Difference between revisions of "Mace"

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== Analysis ==
 
== Analysis ==
Compared to its neolithic 'ancestor', the [[club]], the mace is somewhat more expensive to produce and has a slightly shorter cooldown period. The mace is best when made with [[uranium]] rather than [[plasteel]]; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration.
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Maces cost half as much as a [[longsword]]. While the longsword is stronger, the mace does blunt damage instead of sharp; armor pieces like [[flak vest]]s and [[marine armor]] reduce the longsword to the point of being worse. A [[plasteel]] longsword beats out a [[uranium]] mace against [[flak jacket]]s, [[flak pant]]s, and against unarmored pawns.
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Compared to its neolithic 'ancestor', the [[club]], the mace is 10 units more expensive, has the same damage, but with a slightly shorter cooldown period. The mace is best when made with [[uranium]], due to the metal's blunt damage multiplier.
  
 
{{Weapon Material Table}}
 
{{Weapon Material Table}}

Revision as of 06:10, 31 October 2022

Mace

Mace

"A refined club, engineered for efficient swinging and deadly impacts."

Base Stats

Type
EquipmentWeapons
Tech Level
Medieval
Weapon Class
Medieval
Mass
1.25 kg

Melee Combat

Mode
Melee
Melee Attack 1
Handle
9 dmg (Poke)
13% AP
2 seconds cooldown
Melee Attack 2 
Head
15.7 dmg (Blunt)
24% AP
2 seconds cooldown
Melee Average DPS
7.02
Melee Average AP
21%

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Smithing
Skill Required
Crafting 3
Work To Make
6,000 ticks (1.67 mins)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 50
Technical
weaponTags
MedievalMeleeDecent


The mace is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.

Acquisition

Maces can be crafted at the fueled smithy or electric smithy once the Smithing research has been completed; with Stuff 50 Stuff (Metallic/Woody) and 6,000 ticks (1.67 mins) of work.

Maces can also be purchased from outlander and orbital combat suppliers, or from outlander and pirate raiders drops.

Analysis

Maces cost half as much as a longsword. While the longsword is stronger, the mace does blunt damage instead of sharp; armor pieces like flak vests and marine armor reduce the longsword to the point of being worse. A plasteel longsword beats out a uranium mace against flak jackets, flak pants, and against unarmored pawns.

Compared to its neolithic 'ancestor', the club, the mace is 10 units more expensive, has the same damage, but with a slightly shorter cooldown period. The mace is best when made with uranium, due to the metal's blunt damage multiplier.

Material table

  • Material DPS[1] AP[1] Handle (Poke) Head (Blunt) HP Value [ExpandCollapse]
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Wooden Mace 6.31 19.13% 8.1 2s 11.7% 4.05 25% 14.13 2s 21.6% 7.07 75% 65 75 Silver
    Bioferrite Mace 6.31 19.13% 8.1 2s 11.7% 4.05 25% 14.13 2s 21.6% 7.07 75% 200 92 Silver
    Golden Mace 7.01 21.25% 9 2s 13% 4.5 25% 15.7 2s 24% 7.85 75% 60 5020 Silver
    Plasteel Mace 7.89 19.13% 8.1 1.28s 11.7% 6.33 25% 14.13 1.28s 21.6% 11.04 75% 280 495 Silver
    Silver Mace 7.01 21.25% 9 2s 13% 4.5 25% 15.7 2s 24% 7.85 75% 70 520 Silver
    Steel Mace 7.01 21.25% 9 2s 13% 4.5 25% 15.7 2s 24% 7.85 75% 100 117 Silver
    Uranium Mace 9.56 31.88% 13.5 2.42s 19.5% 5.58 25% 23.55 2.42s 36% 9.73 75% 250 340 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder