Wastepack atomizer

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Wastepack atomizer

Wastepack atomizer

A glittertech device that deconstructs toxic wastepacks into inert gases using advanced moecular proccesses.
The process requires considerable amounts of power.

Base Stats

Type
Building?
Market Value
2440 Silver [Note]
Mass
80 kg
HP
500
Flammability
50%
Path Cost
42

Building

Size
3 × 2
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
50%
Power
-400 W

Creation

Required Research
Wastepack atomizer
Skill Required
Construction 8
Work To Make
30,000 ticks (8.33 mins)
Resources to make
Steel 200 + Plasteel 50 + Nano structuring chip 1
Deconstruct yield
Steel 100 + Plasteel 25 + Nano structuring chip 0 - 1
Destroy yield
Steel 50 + Plasteel 12 - 13 + Nano structuring chip 0 - 1
Technical
buildingTags
Biotech


The wastepack atomizer cleanly destroys toxic wastepacks, preventing the spread of pollution.

Acquisition

Wastepack atomizers can be constructed after studying a nano structuring chip, obtained from defeating a Apocriton, and completing the Wastepack atomizer research project. Each requires Steel 200 Steel, Plasteel 50 Plasteel, Nano structuring chip 1 Nano structuring chips, 30,000 ticks (8.33 mins) of work, and a Construction skill of 8.

Summary

Wastepack atomizers use 400 W of power. Atomizers hold up to 10 toxic wastepacks, equivalent to two stacks. A single wastepack is destroyed every 30,000 ticks (12 in-game hours) inside a powered atomizer. Pawns only reload the atomizer with full stacks of wastepacks, or once every 2.5 days. Wastepacks do not deteriorate in the atomizer.

Analysis

Atomizers are the primary, consequence-free means of dealing with pollution, along with polux trees. Pollution can cause negative effects over time, and you will run out of space by simply freezing wastepacks. Dumping, whenever by caravan, transport pod, or shuttleContent added by the Royalty DLC, has their own cost. Dumping anywhere near a faction causes goodwill hits, and potentially cause other diplomatic consequences.

However, each atomizer a player wishes to build requires defeating an apocriton for its nano structuring chip, which makes building multiple atomizers quite prohibitive. These chips can also be used for advanced mechanitor gear or gestating your own war queen, creating an opportunity cost.

Sustainability

Toxifier generators

A toxifier generator produces 6 tiles of pollution every 3 days, which is converted into 1 wastepack by a pollution pump. An atomizer can destroy 6 wastepacks in 3 days, and a pump can convert 2 generators of pollution. Therefore, 1 atomizer (-400 W) can support 6 generators (+1400 W) and 3 pumps (-200 W), for a total net power gain of 7400 W.

Mechanoids

Mechanoids will produce wastepacks proportional to their bandwidth every 6 days - working for 5 days and recharging for 1 day. An atomizer will destroy 12 wastepacks in 6 days. The table below shows how many mechanoids a single building will support per 6 day cycle, assuming 100% work uptime. Mechanoids that are idle or dormant wil produce less waste.

Mechanoids Bandwidth Wastepacks Produced
(per 6 day Cycle)
# Mechanoids
(per atomizer)
Agrihand, Cleansweeper, Fabricor, Militor, Paramedic, Scorcher 1 5 2.4
Legionary, Pikeman, Scyther 2 10 1.2
Lancer, Tesseron, Tunneler 3 15 0.8
Centipede (all) 4 20 0.6
Centurion, Diabolus, War queen 5 25 0.48

By the time most players have finished the 8000 research points Wastepack atomizer project, they are highly likely to already have more mechs producing wastepacks than a single atomizer is capable of processing.

Version history

  • Biotech DLC Release - introduced.
  • 1.4.3531 - Fix: Pawns won't haul wastepacks to an atomizer unless there's 10 wastepacks on the map.
  • 1.4.3555 - Reduced the power needed for the wastepack atomizer to 400 W, from 800 W.