Difference between revisions of "Tortoise"

From RimWorld Wiki
Jump to navigation Jump to search
(Added XML source path for A14; updated damage and clutch size.)
(Added paragraph about DPS reduction in A14)
Line 38: Line 38:
  
 
{{info|These crawling omnivores prefers to live in the moderate climates of the temperate forest and the tropical rainforest. It's shell gives it 30% blunt damage resistance and 50% sharp damage resistance. Their small target size, built-in armor, and moderate health means that a hunter will need several shots to take one down. If slain, they can be butchered for 54 tortoise meat and 12 [[Tortoise Leather|tortoise leather]].}}<ref>Amounts given are at 100% [[Butchery Efficiency|butchery efficiency]].</ref>
 
{{info|These crawling omnivores prefers to live in the moderate climates of the temperate forest and the tropical rainforest. It's shell gives it 30% blunt damage resistance and 50% sharp damage resistance. Their small target size, built-in armor, and moderate health means that a hunter will need several shots to take one down. If slain, they can be butchered for 54 tortoise meat and 12 [[Tortoise Leather|tortoise leather]].}}<ref>Amounts given are at 100% [[Butchery Efficiency|butchery efficiency]].</ref>
<br><small>See also: [[Hare]]</small>
+
 
 +
{{asof|A14}} base damage has been lowered by 10%, from 10 to 9. Cooldown between melee attacks was increased from 130 ticks (2.17 seconds) to 190 ticks (3.17 seconds). Together these adjustments account for a 38% decrease in [[DPS]].
 +
 
 +
<small>See also: [[Hare]]</small>
  
 
===Taming===
 
===Taming===

Revision as of 18:16, 15 July 2016

Template:UC

Tortoise

Tortoise

This heavily armored land-dwelling reptile is known for its slow moving speed and surprisingly vicious bite.

Base Stats

Type
AnimalsWild
Market Value
200 Silver

Apparel

Armor - Sharp
.5%
Armor - Blunt
.3%

Pawn Stats

Move Speed
1.00 c/s
Health Scale
0.6
Body Size
0.5
Mass - Baby
6 kg
Mass - Juvenile
15 kg
Mass - Adult
30 kg
Carrying Capacity
38 kg
Filth Rate
1
Hunger Rate
0.48 Nutrition/Day
Diet
omnivorous
Life Expectancy
180 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
75%
Minimum Handling Skill
7
"yearminimum" can not be assigned to a declared number type with value 0.8.
Maturity Age
Expression error: Unrecognized word "year". years Expression error: Unrecognized word "year".

Production

Meat Yield
70 tortoise meat
Leather Yield
25 tortoise leather
Eggs Per Clutch
3 to 7
Egg Laying Interval
40 days
Gestation Period
45 days
Offspring Per Birth
3-4

Melee Combat

Damage
9
Damage Type
bite

These crawling omnivores prefers to live in the moderate climates of the temperate forest and the tropical rainforest. It's shell gives it 30% blunt damage resistance and 50% sharp damage resistance. Their small target size, built-in armor, and moderate health means that a hunter will need several shots to take one down. If slain, they can be butchered for 54 tortoise meat and 12 tortoise leather.[1]

As of version 0.14.1234 (15 July 2016) base damage has been lowered by 10%, from 10 to 9. Cooldown between melee attacks was increased from 130 ticks (2.17 seconds) to 190 ticks (3.17 seconds). Together these adjustments account for a 38% decrease in DPS.

See also: Hare

Taming

Tortoises are a common animal in temperate or tropical forest zones and are fairly easy to tame. Tortoise ranching can be a rewarding experience as maintenance costs are low and fresh females can be constantly recruited in the right biomes. Though they will not explode into a dwarf fortress "2cat" style of overpopulation in the same way a few Chickens can manage, players can still build up large Tortoise farms and use them as a succssful source of income.

Some care must be used when managing tortoise eggs, as Tortoises themselves are omnivorous and do not seem to discriminate against eating their unhatched young. Make use of restriction zones and hauling labor to pull freshly laid eggs away from animal pens and into safe hatcheries to maximize yield.

Training

Tortoises can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


Template:Clr

  1. Amounts given are at 100% butchery efficiency.