||
+ | | Shell | ||
+ | | 22000 | ||
+ | | 120 | ||
+ | | - | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | -0.03 | ||
+ | | - | ||
+ | | -8 | ||
+ | | -45 | ||
+ | |- | ||
+ | | Tuque | ||
+ | | UpperHead | ||
+ | | OverHead | ||
+ | | 800 | ||
+ | | 25 | ||
+ | | 3% | ||
+ | | 3% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -2 | ||
+ | | -10 | ||
+ | |} | ||
− | == | + | === Material Effects === |
− | + | {| {{STDT| sortable c_08 text-center}} | |
− | + | ! Material | |
− | + | ! Market Value Mutliplier | |
− | + | ! Flammability | |
− | + | ! Blunt Base | |
− | + | ! Sharp Base | |
− | + | ! Heat Base | |
− | + | ! Electric Base | |
− | + | ! Blunt Multiplier | |
− | + | ! Sharp Multipler | |
− | + | ! Heat Multiplier | |
− | + | ! Electric Multiplier | |
− | + | ! Min Temp | |
− | + | |- | |
− | + | | Cloth | |
− | + | | x1.5 | |
− | + | | 100% | |
− | + | | - | |
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | Synthread | ||
+ | | x11 | ||
+ | | 100% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | - | ||
+ | | x1.65 | ||
+ | | x4 | ||
+ | | x4 | ||
+ | | - | ||
+ | |- | ||
+ | | Devilstrand | ||
+ | | x16 | ||
+ | | 100% | ||
+ | | +5% | ||
+ | | +5% | ||
+ | | - | ||
+ | | +5% | ||
+ | | x1.3 | ||
+ | | x2 | ||
+ | | - | ||
+ | | x3 | ||
+ | | - | ||
+ | |- | ||
+ | | Hyperweave | ||
+ | | x45 | ||
+ | | 100% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | +3% | ||
+ | | - | ||
+ | | x1.6 | ||
+ | | x4 | ||
+ | | x2 | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | Leather (most) | ||
+ | | ×1.3 | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | ×1.5 | ||
+ | | ×1.5 | ||
+ | | ×1.7 | ||
+ | | ×4.0 | ||
+ | | ×2.0 | ||
+ | |- | ||
+ | | Leather (hare, boomrat, squirrel) | ||
+ | | ×1.3 | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | ×1.5 | ||
+ | | ×1.5 | ||
+ | | ×1.7 | ||
+ | | ×4.0 | ||
+ | | '''×1.7''' | ||
+ | |- | ||
+ | | Leather (tortoise, iguana, cobra) | ||
+ | | ×1.3 | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | ×1.5 | ||
+ | | ×1.5 | ||
+ | | ×1.7 | ||
+ | | ×4.0 | ||
+ | | '''×1.2''' | ||
+ | |- | ||
+ | | Leather (human) | ||
+ | | '''×3.0''' | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | ×1.5 | ||
+ | | ×1.5 | ||
+ | | ×1.7 | ||
+ | | ×4.0 | ||
+ | | ×2.0 | ||
+ | |- | ||
+ | | Leather (boar) | ||
+ | | '''×1.5''' | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | ×1.5 | ||
+ | | ×1.5 | ||
+ | | '''×4.0''' | ||
+ | | ×4.0 | ||
+ | | ×2.0 | ||
+ | |- | ||
+ | | Leather (rhino) | ||
+ | | '''×1.5''' | ||
+ | | 100% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | '''×2.0''' | ||
+ | | '''×2.5''' | ||
+ | | ×1.7 | ||
+ | | ×4.0 | ||
+ | | ×2.0 | ||
+ | |} | ||
− | + | To calculate the final value of an attribute: | |
− | |||
+ | (<base value> + <material base value>) * material multipler | ||
− | + | e.g. The blunt defense value of a Devilstrand t-shirt | |
− | + | (5% + 3%)*1.3 = 10.4% | |
+ | </noinclude> |