Difference between revisions of "Mace"

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(→‎Mace vs. Club: Needed an update since A17 and all)
(Changed the format, and updated info.)
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__NOTOC__
 
<onlyinclude>
 
<onlyinclude>
 
{{infobox main|weapon|
 
{{infobox main|weapon|
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|type2 = Weapons
 
|type2 = Weapons
 
|description = "A refined club, engineered for efficient swinging and deadly impacts."
 
|description = "A refined club, engineered for efficient swinging and deadly impacts."
|class = Neolithic
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|class = Modern
|damage = 11
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|damage = 12
|range = 1
 
 
|mode = Melee
 
|mode = Melee
|warmup = 0
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|cooldown = 120
|cooldown = 126
 
 
|DPS = DPS
 
|DPS = DPS
|sell = 75 x Material Value
+
|sell = 75 x material value
 
|damage type=Blunt
 
|damage type=Blunt
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
  
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The mace is a melee weapon in RimWorld that does a moderate amount of damage, has a moderate cooldown, and deals blunt damage.
  
The more modern descendant of the ancient [[Club]], the Mace is more powerful than most Clubs, but also more expensive and takes longer to make. Maces can be found fairly commonly on mid-later game pirate/outlander raids, and they are the only other melee weapon in the vanilla game (as of A15C) which does blunt damage (not counting bionics). The standard DPS for a mace is 4.76, but of course varies from material to material. Unlike Clubs however, Maces can only be made out of metals and wood, as opposed to additionally stones in Clubs.
 
  
Here's a table below which compares damage figures between all possible materials a mace could be made out of (assuming normal quality and full durability)
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As is typical with any blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons. Compared to its neolithic 'ancestor', the [[club]], the mace is somewhat more expensive to produce and has a slightly shorter cooldown period.
  
{| {{STDT| sortable c_12 text-center}}
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!
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Although generally unimpressive as far as baseline damage output goes, a [[steel]] mace can actually hold its own against the almighty [[plasteel]] [[longsword]] against armored targets, with the former having an 11% higher damage output than the latter. However, the plasteel longsword still eclipses the steel mace against unarmored targets with a staggering 67% lead.
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Interestingly, [[jade]] clubs actually have a slightly superior (1.27% higher) damage output when compared to plasteel maces, but the latter can still pull ahead due to how the game handles armor rating, and the plasteel mace's superior cooldown.
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===Obtaining===
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Maces can be purchased from outlander and orbital combat suppliers, or obtained from outlander and pirate [[raider]]s. Maces can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#smithing|smithing]] research has been completed; from 75 of any metallic or wooden [[materials|material]], and {{ticks|10000}} of work.
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===Combat Performance per Material===
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{| {{STDT| c_12 text-center}}
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!Materials
 
!Wood
 
!Wood
 
!Steel
 
!Steel
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|-  
 
|-  
 
|Damage
 
|Damage
|9
+
|10
|11
+
|12
|11
 
 
|12
 
|12
 
|13
 
|13
|15
+
|14
 +
|17
 
|- newline
 
|- newline
 
|Cooldown
 
|Cooldown
|1.89s
+
|1.8s
|2.1s
+
|2s
|1.68s
+
|1.6s
|2.1s
+
|2s
|2.31s
+
|2.2s
|2.835s
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|2.7s
|- newline
 
|DPS (to 3 dp)
 
|4.762
 
|5.238
 
|6.548
 
|5.714
 
|5.628
 
|5.291
 
|}
 
 
 
===Mace vs. Club===
 
Going back - although Maces are generally superior to Clubs, it could be argued that a Jade Club is superior to all maces of the same quality, here's a table below which compares metrics of a Jade Club to Plasteel and Silver maces. All the figures are assuming the damage output at Normal quality and full durability.
 
 
 
 
 
{| {{STDT| sortable c_12 text-center}}
 
!
 
!Jade Club
 
!Plasteel Mace
 
!Silver Mace
 
|-
 
|Damage
 
|17
 
|11
 
|12
 
 
|- newline
 
|- newline
|Cooldown
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|Base DPS <ref>Damage per second</ref>
|2.64s
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|5.556
|1.68s
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|6
|2.1s
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|7.5
 +
|6.5
 +
|6.364
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|6.296
 
|- newline
 
|- newline
|DPS (to 3 dp)
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|Armored DPS <ref>Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)</ref>
|6.439
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|4.444
|6.548
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|5
|5.714
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|6.25
 +
|5
 +
|5
 +
|5.185
 
|}
 
|}
  
As the table shows, damage output figures are indeed very close between the Jade Club and Plasteel mace, with the Silver Mace generally being left in the dust compared to the former two weapons. It could be argued that a Plasteel Mace has a slight advantage over a Jade Club, however this is highly contextual, being dependent on target armor, melee accuracy, etc. It's worth noting that the Jade club is one of the slowest competitive melee weapons in the game, so a miss  can be quite punishing. On the other hand, Plasteel maces do much less damage per hit, which can be good or bad, depending on whether you care about keeping the target's bones intact.
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<references/>
 
 
Prior to Alpha 17, Jade was considered a small ore while having the same market value. This meant crafting with Jade was prohibitively expensive even compared to plasteel, as it used 10 times the materials. Now however the situation has reversed: a Jade club uses a mere 200 silver worth of jade while a Plasteel mace requires 1050 silver worth of plasteel by comparison. This makes the Jade club much more viable.
 
 
 
=== Mace vs Longsword ===
 
 
 
While in terms of pure DPS [[longsword]]s beat maces by a fair margin, maces deal blunt damage, making it more likely to down a target than killing it, as well as being more effective against most armored enemies (which are usually poorly protected against blunt damage).
 
  
 
[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]

Revision as of 00:07, 22 September 2017


Mace

Mace

"A refined club, engineered for efficient swinging and deadly impacts."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Damage
12 dmg (Blunt)
Cooldown
120 ticks (2 secs)
DPS
6
Mode
Melee


The mace is a melee weapon in RimWorld that does a moderate amount of damage, has a moderate cooldown, and deals blunt damage.


As is typical with any blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons. Compared to its neolithic 'ancestor', the club, the mace is somewhat more expensive to produce and has a slightly shorter cooldown period.


Although generally unimpressive as far as baseline damage output goes, a steel mace can actually hold its own against the almighty plasteel longsword against armored targets, with the former having an 11% higher damage output than the latter. However, the plasteel longsword still eclipses the steel mace against unarmored targets with a staggering 67% lead.


Interestingly, jade clubs actually have a slightly superior (1.27% higher) damage output when compared to plasteel maces, but the latter can still pull ahead due to how the game handles armor rating, and the plasteel mace's superior cooldown.


Obtaining

Maces can be purchased from outlander and orbital combat suppliers, or obtained from outlander and pirate raiders. Maces can also be crafted at any smithy once the smithing research has been completed; from 75 of any metallic or wooden material, and 10,000 ticks (2.78 mins) of work.


Combat Performance per Material

Materials Wood Steel Plasteel Silver Gold Uranium
Damage 10 12 12 13 14 17
Cooldown 1.8s 2s 1.6s 2s 2.2s 2.7s
Base DPS [1] 5.556 6 7.5 6.5 6.364 6.296
Armored DPS [2] 4.444 5 6.25 5 5 5.185
  1. Damage per second
  2. Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)